ESReality - Where Gaming Meets Reality
Not Logged In | Login | Register
03:07 BST - 584 users online
All Posts
so i might go to jail afterall (4 comments)
Posted by futurist @ 02:33 BST, 3 September 2014 - iMsg
cu next time
99 Hits
Hud custom crosshairs, where ? =( (3 comments)
Posted by thizito @ 17:17 BST, 2 September 2014 - iMsg
I want a dot with outline...
dont want the X-ray vision xhairs i always find in all huds..

Something smooth 16:9.. is hard..

can someone share experience and xhairs with dl link?

I currently browsing with random and trying to figure/find crosshairs.. and i improve my hud the whole week.. but crosshairs still a problem

I just want a perfect dot outline for drawcrosshair in my rocket launcher/rail,.. idk will try later

But i always used dot with outline in other games, like Tf2

help guys? I give a big +rep
143 Hits
fu|<U nephie_cc is awesome . . . (9 comments)
Posted by nephie_cc @ 15:38 BST, 2 September 2014 - iMsg
what do you think?
Halloween 2014 preset:

1- Ghostbusters by Ray Parker Jr.
2- Thriller by Michael Jackson (Also perhaps one of the best music videos ever made. It's almost as good as a short film as it has scary make-up, great zombie costumes and a fantastic story.)
3- Black Magic Woman by Santana
4- Oogie Boogie’s Song from Nightmare Before Christmas
5- Witchy Woman by The Eagles
6- Witch Queen of New Orleans by Redbone
7- My Immortal by Evanescence
8- Frankenstein by The Edgar Winter Group
9- The Devil Went Down To Georgia by The Charlie Daniels Band
10- Sweet Dreams (Are Made Of This) by The Eurythmics
11- Monster Mash by Bobby “Boris” Pickett
12- Feed My Frankenstein by Alice Cooper
13- I Put A Spell On You by Screamin’ Jay Hawkins
14- Voodoo Child by Jimi Hendrix
15- Halloween Blues by Clarence Brewer
16- Vampire Bitin’ Blues by John Vosel and The Boogie Monsters
17- Welcome To My Nightmare by Alice Cooper
18- Love Potion Number 9 by The Searchers or The Clovers
19- Bad Moon Rising by Creedence Clearwater Revival
20- Don’t Fear The Reaper by Blue Oyster Cult
21- Lil’ Red Riding Hood by Sam the Sham and The Pharaohs
22- In The Midnight Hour by Wilson Pickett
23- Living Dead Girl by Rob Zombie
24- Hotel California by The Eagles
25- Superstition by Stevie Wonder
26- Werewolves Of London by Warren Zevon
27- Somebody’s Watching Me by Rockwell
28- Witchcraft by Elvis Presley (Very different from the Frank Sinatra version.)
29- Spooky by The Classics IV or The Atlanta Rhythm Section
30- I’m Your Boogie Man by KC and The Sunshine Band
31- I Want Candy by Bow Wow Wow
32- Season Of The Witch by Donovan or Luna
33- Witch Doctor by David Seville or Sha Na Na
34- Sympathy For The Devil by The Rolling Stones
35- Purple People Eater by Sheb Wooley
36- Bela Lugosi’s Dead by Bauhaus
37- Dead Man’s Party by Oingo Boingo
38- Abracadabra by Steve Miller Band
39- Super Freak by Rick James
40- Hell by Squirrel Nut Zippers
41- Cry Little Sister by Gerard McMann (Theme from Lost Boys)
42- Halloween Theme by John Carpenter (I bet the sales of those white masks went through the roof after this creepy film came out.)
43- Excorcist Theme / Tubular Bells by Mike Oldfield
44- Twilight Zone by Golden Earring (If you’re ever up at 2 a.m. and this song comes on the radio, you’ll get goosebumps.)
45- Bark At The Moon by Ozzy Osbourne
46- Dragula by Rob Zombie
47- Highway To Hell by AC/DC
48- Psycho Killer by Talking Heads
49- Bad Things (Theme from True Blood) by Jace Everett (The perfect TV theme song for a scary show.)
50- Science Fiction / Double Feature by Richard O’Brien (This one is from The Rocky Horror Picture Show film which can be an awesome resource for coming up with a Halloween costume.)
51- He’s Back (The Man Behind the Mask) by Alice Cooper (The song is about Jason Vorhees from Jason Lives: Friday the 13th Part VI.)
52- Love Song For A Vampire by Annie Lennox (I can already see a bunch of people in scary costumes slow dancing to this song at the end of the night.)
53- Haunted House by Jumpin’ Gene Simmons
54- Harvest Moon by Blue Oyster Cult (Not one of their better known songs, but great none the less. It’s about Summer turning into Fall and some very bad land.)
