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HoQ CTF League (No comments)
Posted by artemis4 @ 10:56 CDT, 19 April 2024 - iMsg
Greetings,
House of Quake will hold a Capture the Flag League starting in early May. This is a new edition of a well-established competitive game mode and we would love as many hands on deck as we can!

Region: EU

Map pool: Spider crossings, Japanese Castles, The Dukes Garden, Ironworks, Troubled Waters, Infinity, Courtyard

Format: TBD

Teamsize: 5

For those who are interested, I would invite you to join the House of Quake discord server where there is an ongoing discussion in the CTF-league channel regarding the exact league format - forming the teams (self-initiating or draft), tournament format (Swiss format, Double round robin) and other possible settings.

There are ongoing negotiations with sponsors, but as of far, there is no prize pool.

On Thursday, 25th of April, there will be a final announcement of the league's format. Registration opens this Sunday and will close on the 28th of April. Until then, I invite you to join the discord and help us with the decision!


Links: House of Quake discord server, CTF-league channel
Edited by artemis4 at 03:07 CDT, 20 April 2024 - 83 Hits
Is Rapha Asian? (No comments)
Posted by clitsucker @ 15:13 CDT, 17 April 2024 - iMsg
I mean just look into his eyes.... no homo!
204 Hits
I did it guys (2 comments)
Posted by gSTRUCTOR @ 20:54 CDT, 15 April 2024 - iMsg
Born, grew, had kids and before dying, whenever it happens, i can die happy now.




long live quake brothers, im playing QL duel every night with couple friends and enjoying it like its 2010.

thanks

btw cooller stream now with cam and cool blue lighting woohoo (RickFlair.gif)
Edited by gSTRUCTOR at 21:04 CDT, 15 April 2024 - 379 Hits
Day One (9 comments)
Posted by czm @ 12:07 CDT, 15 April 2024 - iMsg
Got some weird skin thing on my knee, should I get it checked out?

Also wasn’t it cool back when we just hit a few keys in a row to communicate in game via text? Pretty sure that’s what I spent most of my time thinking about while getting driven home from middle school

But back to the skin issue. Think it’s related to this time I fell in that gravel parking lot in Neely, Alaska while running in flip flops and scraped my knee real bad. Not sure tho, cuz that was like 18 years ago
331 Hits
My 2nd PQL frag movie (4 comments)
Posted by Maga-pql @ 10:34 CDT, 5 April 2024 - iMsg

0 1 2 3 4 5 6 7 8 9 10
Rating: 8 (3 votes)
Don't take your girl to the cinema, better save money and check the tape:
Youtube
Edited by Lam at 12:57 CDT, 8 April 2024 - 527 Hits
GA-LOO-GA-LOO (6 comments)
Posted by Jamerio @ 18:12 CDT, 26 March 2024 - iMsg
Kinda scary, whichever side you're on, if you don't see the severity of a company like google doing this, you're one of the bad guys..

Wonder how long it will take until they start editing your emails, whatapp and creating sinister simulations of your browsing history to frame you as whatever they want.

Edited by Jamerio at 18:24 CDT, 26 March 2024 - 713 Hits
project velocity is officialy dead, blaming DoS attacks (20 comments)
Posted by hc @ 07:06 CDT, 26 March 2024 - iMsg
Just found on r/quakelive: https://old.reddit.com/r/QuakeLive/comments/1...abandoned/

Some dude quoted their discord:

