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HoQ CTF League (1 comment)
Posted by artemis4 @ 10:56 CDT, 19 April 2024 - iMsg
Greetings,
House of Quake will hold a Capture the Flag League starting in early May. This is a new edition of a well-established competitive game mode and we would love as many hands on deck as we can!

Region: EU

Map pool: Spider crossings, Japanese Castles, The Dukes Garden, Ironworks, Troubled Waters, Infinity, Courtyard

Format: TBD

Teamsize: 5

For those who are interested, I would invite you to join the House of Quake discord server where there is an ongoing discussion in the CTF-league channel regarding the exact league format - forming the teams (self-initiating or draft), tournament format (Swiss format, Double round robin) and other possible settings.

There are ongoing negotiations with sponsors, but as of far, there is no prize pool.

On Thursday, 25th of April, there will be a final announcement of the league's format. Registration opens this Sunday and will close on the 28th of April. Until then, I invite you to join the discord and help us with the decision!


Links: House of Quake discord server, CTF-league channel
Edited by Lam at 05:42 CDT, 20 April 2024 - 231 Hits
Is Rapha Asian? (6 comments)
Posted by clitsucker @ 15:13 CDT, 17 April 2024 - iMsg
I mean just look into his eyes.... no homo!
391 Hits
I did it guys (4 comments)
Posted by gSTRUCTOR @ 20:54 CDT, 15 April 2024 - iMsg
Born, grew, had kids and before dying, whenever it happens, i can die happy now.




long live quake brothers, im playing QL duel every night with couple friends and enjoying it like its 2010.

thanks

btw cooller stream now with cam and cool blue lighting woohoo (RickFlair.gif)
Edited by gSTRUCTOR at 21:04 CDT, 15 April 2024 - 511 Hits
Day One (9 comments)
Posted by czm @ 12:07 CDT, 15 April 2024 - iMsg
Got some weird skin thing on my knee, should I get it checked out?

Also wasn’t it cool back when we just hit a few keys in a row to communicate in game via text? Pretty sure that’s what I spent most of my time thinking about while getting driven home from middle school

But back to the skin issue. Think it’s related to this time I fell in that gravel parking lot in Neely, Alaska while running in flip flops and scraped my knee real bad. Not sure tho, cuz that was like 18 years ago
401 Hits
My 2nd PQL frag movie (4 comments)
Posted by Maga-pql @ 10:34 CDT, 5 April 2024 - iMsg

0 1 2 3 4 5 6 7 8 9 10
Rating: 8 (3 votes)
Don't take your girl to the cinema, better save money and check the tape:
Youtube
Edited by Lam at 12:57 CDT, 8 April 2024 - 561 Hits
GA-LOO-GA-LOO (6 comments)
Posted by Jamerio @ 18:12 CDT, 26 March 2024 - iMsg
Kinda scary, whichever side you're on, if you don't see the severity of a company like google doing this, you're one of the bad guys..

Wonder how long it will take until they start editing your emails, whatapp and creating sinister simulations of your browsing history to frame you as whatever they want.

Edited by Jamerio at 18:24 CDT, 26 March 2024 - 715 Hits
project velocity is officialy dead, blaming DoS attacks (20 comments)
Posted by hc @ 07:06 CDT, 26 March 2024 - iMsg
Just found on r/quakelive: https://old.reddit.com/r/QuakeLive/comments/1...abandoned/

Some dude quoted their discord:

Hi @everyone I've spent some time organizing my thoughts around the future of Project Velocity and our role in the Quake Esports space. Over the past 6 months we've spent countless hours creating a brand and product that captured the essence of the AFPS experience, thanks to <@&1171941457976905778> <@474545543784169482> <@539930087496351759> <@761697558648324156> and <@518268101218009120> <@101829452719198208> <@111593347063263232> and <@359426104760729602> we achieved something remarkable in our short time here in the Quake scene. Our vision was always a bold and creative one, one that combined the sounds and sights of the earlier days of gaming into a modern package that could attract new viewers into the AFPS space. While we were able to pivot around and more or less secure the Project Velocity tournament servers, it was widely known that the attacker spread his efforts into other community servers and impacted play for hundreds of players. The AFPS space is too small for us to try and force a round peg into a square hole - if the security of Quake Live is not conducive to rebuilding a healthy player base, then I see no reason to pour resources into a space that is so easily jeopardized. Project Velocity was entirely funded out of my own pocket, and while I was happy to do so I also have a family that have an obligation to make wise life decisions on behalf of. I do not see a world in which I can confidently sell sponsorship offerings into a league that faces constant attacks. Unfortunately, Quake Live servers are some of the flimsiest game servers I've ever come across. Frustrated is an understatement - I poured my heart into soul into organizing a project that I held so close to my heart. For now, we will keep the Project Velocity Discord server alive in the event of our return. With somewhat credible rumors of Quake 6 in the mix, we are keeping our eye on the franchise and will happily return in the event that we feel we can provide value to the community. Thank you to the thousands of players who tuned in, our incredible <@&1193666215974019173> and <@&1172304310504259604> for allowing us to explore the option of dedicated servers. We will always be rooting for the AFPS space, and will always remain a fan of the genre &#128578;