55- Mouth (The Stingray Mix) by Bush (This song was on the An American Werewolf In Paris soundtrack from 1997.)
56- Surfin’ Dead by The Cramps (This song was used in the Return of the Living Dead movie from 1985.)
57- Forsaken by David Draiman (Used in the Queen of the Damned movie from 2002. This is a great song about vampires.)
58- The Garden Of Allah by Don Henley
59- Self Control by Laura Branigan
60- Over At The Frankenstein Place by Susan Sarandon, Barry Bostwick, and Richard O'Brien (Another one from Rocky Horror Picture Show. What a great movie and great music all the way through.)
61- Red Right Hand from Nick Cave & The Bad Seeds (Heard in the movie Scream from 1996.)
62- Mr. Crowley by Ozzy Osbourne (This song is about Aleister Crowley, an influential occultist and magician from the late 1800's and early 1900’s.)
63- Disturbia by Rihanna
64- Feast Of The Mau Mau by Screamin’ Jay Hawkins (This song is so strange and weird that it’s good.)
65- Need To Destroy by Thc (Heard this song in the Buffy The Vampire Slayer tv show Season 4, Episode: Wild At Heart. It was sung by an unchanged werewolf in the show.)
66- The Legend Of Wooley Swamp by Charlie Daniels
67- Sittin’ Up With The Dead by Ray Stevens (A really funny song and even funnier video.)
68- Hell’s Bells by AC/DC
69- O’ Death by Jen Titus (Appeared in the tv show Supernatural Season 5, Episode: Two Minutes To Midnight. This is a great version of a very old song.)
70- Marie Lavaux by Bobby Bare
71- Call Of The Zombie by Rob Zombie (A very short, creepy, and catchy rhyme, but would be great in front of a Rob Zombie song.)
72- King Tut by Steve Martin
73- The Boogie Monster by Gnarls Barkley
74- Lil’ Devil by The Cult
75- Time Warp by the cast from The Rocky Horror Picture Show (A lot of different people sang in this movie song. Each one added something so special to the song that I couldn’t just put down a few people.)
76- The Addams Family Main Theme by Victor Mizzy
77- My Wife and My Dead Wife by Robyn Hitchcock & The Egyptians
78- Elvira by The Oak Ridge Boys (You get the right woman in this costume with this song playing and she'll garner a lot of attention.)
79- This Is Halloween by Marilyn Manson
80- Voodoo by Godsmack (I heard this song first watching MTV’s Fear. I liked the song and the show.)
81- House Of 1000 Corpses by Rob Zombie
82- Enter Sandman by Metallica
83- Wicked Annabella by The Kinks
84- Dracula’s Lament by Jason Segel (I heard this song in the movie Forgetting Sarah Marshall and instantly loved it. It's going to be on my Halloween music list for a long time.)
85- Swamp Witch by Jim Stafford Bonus Halloween Party Music
86- Spiderwebs by No Doubt
87- Freaks Come Out At Night by Whodini
88- (Ghost) Riders In The Sky by Johnny Cash
89- Dream Warriors by Dokken
90- Devil Inside by INXS
91- The Shadow Knows by The Coasters
92- Ghost Town by The Specials
93- The Blob by The Five Blobs
94- Tales From the Crypt Theme by Danny Elfman
95- 3 a.m. by Eminem
96- Hoodoo by Al Reed
97- Paint It, Black by The Rolling Stones
98- Heads Will Roll by Yeah Yeah Yeahs
99- Zombie by Natalia Kills
100- Doin’ The Zombie by Chubby Checker
101- She’s My Witch by Kip Tyler
102- Clap For The Wolfman by The Guess Who (After hearing this song, I decided to hold a werewolf costume contest at my next party.)
103- People Are Strange by The Doors or Echo & The Bunnymen (as heard on the Lost Boys film)
104- Dinner With Drac Pt. 1 by John Zacherle
105- Headless Horseman by Kay Starr
106- Planet Claire by The B-52s
107- After Dark by Tito & Tarantuala (You know this one from the action horror movie From Dusk Till Dawn.)
108- Zombie Jamboree by Rockapella
109- The Vampires by Archie King
110- Evil Woman by Electric Light Orchestra
111- A Nightmare on My Street by DJ Jazzy Jeff & The Fresh Prince


to be continued . . .
340 Hits
Everyone is crying about quakelive but.. (47 comments)
Posted by k1ruaa @ 14:10 BST, 2 September 2014 - iMsg
Classic gameplay is still available for free in all modes... so it changes nothing tbh for thoses (everyone?) who still want to play regular quake.