Hi @everyone I've spent some time organizing my thoughts around the future of Project Velocity and our role in the Quake Esports space. Over the past 6 months we've spent countless hours creating a brand and product that captured the essence of the AFPS experience, thanks to <@&1171941457976905778> <@474545543784169482> <@539930087496351759> <@761697558648324156> and <@518268101218009120> <@101829452719198208> <@111593347063263232> and <@359426104760729602> we achieved something remarkable in our short time here in the Quake scene. Our vision was always a bold and creative one, one that combined the sounds and sights of the earlier days of gaming into a modern package that could attract new viewers into the AFPS space. While we were able to pivot around and more or less secure the Project Velocity tournament servers, it was widely known that the attacker spread his efforts into other community servers and impacted play for hundreds of players. The AFPS space is too small for us to try and force a round peg into a square hole - if the security of Quake Live is not conducive to rebuilding a healthy player base, then I see no reason to pour resources into a space that is so easily jeopardized. Project Velocity was entirely funded out of my own pocket, and while I was happy to do so I also have a family that have an obligation to make wise life decisions on behalf of. I do not see a world in which I can confidently sell sponsorship offerings into a league that faces constant attacks. Unfortunately, Quake Live servers are some of the flimsiest game servers I've ever come across. Frustrated is an understatement - I poured my heart into soul into organizing a project that I held so close to my heart. For now, we will keep the Project Velocity Discord server alive in the event of our return. With somewhat credible rumors of Quake 6 in the mix, we are keeping our eye on the franchise and will happily return in the event that we feel we can provide value to the community. Thank you to the thousands of players who tuned in, our incredible <@&1193666215974019173> and <@&1172304310504259604> for allowing us to explore the option of dedicated servers. We will always be rooting for the AFPS space, and will always remain a fan of the genre &#128578;

that's all folks
2164 Hits

<< Comment #2 @ 08:38 CDT, 22 September 2014 >>
By Australia diabz 
Does VAC actually work??
<< Comment #15 @ 03:33 CDT, 23 September 2014 >>
By Skåne Snapphanen  - Reply to #2
Yes. It works really good.
<< Comment #23 @ 16:18 CDT, 24 September 2014 >>
By Scotland CrazyAl  - Reply to #15
Yes. It works really well.
<< Comment #35 @ 06:18 CDT, 29 September 2014 >>
By Australia aeoL  - Reply to #23
Yes. It works ok.
<< Comment #36 @ 16:37 CDT, 1 October 2014 >>
By pong doped  - Reply to #35
not really, no.
<< Comment #56 @ 22:39 CST, 4 November 2014 >>
By tommy (c) MastaKilla amalik  - Reply to #2
does Quake's anticheat actually work?
Actually exist?
Simply by even existing VAC is a superior option.
<< Comment #65 @ 06:04 CST, 8 February 2015 >>
By QUAKEWORLD Tarkus96  - Reply to #2
not at 100%... but for ql it can be useful.
<< Comment #67 @ 06:41 CST, 26 December 2015 >>
Edited by Rothaarig3 at 02:53 CST, 30 December 2015
<< Comment #69 @ 15:01 CST, 29 December 2015 >>
By ql Yakumo  - Reply to #67
they're spamming a /droprune bind

runes are a kind of permanently active powerup you can pick up in ACTF..
<< Comment #70 @ 02:50 CST, 30 December 2015 >>
By Germany Rothaarig3  - Reply to #69
Ahh OK thank's :)
<< Comment #1 @ 08:27 CDT, 22 September 2014 >>
alright, I voted "yes" because it can't hurt (to have VAC, not to vote "yes"), but even if it happens, don't expect VAC to be some sort of mix of robocop and charles bronson...

it's far from being perfect. just yesterday, a buddy of mine encountered two obvious cheaters in cs:go, the guys weren't even hiding it, saying it in the chat, telling the world how they have multiple accounts anyway. clearly not the brightest of the bunch, so they probably were using free cheats and weren't banned at once.

valve have always said the way it works is you get banned a couple of months after so you can't know what triggered it (that would be the cheats, duh ?) and so the legend says every two or three months, a lot of accounts get banned and the evil cheaters cry in a dark corner because they have to throw 14€ valve's way to get back in without anybody knowing.