that's all folks
2227 Hits

<< Comment #1 @ 18:04 CDT, 8 May 2017 >>
This will end well and be fun while it lasts.
<< Comment #2 @ 07:57 CDT, 9 May 2017 >>
By Austria r34Lh4t3 
Currently Extremely Neutral :[]
<< Comment #3 @ 10:08 CDT, 9 May 2017 >>
By frozen Freiya  - Reply to #2
You are kind.
<< Comment #4 @ 10:15 CDT, 9 May 2017 >>
By Austria r34Lh4t3  - Reply to #3
*blush*
<< Comment #5 @ 10:19 CDT, 9 May 2017 >>
By United Kingdom dru1d 
I was generally favorable until the last announcement because I was expecting closed beta and the NDA to last at least another 3 months. Now no NDA + open beta = alarm bells. Until I see what they deliver on Thursday I'm Generally Neutral.
<< Comment #6 @ 13:36 CDT, 9 May 2017 >>
By Sweden Qvist 
Generally negative because of lack of communication.
<< Comment #7 @ 13:44 CDT, 9 May 2017 >>
By United States of America T1E  - Reply to #6
I hear this again and again, same on cs go subreddit. What does this even mean?
<< Comment #8 @ 13:56 CDT, 9 May 2017 >>
By Sweden Qvist  - Reply to #7
I expect them to at least share their views on issues that are brought up a lot on the beta forums. It doesn't take much, a weekly post with some information about what they're working on, what they want people to focus on testing and their views on whats discussed a lot on the forums would be a good start.

Right now it's people posting feedback and complete silence from id/Bethesda.
Edited by Qvist at 13:57 CDT, 9 May 2017
<< Comment #9 @ 14:53 CDT, 9 May 2017 >>
By Seven Memorial Flag qmau  - Reply to #8
maybe they're busy working
<< Comment #10 @ 15:03 CDT, 9 May 2017 >>
By Sweden Qvist  - Reply to #9
maybe they're not
<< Comment #11 @ 15:18 CDT, 9 May 2017 >>
By Seven Memorial Flag qmau  - Reply to #10
there's no way to know. they're not running all their processes by you. :(
<< Comment #12 @ 16:02 CDT, 9 May 2017 >>
By Sweden Qvist  - Reply to #11
Some well thought out communication on their part could solve this dilemma we find ourselves in. If only they cared enough about us to communicate if they are too busy working or not.
<< Comment #13 @ 16:11 CDT, 9 May 2017 >>
By Seven Memorial Flag qmau  - Reply to #12
what unanswered questions exist in your mind that justify a rating of generally negative? what hasn't been answered by the beta and plethora of video interviews?

what critical piece of information is enabling your gaming anxiety, my friend?
<< Comment #14 @ 17:13 CDT, 9 May 2017 >>
By Sweden Qvist  - Reply to #13
There is a consensus on the beta forums about two topics in particular right now, there are polls on these issues with an overwhelming majority sharing the same view. I agree with these as well.

1) Weapons should not deal more damage when zoomed in, which Railgun and Heavy Machinegun do currently.

2) The Rocket Launcher does not feel good to use in it's current state because it has a delay between when you press fire and when it launches the rocket. Fast twitch rocket jumps in particular suffer because of this.

There are other more important issues to solve in my opinion but these are the ones that have been brought up the most from what I've seen.