So what is all this whine about?

Also, play more pql.
1106 Hits
Site stats & people do care about Quake (10 comments)
Posted by p3l3.dynodeath @ 10:09 BST, 2 September 2014 - iMsg
Would be interesting to see historically how many posts / topics have been made on ESR, since changes were implemented, in different game titles, e.g. Q4, Q3, QL etc, and the timing of the increase in posts / topics / activity on this site. "Quake care value" seems to have increased, and posts increased for sure. (QL overtakes the number of topics than Q3)... Perhaps this will be reversed soon, when people stop caring about QL, bit like the Q4 death?
Edited by p3l3.dynodeath at 10:09 BST, 2 September 2014 - 549 Hits
Why can't people just get along (5 comments)
Posted by p3l3.dynodeath @ 09:01 BST, 2 September 2014 - iMsg
218 Hits
cooller on Moscow LAN (5 comments)
Posted by reply_to_#1 @ 04:12 BST, 2 September 2014 - iMsg
found this on the tube. thanks to the uploader

over the shoulder action:




also more vids in that channel
Edited by reply_to_#1 at 14:58 BST, 2 September 2014 - 315 Hits
Laptop + 120Hz? (16 comments)
Posted by obi @ 01:53 BST, 2 September 2014 - iMsg
Hoping someone who know what they are talking about can help me here. I have this piece of shit laptop (Lenovo y580) with HD 4000, GTX 660 and a VGA output. Can I plug in a CRT and get 120hz? The reason I ask is that it has this Nvidia Optimus crap on it which apparently causes problems with high refresh rates. I can't find any confirmation on whether or not this will work.
374 Hits
omg im sorry (22 comments)
Posted by futurist @ 01:23 BST, 2 September 2014 - iMsg
i finally understand it all..
i damaged the game so much and i kept going (was not my goal)
people here will never love me
1148 Hits
Chicago ping ql server problem. (15 comments)
Posted by cha0tic90 @ 22:05 BST, 1 September 2014 - iMsg
I ping 30ms to Chicago on and to ql servers I ping 70. This happens almost everyday for about an hour or two. And yes that test was taken at the same time I had 70 ping to Chicago quake live servers.
247 Hits
Edited by Gobotz at 21:55 BST, 1 September 2014 - 1201 Hits
Positive Feedback Thread (44 comments)
Posted by LotBlind @ 19:30 BST, 1 September 2014 - iMsg
So yeah, I figured since the previous update received by and large a negative response it would be useful and constructive to devote an entire thread to just highlighting the things you've felt as particularly positive developments in the history of Quake Live. You should start from whenever it was you yourself hopped on board. If you're an old-schooler feel free even to refer to changes made from Q3 to QL BUT this is for POSITIVE FEEDBACK ONLY. Any negativity and any venom should be deleted.

So don't just come here to say "well I'd like to have listed some things here but couldn't think of anything positive", that's absolute rubbish.... ALSO please don't dispute other people's choices and posts in this thread (I don't care if the person misremembered something), no Ideas for Improvement, no random off-topic conversations... Just add in your list please. Mention even things that others mentioned before.

Here's my list to kick things off! I'm listing everything I could think of in a short time and things I dug up in the QLForums' old news section:

(started playing QL in Jan. 2012)
-triangles that show your teammates' position, health, taking damage etc.
-new maps, esp. mcsarge's, hen house, arkinholm, terminus, monastery, divine intermission, gospel crossings, railyard, repent, arcane citadel, limbus, terminatria
-new parameters to mess around with in start a match
-I actually prefer the new more minimalistic match loading screen and in-game menu screen
-BOT A.I. has improved a TON with simple changes like they switch to a better weapon at long range or when they run out of ammo. They even do little rocket jumps nowadays when they can't get to you otherwise. Another awesome feature is they SPAM at the last location they saw you. It makes them about 100% more human-like and fun to play against.
-"New link to Friends List overlay in the in-game menu, to access friends, chats, invites, and Join Match URL." (straight from the update)
-teamkills complaint system returns (not that I played a lot of TDM)
-new/returning game modes, for me esp. 1-flag, A&D and race
-the Invite Monitor
-showing how many players/how much health was left at the end of a CA round
-also the draw by health/draw by living players options! very nice, very useful.
-CA on CTF arenas
-weapon config functionality!
-start a match presets!
-infected! (and silent fright)
-certain cvars, e.g. cg_preferredStartingWeapons