that's all fine and dandy, but how could that work with ql ? usually the nihilists like daddy don't care about making new accounts every other day, every other months would be a massive break for them. registering on steam isn't THAT much of a hindrance either. so id still would have to chase the bad guys around and with some luck, a few sneaky togglers MIGHT get caught IF they're using retarded free cheats. granted, those are the hardest to catch and it would alleviate some doubts in leagues (or the more serious public CA) but there are no certainties here

there's no magic formula, there'll always be cheaters, you can only reduce their number and make it difficult for them. that would still require a dedicated member in the staff updating his system when a new cheat is out (meaning money and an anti-cheat being somewhat a priority), for now we're stuck with the amateurish cg_wh 1 and I don't see VAC being much of a messiah
Edited by generic nickname at 08:27 CDT, 22 September 2014
<< Comment #3 @ 08:58 CDT, 22 September 2014 >>
By esr daytripper  - Reply to #1
Good points. But can't they prevent cheaters from making new Steam accounts?
<< Comment #14 @ 03:09 CDT, 23 September 2014 >>
By Poland MajkiFajki  - Reply to #3
How
<< Comment #32 @ 09:28 CDT, 26 September 2014 >>
By Lithuania Whipas  - Reply to #14
prolly ip bans. but that is bad for bidness
<< Comment #57 @ 02:54 CST, 6 November 2014 >>
By Seychelles im a tree  - Reply to #32
True. Probably like 50% of CS:GO sales is cheater alt accounts.
<< Comment #66 @ 08:36 CDT, 25 July 2015 >>
They could forced-allow only those who own games that they were BUYING on their Steam account to play quakelive, so when they are caught cheating the removing of their Steam account would permanently make them lose games they paid for.
<< Comment #31 @ 07:54 CDT, 25 September 2014 >>
By esr daytripper  - Reply to #1
Still better than no anti cheat at all.

And at least with vac we know that accounts that are a few months old are legit.
<< Comment #4 @ 09:00 CDT, 22 September 2014 >>
Edited by daytripper at 09:13 CDT, 22 September 2014
<< Comment #68 @ 02:02 CST, 27 December 2015 >>
By Germany Rothaarig3  - Reply to #4
To be fair, it is good to know your ENEMY :D
https://www.google.com/search?q=aimbot.net+quake+live+client+hook
<< Comment #5 @ 09:19 CDT, 22 September 2014 >>
By SQUAD cityy 
Iirc vac can't even be used as long as QL is not steam exclusive?
<< Comment #7 @ 09:58 CDT, 22 September 2014 >>
By esr daytripper  - Reply to #5
It's part of the question actually, just look. ;)
<< Comment #9 @ 11:07 CDT, 22 September 2014 >>
By SQUAD cityy  - Reply to #7
I actually read it and somehow missed it anyhow. :(
<< Comment #10 @ 14:01 CDT, 22 September 2014 >>
By Canada FlashSoul  - Reply to #5
Actually I think it COULD be used but then you'd kinda have a fairly pointless opt-in anti-cheat since the non-Steam players wouldn't use it.
<< Comment #6 @ 09:41 CDT, 22 September 2014 >>
* N U K E D *
<< Comment #8 @ 10:19 CDT, 22 September 2014 >>
By rabite ^_^ zb0t  - Reply to #6
There is no ultimate anticheat.
<< Comment #40 @ 04:22 CDT, 9 October 2014 >>
By New Zealand bobwinters  - Reply to #6
If VAC is terrible, then what do you call other anticheat systems? Terrible terrible?
<< Comment #54 @ 18:17 CST, 4 November 2014 >>
By Nuked Nuked User  - Reply to #40
* N U K E D *
<< Comment #55 @ 21:38 CST, 4 November 2014 >>
By esr daytripper  - Reply to #54
It's a valid question.
<< Comment #11 @ 15:20 CDT, 22 September 2014 >>
By koenigsegggggggegegegeg GNiK 
Quake Live should have a system where well-known quake players can see demoes of reported players. Basically like the "Overwatch" system in CSGO. It'd be a great way to get the persons opinion on the demo and would give the QL staff a better idea of who to ban. Overwatch bans turn into VAC bans after a little while but, VAC bans aren't straight away and the VAC anticheat itself isn't very good but would do more than what QL's "anticheat" does.
<< Comment #12 @ 15:21 CDT, 22 September 2014 >>
By QW horf  - Reply to #11
What do overwatchers get in return?
<< Comment #13 @ 15:31 CDT, 22 September 2014 >>
By koenigsegggggggegegegeg GNiK  - Reply to #12
Nothing, it's just an optional thing to review demoes of cheaters and you give your opinion on whether or not he cheats or not....

