you all know what I'm talking about, the player models don't look as good as the q3 ones ( the animation/movement ), and I wondered why this is so, so I compared q4's animations to the q3 ones.
And In noticed, that in q3, your legs get dragged in opposite moving direction when you get more speed.
I checked the q3 source and found the piece of code, that makes it and have rewritten it for a short test to fit q4.
needed to hack in a new jumping animation, which obviously needs some polishing ( I'm no modeler, I just copied & pasted some frames in the jump animation )
this is what it looks like:
http://gtr.quakedev.com/player.avi
edit: strafing viewed from the front: http://gtr.quakedev.com/player2.avi
now I would like to know your opinions on this, do you like it, or should we stay with the vq4 style player ?
( just imagine a better jumping animation on it )
edit2:
created a baseq4 1.3 mod:
http://gtr.quakedev.com/player.zip
download it, extract to *\quake4\, then you'll have a "player" directory, start the .bat in it and you'll get a testserver started.
edit3: added cvar: g_playerLean 0-1 (floating number) so you can change how much the speed affects the playerlean. set to 0 to turn it off and use default q4 behavior.
edit4: 1.4b compatible version:
http://gtr.quakedev.com/player_14b.zip
Edited by TTK-Bandit at 17:00 GMT, 11 February 2007 - 11480 Hits