It's not the issues themselves that caused my generally negative impression of the beta so far, I expect those from a beta. It's the lack of communication and/or action from id/Bethesda about the issues being brought up and lack of communication in general regarding the beta. I don't expect them to do everything the majority of people on the beta forums agree with but I do think they should address the biggest talking points on the forum regarding the game, whether they agree with them or not.
<< Comment #17 @ 20:55 CDT, 9 May 2017 >>
By yesh its SEAN CONNERY! megaman3  - Reply to #14
They've fixed many issues. The patch notes are a way of communication.

And there's no consensus on the zoom part, at all.
Edited by megaman3 at 20:55 CDT, 9 May 2017
<< Comment #18 @ 02:04 CDT, 10 May 2017 >>
By Australia CaptainTaichou  - Reply to #17
Are you sure?

There is a poll on the beta forum showing 86% want it "completely removed" out of 1486 votes.
Edited by CaptainTaichou at 02:05 CDT, 10 May 2017
<< Comment #26 @ 08:44 CDT, 11 May 2017 >>
By yesh its SEAN CONNERY! megaman3  - Reply to #18
now I'm going to switch attention to something else since I was wrong
<< Comment #23 @ 04:34 CDT, 11 May 2017 >>
By Sloth pacmanpl  - Reply to #17
no consensus
Hitler did nothing wrong.
<< Comment #28 @ 10:22 CDT, 11 May 2017 >>
By Portugal ProT  - Reply to #23
Of course he didn't! He had people to do the dirty work for him.
<< Comment #31 @ 17:33 CDT, 12 May 2017 >>
By United States of America T1E  - Reply to #12
https://bethesda.net/community/user/jleavey

461 posts by the community manager, there will be a pop quiz tomorrow.
<< Comment #32 @ 14:58 CDT, 13 May 2017 >>
By Sweden Qvist  - Reply to #31
"We'll be posting the latest notes of fixes and changes from the previous test event prior to the servers opening. Going forward, we'll also try to provide more insight into any known issues or design decisions generating confusion." jleaveyBethesda on reddit


"Yup, we'll definitely try to not just wait for our patch notes to fill you in on development and any planned changes etc. We'll also try to make it more clear when we are investigating or looking acting on feedback."
JLeavey on beta forums 1 day ago

It sounds like they may start communicating more than standard forum moderator posts from now on, that would be great.
<< Comment #15 @ 17:51 CDT, 9 May 2017 >>
By bloody eyeball by hatelull melechesh 
I'm F-genderfluid male-negative androxaero hermafroquake bi-neutral

why don't I see this option in the poll?
<< Comment #16 @ 18:09 CDT, 9 May 2017 >>
By Seven Memorial Flag qmau  - Reply to #15
general insensitivity
<< Comment #19 @ 13:34 CDT, 10 May 2017 >>
By Vatican viaIImaximus  - Reply to #16
did you just assume its gender?
<< Comment #20 @ 13:41 CDT, 10 May 2017 >>
By Seven Memorial Flag qmau  - Reply to #19
genderal insensitivity
<< Comment #36 @ 09:30 CDT, 17 May 2017 >>
By US-Kentucky ggnore  - Reply to #15
Kill yourself
<< Comment #21 @ 14:50 CDT, 10 May 2017 >>
By cooller skint 
I've played it and now I couldn't care less
<< Comment #22 @ 03:05 CDT, 11 May 2017 >>
By Moldova slm 
how can u be neutral or positive when your own footsteps's sound delayed and u literally hear your steps 3meter behind urself or when railshot to AFK guy doesn't detected as hit at all.

EXTREMELY HORRIBLE
<< Comment #24 @ 04:37 CDT, 11 May 2017 >>
By Sloth pacmanpl  - Reply to #22
For me extremely neutral means it will be an okayish casual shooter suited for some smelly ass rape without the need of wearing headphones.
Terribad Quake. Neutral geme.
<< Comment #25 @ 08:33 CDT, 11 May 2017 >>
By Finland Vajra 
Haven't played, will wait until the finished product, also no desktop atm :(
<< Comment #27 @ 10:05 CDT, 11 May 2017 >>
By Germany liliq 
Dogshit.
<< Comment #29 @ 16:55 CDT, 12 May 2017 >>
The game has a good basement. Duel is bullshit, though.
<< Comment #33 @ 15:07 CDT, 13 May 2017 >>
By Barbados iavoal  - Reply to #29
More like a good attic.
<< Comment #30 @ 17:20 CDT, 12 May 2017 >>
By USSR A1RMAN 
Quakewatch.
<< Comment #34 @ 20:33 CDT, 13 May 2017 >>
By Lithuania son1dow 
currently:

35 lean negative
34 users lean favourable
19 lean neutral
13 users haven't played / unsure

can this be automated? I like the current options, BTW.
<< Comment #35 @ 17:21 CDT, 16 May 2017 >>
By Norway Erk 
They really messed up by releasing the game without proper working matchmaking. The average skill level is really really low and there are almost no good and even matches when solo queuing. Almost always a landslide to either team and new players probably won't stick around for long.

