Name: Michal Blicharz
Location: Warsaw
Posts: 11053
Location: Warsaw
Posts: 11053
Why is it that two TDM scenes have such different views on the same thing? I think it came down to the choice that UT players made in the early days. I believe it was a TDM LAN in Germany and most clans, including mTw (the absolute best clan in the beginnings), that said no to coaching. So Quake players say “why not” to it and a fifth member, responsible for timing, on battlecom is a cheat in UT.
The amusing thing about it is that timing in Quake is much easier than in UT. Firstly, Q has an on hud timer and UT only has a scoreboard timer. Secondly, the times in UT are much more messed up – 27.5 / 55 / 110 seconds against 25 / 35 / 120 in Q. What is more, in many cases a UT team times more goodies than one in Quake. I know of clans that sometimes timed up to ten items on a map and coordinated their own attacks - all that without a coach. This definitely proves that coaching is something a good team can do without and all VIPs I have asked about it agree.
Two sides of things
1.Coaching lets players focus on fragging. They don’t have to be distracted by looking at the timer which should give us more spectacular matches. On the other hand, this could let four morons with aim and a good coach be quite successful in TDM. The gap between teams of intelligent players and teams of dumb players is narrowed.
2.Coaching adds a new flavour to TDM. Players do the fragging and coaches do the thinking. The match becomes a duel between two coaches who use the players like pawns and the one with superior skills wins. Still, this requires one man in the clan to be intelligent and the rest could all be Forrest Gumps.
3.A team without a coach will not time as precisely and will not be so coordinated – they will be farther away from perfection. A perfect game of TDM is what the people want to see. On the other hand, a team that has players who can read the game and coordinate the team from the inside will deservedly have a major advantage over a team of four idiots. With a coach this gap is narrowed down and eventually it may become more focused on fragging.
My view on the subject is as follows: While coaching brings teams closer to TDM perfection, it also brings teams a lot closer to each other as far as tactics execution goes, it blurs the difference between teams of a different IQ average. It is really a good thing? Without a coach 4 idiots would not survive 5 minutes in TDM. Why allow them to even exist? Oh, one more thing. If you think TDM should be coached – should dueling be coached too?
UT celebrities on coaching
R0X (xtreme-tgs): The first thing a coach should do is timing - we can do that ourselves and coordination is done by ourselves also. I can understand a 5th guy can be of great use for less good clans but then he would probably use some timing program so some of the timing skill is gone. Coaching makes the games less demanding, the players don’t need to time. A 5th guy can also bring problems for big tournaments - an extra plane ticket and LAN entrance, etc. (That is a very interesting point R0X raises here.) If there was a vote on coaching I would vote no, but I don’t care very much.
MrFrost (e.sports united): I don't like coaching. I think the players should be able to win a match on their own and not by having the better external helper ;). I think coaching can make a big difference when one clan does not play with a coach. In some situations the teams are really under pressure to find the right solution and this can result in win/loss of a map. If we play against a coached team and win we'll happy that we won without external help =:). If they win, i dunno how they feel. I would feel strange, winning over an opponent with having a big advantage.
frag^m (Schroet Kommando): It supports the playing team with tasks they should do which is a good point actually, but the team itself should be able to do this. Coaching would allow 4 idiots to be good in TDM :).
Solo (mTw.ALTERNATE): I don’t like coaching. A good player should be able to frag and time at the same time at a high level. It’s an important part of the skill. A good team should be able to develop a high level tactic without a 5th person helping them. I like 4on4 TDM more than 5on5 TDM ;).
Q3 celebrities on coaching
tech (Quad People’s Organisation): We have never really used a coach, only at LAN Arena. I don’t think we would be mad if coaching was banned, I think the teamspeak in the team is enough. If there was a vote on coaching I would probably vote no.
fazz (EYEballers): Coaching is great. Since the coach is never perfect, it is not really too easy for the players. Telling you when quad spawns and miss with 1sec could
make a game. EYE would cope without a coach since we dont use one normaly. The one we use is normaly only for the specspot if the coach sucks then its better to do it yourself. I've only had one good coach and thats kazzapper on LAN. As a clan we woudln’t care that much if coaching was banned, but I see no point in it – since a lanclan would most definitly would use IRL coach, which would be imposible to check with punkbuster or anything. (Good point from fazz here.) I think its better to let it be allowed then.
fox (iCE cLIMBERS): I think its a good thing, they should be allowed, if they can help bring the match to a higher level then so be it. To make it too easy for the players you'd need one coach for every player. As for making 4 idiots successful thanks to coaching you'd have to have a mighty good coach ;). I think ic would benefit if coaches weren’t allowed :).
If you are familiar with the ingame-coaching options in Quake 3 - in my opinion that’s going way too far. Just an real life coach standing behind, taking notes of the items when the players yell "red armor taken at 45" – that is perfectly fine with me. Personaly, I'd rather see some kind of co-ordination than just mindless FFA. If it takes a coach to acheive, fine. This is from a spectators point of view.
zyz (unmatched): It’s not absolutely necessary to have a coach since all players are able to time the most items on their on. Nevertheless I think that playing with coach is better than playing without one :). I wouldn’t say that coaching makes it too easy to play – it’s the players that play and not the coach, a coach just times items (at least thats what our coach does). A coach is a good thing, I would vote for the coach thingie although I would not whine it it was banned.
Isn’t it interesting to see how excellent players differ in their views upon the same matter? What do you think?
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Fact is, that eventually you will become more skilled if you do it yourself .. And it comes in handy at 1on1 as well!
:d