-probably a ton of small optimizations and map fixes etc. that you wouldn't remember/never noticed

1014 Hits
CPM Masters 2014 in the makings. (120 comments)
Posted by EKSelenc @ 19:02 BST, 1 September 2014 - iMsg
November 2013 was a great month for cpma Promode. Not only did we hold the first Cup with a decent prize pool in a long time, but we also managed to fund it well enough to actually become the highest stakes' event ever in the history of the favorite title. What's more important, we stated, as a matter of fact, that we are capable of making such kind of thing happen all by ourselves, starting from the donations and through to the winners announcement. Love and passion for the game has been retained throughout the whole tourney, bringing spectators some of the finest jewels to marvel at, including matchups between veterans and newer players, adepts of different playstyles and approaches.

It is now time to get prepared for CPM Masters 2014. The next Cup is to start on late November, with finals being closed out somewhat at the end of the year.

Donations are accepted via PayPal to from anyone willing to take part or show some support for CPMA CPM. Any sum is welcome, but this time the goal should probably be trying to beat last year's pool of $1,400.

As for the tournament's format, the discussion is currently open to the community.

We welcome any members of the community to share thoughts on the upcoming event in the comments or on #masterscup. A news post on ESR will be made once the details has been worked out.

Show your love for Promode once again! Donate for Masters Cup to be big this year.
Edited by xou at 19:02 BST, 1 September 2014 - 2591 Hits
Faceit New Cup Format (57 comments)
Posted by easytarget @ 18:47 BST, 1 September 2014 - iMsg
Hi to everyone, I know it has been awhile since we have done any updates in regards to Quake Live on our site. Well I am happy to announce that we have changed our cup format completely in order to offer our beloved Quake Live community the chance at some free daily cups. Please refer to the schedule below or visit us on the Faceit Site.

We have also decided to bring back and promote the beloved team aspect of Quake Live with some 4v4 TDM/CTF Cups every second Sunday, in the early evenings. These events will be held bi-weekly with the first event being TDM in EU and CTF in N.A. The first event will be at 17:00 BST, 14 September 2014 in EU and in NA at 00:00 BST, 15 September 2014 . We are hoping that some of the players who normally play and stream would be willing to help out and sign a team up and stream these events in EU.

Feedback in regards to these changes is always of course welcomed and we would like to know what you all are thinking. All of our cups will still be played in the Quake Live "Classic" style of play, they are still Bo1 until the Semi-Finals and Final which is Bo3. With all of the major updates that have occurred and are still coming, at this time we are not able to add any new Quake Live accounts to FACEIT Profiles. This is due to changes in the Quake Live API, which our systems are not yet in line with. Hopefully this issue will soon be resolved and very soon new Quake Live accounts can be added to profiles again.

Links:, mIRC #FACEIT, Facebook FACEITCommunity, Twitter @FACEIT, YouTube FACEITcom
Edited by easytarget at 21:08 BST, 1 September 2014 - 2045 Hits
125 FPS September League, qualifications (39 comments)
Posted by Nico_QD @ 15:23 BST, 1 September 2014 - iMsg
Scheduled: 18:00 BST, 3 September 2014 to 20:00 BST, 3 September 2014
Begins In:

The 125 FPS Project is proud to announce 125 FPS September'14 QuakeLive Duel Season! As usual huge thanks to our sponsor Alexey A from the Moscow region and to the rest of the donators as well.

Cup Admins: Nico, []34[], Xron, Green (search on IRC or write to
Streams: United Kingdom ZLive Russia elder_ru, Russia 102
Links: Cup Website, mIRC #125fps
Edited by Nico_QD at 22:14 BST, 2 September 2014 - 3322 Hits
RICKROLLERS Duel cup (1 comment)
Posted by adem @ 13:16 BST, 1 September 2014 - iMsg
Scheduled: 13:30 BST, 7 September 2014 to 18:00 BST, 7 September 2014
Begins In:

Poland KeRpaL proudly presents warsow Warsow RICKROLLERS Duel cup with prizes at 7th of September, Sunday. Everybody are welcome to participate.