There are a lot of bugs that needed fixing before going public beta, so they are showing a somewhat broken product to a public that doesn't have any special drawing to arena shooters. My guess is they lose around half of what could have been a potential player base by going open beta way before the game was ready. The game probably needed another 2-3 months of closed beta and bugfixing or possibly longer before being shown to the public. They should have at least fixed the RL lag, server and netcode issues before opening the game up to everyone.
Edited by Erk at 17:22 CDT, 16 May 2017
<< Comment #37 @ 08:56 CDT, 29 May 2017 >>
By Germany - Bayern airWin 
One thing is important. The game has quality enough already in its beta stage, but you gotta find a businessmodel exactly as valve with csgo, that brings you the playerbase that is needed and a elo rank system to make room for beginners, advanced and pro like players and to offer them posssibilities of fun and attraction. then league, lan and high level competition and all good specator options that game needs to be casted is needed and you got it.

And as i saw you are already pushing it in right directions.
Edited by airWin at 08:56 CDT, 29 May 2017
<< Comment #38 @ 14:20 CDT, 4 June 2017 >>
By Seven Memorial Flag qmau 
i've tried quake champions now. i can't even duel because i haven't earned enough gold coins to buy other champions. the whole champions idea is 100% uninteresting to me, and seems like a drudge/grind to deal with. i'm definitely not paying for any champions or any content in the game.

i played 4 games of deathmatch, it took 5 minutes to figure out that i couldn't play with anarki, even though i could select the character. the play button was unclickable, and i got no feedback about not being able to play with the character i'd selected.

within a few minutes of this happening, somebody in the global chat, a micro-sized & unresizable window providing a scenic view of the retardation of the rest of the quake champions players, complained about not being able to start a game, so i recommended they select a champion that is colored. the 'tab' to select the champions has no meaningful positioning or standing in the user interface...it's just thrown on the bottom of the screen, as if the person designing the interface was tasked with adding the tab, and needed a place to fit it in.

the game itself is feels like standard quake with some random nonsense dinosaur puke and fat guy charging around the map thrown in. occasionally people will teleport or do some other dumb shit. i only had ranger to use, and i found his ability to be pretty much useless on the q3dm6 remake map.

the big problem i have with qc, and this is a problem i had with ql, is the discontinuity of games. i want to play long games of quake, where i can just focus on the game play and socialization. one ten minute game of deathmatch and i'm kicked back to the terrible menu after having my eyes burned by 5000 meaningless reward icons that mean nothing to me.

the one game mode that i actually wanted to try, i was restricted from playing at all. my big suggestion to the developers here is to give players access to a default 3 champions for duel, so that they aren't entirely locked out of the one area of the game they may actually give a shit about. i sure as fuck don't want to play tdm or sacrifice or deathmatch.
<< Comment #39 @ 15:15 CDT, 4 June 2017 >>
By WiC puritan  - Reply to #38
oh Im sure that QC is just an experiment for the next huuge Quake game and you're not seeing the bigger picture
etc
<< Comment #40 @ 15:34 CDT, 4 June 2017 >>
By Seven Memorial Flag qmau  - Reply to #39
ok.
<< Comment #41 @ 08:19 CDT, 18 June 2017 >>
By potat p4r4  - Reply to #38
I agree that for current beta testers there should be access to at least 3 champions from the start, but when you say

i'm definitely not paying for any champions or any content in the game.

