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ox-spartaz0rd -vs- srs-burnedd (9 comments)
Posted by spartaz0rd @ 13:50 CDT, 7 October 2010 - iMsg


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Rating: - (0 votes)
Gametype: Duel
Map: N/A
Mod: N/A
How to play back QL demos


Decided to upload matches here after some request .
Aerowalk is the only match really worth watching imho .
Hektik one is good just to show why the map is bad :D
hf
2601 Hits
IEM MAPPOOL hektik-t4 (45 comments)
Posted by spartaz0rd @ 07:45 CDT, 10 September 2010 - iMsg
I really think that actual mappool sux for misc reasons but the map that s by far the worst is hektik .
Thats the most stupid rush only map i ve ever played in my life and i m not here writing after a rage or anything . I played the map a lot and spoke with a lot of good / top players and almost none of them that actually played it enough like it . Its a map where u cant do much more than rush rush rush and take every armor . I gotta say that it loooks nice for the first 10 matches or so but when 2 players know it at a pretty good level it becomes pure shit . The typical match there is one get ra mh spawn + lg other guy takes ya . Guy with the stack rush to rg from higher takes a kill , then goes up to portal and can kill enemy that most likely will spawn at upper rl and kill him , then start a 4-5 min spawnraping till u die for over extending ur self ( and this might not happen). Control switches and he has got his 5 minz of control . Guy who had more clean spawn frags wins the game .

Thats ofc a match between two similiar level players where someone cant overfight the other player with half the stack .
I just cant see a map like this in IEM , its so stupid and removes most of the depth of quakelive duel . Just image how stupid a shoutcast might be on it , player A spawn frags... nice spawn frag ..nice rl+rg combo on enemy standing at spawn etc .

U might say that changing spawns is a good idea BUT it s just too small and positiniong urself next to ra u can see all the map just moving 1 second.
May be a good idea to change the map heavily adding a room and changing one of the 2 teleporter exit .

T4: i just find it stupid to add it . Its another 10 y old map where actual top players have years and years of practise . A lot of people complain about the always identical top 5 standing . Adding other old maps surely wont help all those non-q3 upcoming players . ATM we already have aero and ztn which are completely the same as q3 (oh wait there s a GA ! and 2 holes) and dm13 which at least has been largly modified layout wise .

With the addition of T4 now there are 3 old maps while u can eliminate only 2 or 1 . Even those non q3 top players like stermy or dahang will have some HUGE problem . If u compare old season u can easily see that they lost on ztn most of the times while they win a lot more on new maps . ( campground is somewhat different due the easy layout and the shaft abusing, and both players are pretty good on shafting )

I really like dismemberment tho :D
Edited by spartaz0rd at 07:51 CDT, 10 September 2010 - 10074 Hits
Battleforged:analysis/possible change (47 comments)
Posted by spartaz0rd @ 17:36 CDT, 15 August 2010 - iMsg
So, quakecon has just finished and as i can see the feelings about this map are quite mixed.
First of all i just ask those people that dont know the map and say thats its too big (which is totally WRONG since it s surely smaller than ztn-t7 ) to dont post feedbacks here since they would just make this thread useless .

IMHO most of people that mainly watched the stream and didnt play it much found this map bad for 2 reasons : bad knowledge of map by players (just see final or chance-dkt match) and bad knowledge by the shoutcasters .
It really is an HUGE factor in my opinion and we had possibilty only to watch 3 match on it with 2 of them being played wrong by one or both players surely didnt help.

Battleforged is a very tactical map where positioning and weapons control mean everything .
Positioning is HUGELY important for controlling both
ra -( e.g. RJ to higher floor makes u take ra easily even with way worse stack considering u can only get to it from the jumpad which is a suicide) and ...
mega(e.g. being on higher floors spamming down is a nice move both in and out control , another nice move is to watch portal when enemy takes mega and attack him with pg ,( in that position it s just IMBA, easy 50 percent accuracy )

A lot of people thinks/ wrote this map is too defensive but i think that this is something that should get better mainly for 2 reasons :

- only 1 RL in the middle, where the control owner should mainly be or just need to go through ( coz as i said being high is really important) . RL is what makes playing +back easier and denying it by the player in control can really help him getting some frags .
-MH easy to time for player out of control due the presence of the portal ( u can just stand there and take the time ) and its the best position in the map to make huge damage without getting any or just over hitting ur enemy considering he s in a bad position (PG as i said before or even RL RG and SHAFT).
This could make a lot of frags happen in MH fights.
This kind of portal whoring could make the player standing on mega just spam it badly which isnt a big deal for the meta game since u can still sneak in center or lg and own him with whatever gun u have when u see he does that.


I actually like those windows that allow to hit some nice rail and can really produce some epic fragmovie material ( RJ to RG or center one and hit ur enemy escaping is definetely HUGE).

I have nothing against changing this map as soon they are good modifications that just dont destroy what of good there is on the map now which i think is much.
One possible change might be remove the portal under RG which is the main escaping route for going to the other YA or just change the exit ( but i cant figure out where to put it , everywhere i thought seem to break the map totally).


In conclusion , i think that this is a pretty good map that would be prolly loved by the community if it was played from years since if well played could really deliver.
As stated before i m not against changes and i think that we might use this thread to improve it all togheter .

see ya !
7214 Hits
Add t9 to mappools.Yes -no-why!?! (24 comments)
Posted by spartaz0rd @ 18:27 CDT, 24 June 2009 - iMsg
Yo guys..so ..now the mappools should be something like that :
Dm6
T4
ztn
DM13
T7

what do u think about replace t9 with an old map??!?!

hell we need new maps!

I would remove t4 :D What do u think about it?
Dm6 is overplayed that means that people wont be happy to remove it now (i hope it will be removed when new duel maps will come ) .
T7 is the only new map so i think that would be a non-sense to remove it .
Ztn is pretty new to quakelive and i think it should be removed after t4 but its just added and loads of people still like it and isnt bored..so..dunno :D
DM13 is the only map without rail and its pretty different from the q3 one (aka nodm9).Also its a really mind oriented map but can become boring coz its hard to have an aim fight and for someone is too sneaky.
T4 has a silly design and is sg-rail only in ql.This map is 10 y old but isnt as played as dm6 or ztn.Ingame i found a lot of people that dislike this . I personally find it boring :D

now is ur turn!
Edited by spartaz0rd at 18:38 CDT, 24 June 2009 - 5529 Hits
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