<< Comment #24 @ 16:18 CDT, 24 September 2014 >>
By Scotland CrazyAl  - Reply to #13
I can't see this system being open to abuse in any way whatsoever.
<< Comment #58 @ 03:03 CST, 6 November 2014 >>
By Seychelles im a tree  - Reply to #24
The system is completely anonymous, you can't collude with other Overwatchers and you can't ascertain the identity of the people in the game. At the end of the demo you are given two options: either there is insufficient evidence or the player is evidently cheating beyond reasonable doubt.

If you give an incorrect verdict then your Overwatch score (not visible) is reduced making your verdicts carry less weight in the future. Therefore for your judgement to be relevant you have the incentive making correct verdict. The system even throws in test cases occasionally (eg, from pro games or where a player was previously cleared) to curb any abuses.
<< Comment #60 @ 03:15 CST, 6 November 2014 >>
By Scotland CrazyAl  - Reply to #58
I'm a shrub.
<< Comment #41 @ 05:10 CDT, 9 October 2014 >>
By New Zealand bobwinters  - Reply to #13
This is what we need. Give it to a few trusted people. I doubt ID has the staff to program it though, but one can only wish.
<< Comment #42 @ 05:25 CDT, 9 October 2014 >>
By koenigsegggggggegegegeg GNiK  - Reply to #41
It honestly wouldn't be that hard, if you took advantage of a "Report Cheater" button and make an SQL Row be recorded saying that this person reported this player for cheating with this demo supplied.... Then make it display for anyone under the "trusted user" list.

It seriously wouldn't be that hard.
<< Comment #16 @ 04:28 CDT, 23 September 2014 >>
By CNN Ryan2015  - Reply to #11
Seems prone to abuse
<< Comment #28 @ 02:26 CDT, 25 September 2014 >>
By Poland gienon  - Reply to #16
Not that much. You would have to make the reviews public so that a player's "reputation" is at stake if he attempts to be biased. Granted, there are people who are more trigger happy with their convictions but on the other hand the more reticent ones would balance it out.

If you additionally introduced some incentive to do a good job (I dont know, a Quarterly Best Cheater-Reviewer rewarded out of donations or given a 3-month PRO account by id or a Ninox mousepad) it could work even better. There'd have to be a qualitative approach to selecting such a person though, so that people don't go for low-hanging fruit just to boost their numbers.

Of course things like that would only be required and desired for borderline cases. Even I can see an aimbotter in that CS video posted above.
<< Comment #17 @ 09:29 CDT, 23 September 2014 >>
By Uruguay gSTRUCTOR 
Hate steam so no thanks
<< Comment #18 @ 07:11 CDT, 24 September 2014 >>
Wine doesn't work with Quake on Steam so you'd cut out a load of players.

Also, it would probably be better to create a Quake anti-cheat which is server-side too, along with the client-side.
<< Comment #19 @ 09:09 CDT, 24 September 2014 >>
By News - Silver dynodeath 
Ok so 90 voters so far who are brave enough to vote. So out of an average of say 3,600 Quakelive players. So that's a 40th of the stats. Give a margin of error in this of course, but if we take it as it stands, as it could be confusing / misleading, to add in other margins, but I am sure that this ESR community has 1000+ users on most of the time. (not sure how many all play Q?)

So there is a fair amount of estimation on this, at this vote count. Taking into account the quality (not supposed to be a joke :P) of the people on ESR board, then this poll could swing either way.

That is, if the non-voters, saw it going in the wrong direction, or didn't see it at all!. Hence don't need to vote (or miss the vote -promote the vote! ;) ) unless it becomes the wrong balance for them.


Anyway, to the point and current poll figures, retention and game playtime:

86% currently yes, 14% drop off is not bad. Probably some of those will play. So let's say 7% go.