You basically want the game to be free, which ruins any desire to consider your other points seriously.
Edited by p4r4 at 08:26 CDT, 18 June 2017
<< Comment #42 @ 10:45 CDT, 18 June 2017 >>
By Seven Memorial Flag qmau  - Reply to #41
no, i don't want the game to be free. from what i experienced in the beta, i'm not interested in playing quake champions.
<< Comment #43 @ 12:41 CDT, 18 June 2017 >>
By potat p4r4  - Reply to #42
From this:

i sure as fuck don't want to play tdm ... or deathmatch

It seems you aren't interested to play quake in general, so why did you even expect to be interested in QC?
Edited by p4r4 at 12:41 CDT, 18 June 2017
<< Comment #44 @ 14:32 CDT, 19 June 2017 >>
By Seven Memorial Flag qmau  - Reply to #43
it doesn't seem that I'm not interested in playing quake in general from that quote. you're cherry picking an entire collection of paragraphs to support a very bad assumption. I haven't said anything about out expecting to be interested in quake champions, so not only is your assumption wrong, but you're just making things up and pretending they are my positions.

where do you foresee this conversation going?
<< Comment #45 @ 15:58 CDT, 19 June 2017 >>
By potat p4r4  - Reply to #44
I don't know where this conversation is going. I thought about what was my point that I wanted to express and eventually in my head it boiled down to this: when you come to QC, find it disappointing and quit, it's analogous to when new casual player comes to QL, finds it disappointing and quits. You don't want to spend time learning the game and it doesn't connect to what's familiar to you, so you quit without discovering how possibly good the game is.
<< Comment #46 @ 16:33 CDT, 19 June 2017 >>
By Seven Memorial Flag qmau  - Reply to #45
where have I implied or stated that I quit because it was something "new" or "unfamiliar", or that I don't want to learn or master it? I even said that the game itself feels like standard quake.

I think you're conflating some things you disagree with with my post, and responding to the things you disagree with, so I'm not sure what role I should play in this discussion.
<< Comment #47 @ 05:30 CDT, 20 June 2017 >>
By potat p4r4  - Reply to #46
You say right in the beginning: "the whole champions idea is 100% uninteresting to me". For me that implies that you don't want to learn it.

I am just making some comments without intention to turn them into a "discussion".
Edited by p4r4 at 05:33 CDT, 20 June 2017
<< Comment #48 @ 10:58 CDT, 20 June 2017 >>
By Seven Memorial Flag qmau  - Reply to #47
it doesn't imply that i don't want to learn it. you're assuming that i don't by cherry picking isolated statements, ignoring circumstances, and conflating my post with your personal experiences. don't project your assumptions onto my statements. the statement is very explicit about what i'm interested in regarding champions, not whether or not i'm willing to try something new. you can actually deduce from my statement about my interest in champions and the fact that i downloaded the beta even though i'm not interested in champions that i actually am willing to try something new, and yet you stupidly ignore that to make your (very bad) point.

you aren't "just making some comments without intention to turn them into a 'discussion'". you're misrepresenting what i've said, and then creating some judgmental conclusions based on those misrepresentations. now you're trying to pretend you're just throwing some comments out there like it's no big deal.

it's totally disrespectful. will you even bother to apologize for attacking me?
<< Comment #49 @ 12:19 CDT, 20 June 2017 >>
By potat p4r4  - Reply to #48
Okay, I might have produced some wrong interpretations. To be honest, when I combine your comments together with your claims that my interpretations are wrong, I no longer have any idea what you actually wanted to say. I would be glad if you clarify it for me and explain what is the correct interpretation and context of the points I cherry picked (but this is not a demand, in case you wrongly think so).

I never intended to attack you, so if you interpreted my comment as attacking, then I of course apologize.
Edited by p4r4 at 12:22 CDT, 20 June 2017
<< Comment #50 @ 12:47 CDT, 20 June 2017 >>
By Seven Memorial Flag qmau  - Reply to #49
i'm not interested in champions or in-game markets. when i played cs go, i didn't pay for skins or any of the extras. i paid for the game, and played the game. with quake champions it's the same. i want to pay for the game and be able to play duel right away, without some grind in gametypes i don't enjoy, or microtransactions to bethesda software store. when the full game is available, i'll probably try it. the new round-based duel seems like it could be interesting.