That's 93% potential vote from this small statistical cross-section.

Must consider the number of drop off's, from the new players thinking Cheat or not Cheat all the time. Anticheat +some +addressing of it publically, they might find more supportive views that they fear negative. ftw

Figures figures baywatch
<< Comment #21 @ 15:07 CDT, 24 September 2014 >>
By England CMSS  - Reply to #19
Wtf did i just read
<< Comment #25 @ 16:58 CDT, 24 September 2014 >>
By News - Silver dynodeath  - Reply to #21
pretty easy really :P
<< Comment #20 @ 13:21 CDT, 24 September 2014 >>
By United States of America erok 
Better anti-cheat is always good, but making QL steam exclusive is a huge no no I think...would piss off a lot of the quake community. fuck the steam newbs.
<< Comment #26 @ 16:59 CDT, 24 September 2014 >>
By News - Silver dynodeath  - Reply to #20
what community?
<< Comment #71 @ 02:56 CST, 30 December 2015 >>
By Germany Rothaarig3  - Reply to #26
Quakelive.com#Forums :D
<< Comment #73 @ 06:58 CST, 30 December 2015 >>
By ql Yakumo  - Reply to #71
I wish they did add some routes like that...

but it's http://steamcommunity.com/app/282440/discussions/0/
<< Comment #74 @ 08:58 CST, 30 December 2015 >>
By Germany Rothaarig3  - Reply to #73
is this new or imported from Quakelive.com ?
<< Comment #75 @ 10:27 CST, 30 December 2015 >>
By ql Yakumo  - Reply to #74
As much as someone could get of the old forum content is on http://mirror.os6.org/www.quakelive.com/forum/

The Steam forums are separate, they've been running since QL first appeared on Steam which was around a year or so before it became Steam exclusive.
<< Comment #29 @ 02:58 CDT, 25 September 2014 >>
By Sloth pacmanpl  - Reply to #20
no one cares about non steam cavemen
<< Comment #22 @ 16:13 CDT, 24 September 2014 >>
By zerg esdf 
zeroql vote "don't care" :D
<< Comment #30 @ 03:01 CDT, 25 September 2014 >>
By invisible_man H1ghlander  - Reply to #22
sponge and sync also voted 'don't care' ;d
<< Comment #45 @ 01:27 CDT, 15 October 2014 >>
By US-Michigan eburbeck  - Reply to #30
If they voted no, people would say they really REALLY don't care about stopping cheaters. And if they voted yes, people would say they're just too lazy to create an effective anti-cheat themselves. Or some other nasty things would be said about them no matter what because so many in this community are ungrateful pricks.

Now, it probably would have been best for them to not vote at all, but I think it's fine for them to not care if a third party does or does not apply their third party anti-cheat to QL.
<< Comment #46 @ 06:00 CDT, 15 October 2014 >>
By esr daytripper  - Reply to #45
I think it was a joke?

(And I don't see them in the list.)
<< Comment #47 @ 06:42 CDT, 15 October 2014 >>
By US-Michigan eburbeck  - Reply to #46
oh :P
<< Comment #27 @ 01:13 CDT, 25 September 2014 >>
By Slovakia AdoreSP 
I voted yes, but

I dont use steam to launch ql since the quicklaunch quakelive is faster (im not using the official ql launcher, only for updates), the steam is so slow.

But due to the anticheat (xou u could have added a descritption of VAC - anticheat in the poll), i guess it would matter. No idea how the anticheat works though.