it would be nice for the beta if there were 3 default champions available for duel. i would definitely give the game another shot. in its current state, the beta isn't something i want to play.
<< Comment #51 @ 14:34 CDT, 20 June 2017 >>
By potat p4r4  - Reply to #50
Fair enough. Sorry that I did not understood you well.
<< Comment #52 @ 07:28 CDT, 14 October 2017 >>
By Netherlands Weird 
Can we do this poll again today?
I dunno how it works tbh but I guess the outcome would be significantly different...
Maybe add in a "I don't even try to play it anymore because it sucks too much" option.
<< Comment #53 @ 10:46 CST, 6 February 2018 >>
By metal-v VelVet  - Reply to #52
+1 for "I don't even try to play it anymore because it sucks too much"
<< Comment #54 @ 16:05 CST, 7 February 2018 >>
By Germany garz 
wait for quake champions omega version. that will be gooood
<< Comment #55 @ 05:11 CDT, 30 April 2023 >>
By Exelent nex1 
The majority voted favourably, and this was in 2018 when it was in a worse state than now.... fucking shameful.

Most retards in here actually enjoyed and supported the bimbofication of quake.

Fucking. Shameful.
<< Comment #56 @ 09:17 CDT, 2 May 2023 >>
By LOLBARN xero-  - Reply to #55
A lot of people were initially favorable because they expected the jump between the beta and the launch to be something like Q3Test -> QL. In reality, the beta was much closer to a finished product than people assumed. There was a vocal minority banging on about the issues of the game in the private spaces, but they were mostly drowned out by pros (and their zealots).
<< Comment #57 @ 07:44 CDT, 3 May 2023 >>
By Exelent nex1  - Reply to #56
I don't accept that excuse. Nothing about this game was ever acceptable by quake standards. Starting with the very concept of having different characters.
<< Comment #58 @ 09:57 CDT, 3 May 2023 >>
By LOLBARN xero-  - Reply to #57
Although it requires more work, I found the game demonstrated that the champions concept works. Not only that, it can be more interesting to watch than the classic Quake paradigm.

If you look at at Galena, a hero which I think they got right, she introduces an interesting element where players need to play hide-and-seek with the totems to either gain or prevent an advantage. This sort of scaling, dynamic, gameplay allows players to be creative in new ways.
Edited by xero- at 19:39 CDT, 3 May 2023
<< Comment #60 @ 03:42 CDT, 4 May 2023 >>
By Unset biden2024  - Reply to #58
the real reason people hated qc was because in the early 2017 days, the ttk was lower. there was no 50 armor equivalent, most characters had low stack, mega was capped on a lot of characters, and some guns were stronger than before, while others were only slightly more powerful. so it lead to a situation where whoever got that initial burst of high damage, whether it be through abilities or weapons, got to put a lof of pressure. when most characters only get 125 from a red and it decays very quickly to 50, 100 damage rail or rockets hurt more. no one could control the pace of the game and there was a new winner every tournament, but instead of communicating this clearly to the devs, they just gave a kneejerk "abilities suck" response, which was interpreted by totalbiscuit and others as purist.

but even that version of the game was still too high ttk and fast movement for the fps audience which mostly liked boots on the ground, ads, and low or medium ttk. they also didn't get the overwatch crowd because nobody wanted resource management.
<< Comment #61 @ 16:55 CDT, 5 May 2023 >>
By LOLBARN xero-  - Reply to #60
Fair enough.
<< Comment #59 @ 21:23 CDT, 3 May 2023 >>
By Q3 LOLatRoflexTimers  - Reply to #58
I understand that they tried to appeal for the LoL masses or something like that, by adding "champions", and I get that it would make matches more dynamic, however in practice, the purity that 2 exactly same players deliver is better suited for 1v1 FPS gaming in my book, specially something like Quake which has enough dynamics as it is. Having to learn a bunch of champions, who and where to use, the whole picks and bans thing... it's just better to jump in on the map 1v1 all things equal and fight. And beside that, the engine is just not as great, the lack of customization is annoying and so on.
<< Comment #62 @ 17:03 CDT, 5 May 2023 >>
By LOLBARN xero-  - Reply to #59
Is there a need for concepts like purity when the point of any game is to create a fun and interesting environment? I'm not saying QC is great, or even good, but I think it has been successful in demonstrating that these types of ideas can work in the Quake-verse. The idea of CPM vs VQ3 movement battling it out in a Quake game was patently laughed off until QC because VQ3 is super gimped. But the combination of classes and abilities helps even that imbalance out, which opens up a whole new world of possibilities.

Just think about this: the only gameplay that's spawned from the Quake series that is still popular is TF2, a class-based fps game with (albeit limited) abilities.

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