To have the VAC only exclusive to steam would be annoying quite a lot just to start slowly ql...
<< Comment #33 @ 08:16 CDT, 28 September 2014 >>
By cpma JaGGz 
punkbuster plz
<< Comment #34 @ 06:13 CDT, 29 September 2014 >>
By Quake 3 (black) Kapiter 
Would VAC forbid EXtraQL and userscripts ?
Edited by Kapiter at 06:35 CDT, 29 September 2014
<< Comment #43 @ 08:02 CDT, 9 October 2014 >>
By Earth earth  - Reply to #34
and defrag maps in baseq3 ^_^
<< Comment #44 @ 12:11 CDT, 9 October 2014 >>
By esr daytripper  - Reply to #34
Good question but I would guess no because those things only mess with the stuff around the game, not the game engine itself.
<< Comment #37 @ 06:24 CDT, 2 October 2014 >>
By Italy ir0n 
I think it would be a pretty good idea
<< Comment #38 @ 15:03 CDT, 2 October 2014 >>
By inuyasha5 mdv 
i voted yes, but probably as usefull as a LIKE for an african child. devs dont care.
<< Comment #39 @ 03:37 CDT, 4 October 2014 >>
By Finland 00010001 
Never had any problems with hackers on QL.
<< Comment #48 @ 12:12 CDT, 20 October 2014 >>
By rah certes 
I found RTCW had a pretty good anti-cheat system, most admins let the players see the punkbuster screenshots they randomly took on servers. It probably made your pc glitch for a second during an hour of play but who cares?

If players can browse or have certain admins check screenshots on the serve, I think that would make cheating a bit harder. Despite the hate for punkbuster I thought it was quite good :P
<< Comment #59 @ 03:10 CST, 6 November 2014 >>
By Seychelles im a tree  - Reply to #48
A lot of hacks were made to be "PBSS proof", toggling off when detecting a screenshot and then toggling back on. Hell these days there are even cheats that can overlay a wallhack over the game in such a way that you can stream on twitch without it being visible.

PB did a pretty good job of keeping public cheats out of games but later updates brought terrible optimization/lag/issues which led to it being abandoned by the competitive scene.
<< Comment #76 @ 13:50 CST, 30 December 2015 >>
Edited by Rothaarig3 at 13:52 CST, 30 December 2015
<< Comment #49 @ 03:07 CDT, 24 October 2014 >>
By :-]] alb 
Best anti-cheat is this poll. Just ban all who voted no.
<< Comment #50 @ 05:06 CDT, 27 October 2014 >>
By Netherlands Prophy  - Reply to #49
yep, 23 cheating bastards confirmed.
<< Comment #51 @ 17:00 CDT, 30 October 2014 >>
By Earth earth  - Reply to #49
I voted no because I don't want to run QL through steam. Not even slightly.

And I know that is the majority view - so either people are REALLY in favour of VAC, or they are being dumb.
<< Comment #52 @ 23:48 CDT, 31 October 2014 >>
By SC_Terran Venim  - Reply to #51
What exactly is the big deal about running it through steam again?

Is this 1994 or 2014
<< Comment #53 @ 08:39 CDT, 1 November 2014 >>
By Earth earth  - Reply to #52
it just adds more faff. I don't use steam, I don't want steam. So why would I want to run quake through steam? I just want to double click on quake and play :)

Also it hijacks your account :o

2014 confirmed
<< Comment #62 @ 14:19 CST, 30 December 2014 >>
By Poland gienon  - Reply to #53
I barely know how to add someone to my friendlist on steam but I fire up quake with 2 clicks.

That's a weak reason to deprive the game of a reliable (hopefully?) anticheat.
<< Comment #63 @ 05:01 CST, 31 December 2014 >>
By Earth earth  - Reply to #62
I'm not sure I can explain it fully, but I feel that moving quake inside steam somehow diminishes it...it says that quake can't stand on its own as a game and needs the backing of valve. It's not Quake, it's Quake via steam. Maybe you think that sounds mad :p

You're right of course. I'm just reluctant to ever use steam. But discussing this topic is futile anyway, because the decision is not in our hands, as always...
<< Comment #72 @ 03:04 CST, 30 December 2015 >>
<< Comment #61 @ 13:39 CST, 30 December 2014 >>
Give Pro subscribers a Dedicated server and /rcon.
i'd pay 10 times the annual fee for that ;)
<< Comment #64 @ 19:23 CST, 30 January 2015 >>
By Unset 41800  - Reply to #61
this
<< Comment #77 @ 06:36 CDT, 20 July 2016 >>
By Croatia Meph1stoo 
bump

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