Stream: TBA
Links: Sign Up, // mIRC #RICKROLLERS
Edited by xou at 22:34 BST, 1 September 2014 - 401 Hits
Quakelive Demos (2 comments, locked)
Posted by CMSS @ 12:37 BST, 1 September 2014 - iMsg
[ I MIGHT of missed a thread about this already so sorry if im repeating, however... ]

So, as the udpates for quakelive have come, i can no longer view the demos i have got since the update. (older demos are fine)

Is there a way to solve this or do the developers of WOLFCAM have to sort it out
Locked by xou at 13:01 BST, 1 September 2014 - 175 Hits
Quakelive Bug? (48 comments)
Posted by CMSS @ 12:19 BST, 1 September 2014 - iMsg
So i tested the new FFA and at Red Armour i came across this. (during game not on wolfcam)


what is it? :O
Edited by CMSS at 12:19 BST, 1 September 2014 - 1073 Hits
Question re: Essentials 4 CS-GO newbs (8 comments)
Posted by p3l3.dynodeath @ 11:27 BST, 1 September 2014 - iMsg
Just asking what to look out for or do? or any useful commands like console or binds etc?
245 Hits
Probation (10 comments)
Posted by CMSS @ 08:48 BST, 1 September 2014 - iMsg
Im off probation

Edited by xou at 09:54 BST, 1 September 2014 - 295 Hits
has anyone actualyl tested hmg lg 1v1s (58 comments)
Posted by oreozz @ 04:37 BST, 1 September 2014 - iMsg
cause i was losing to someone not very good when i was lging vs hmg the other day and then i started using the hmg and was killing him. and its not like i was dodging badly and my lg acc was 51%

fluke? differences in weapon push? i didnt play for very long so it could have easily been a fluke. it was a first impression kind of thing since I was just seeing what the changes were like.
1563 Hits
Huge phone hack - tons of naked celeb (82 comments)
Posted by Shin-obi @ 01:55 BST, 1 September 2014 - iMsg
photos released
this is going to be huge news soon
nsa agent leaking this would be a crazy story

my guess on how it happened is that they all used compromised wifi somewhere. be safe and use a vpn or ssh, faggots

this is the full list from the hacker.

edit: not one [+] yet
screw you guys
Edited by Shin-obi at 04:10 BST, 1 September 2014 - 2647 Hits
Site summary for week ending 29 Aug (No comments)
Posted by ESReality @ 00:00 BST, 1 September 2014 - iMsg
270 Hits
cg_placebo cvar (26 comments)
Posted by kevlark @ 23:01 BST, 31 August 2014 - iMsg
What changes cvar "cg_placebo"? Does work "cg_placebo" in wolfcamql?
Edited by kevlark at 23:09 BST, 31 August 2014 - 861 Hits
Warxon 50€ FFA Saturday Contest (20 comments)
Posted by extone @ 22:42 BST, 31 August 2014 - iMsg
Contest details:
Game: Warxon pre-alpha
Gamemode: FFA
Date and time: 06.09.2014 20:00 MSK
Server: TBA in EU, all games are gonna be played on one server, if there will be several locations available server might be selected by pre-contest voting among participants
Prize: 50 EUROS for 1st place
Mappool: Afterslime, Atelier, Skyward, Strength, Oilrig (, Xtn, Opium)
Players: 12-16

Rules: Contest consisted of 2 rounds. In first round players are separated into 2 groups of 6-8 players. In each group first 5 maps are played and 3-4 players with best scores are going to the next final round where 7 maps are played. For first place in any map players gets 4 points, for 2nd – 3 points, for 3rd – 2 points, for 4th – 1 point. Score is calculated as sum of points on all maps. If scores are the same overall scores are taken into account. The winner is defined by best score in final round. Timelimit 15 min, fraglimit 50 frags. There might be rules changes prior to contest. Any possible unexpected/ambiguous situations are gonna be resolved by admin.

IRC: #Warxon @ QuakeNet

If you want to participate leave here a comment. I will select players based on their experience and give link for game download.
I’m looking for additional servers for contest in EU. If you want to provide one please leave here comment too. Server owner will participate in contest automatically =)

EDIT: description of all trick elements for those who dont want to dig into website =)
most of game cvars are the same as here
Edited by extone at 08:36 BST, 2 September 2014 - 692 Hits
Quakelive duel and other maps, for quake (24 comments)
Posted by wem420 @ 20:06 BST, 31 August 2014 - iMsg
Hi I was able to find ZTN for quake 3 . does anyone have other maps that have been remade for quake 3 duel?

Like Sinister, Silence, Furious Heights, Cure, house of decay, phrantic, Toxicity, Hektic? I don't have internet for a normal computer so I must today play quickly now

here is the ztn i found, to get this rolling thanks!
666 Hits
So... are the sunday FACEIT cups done? (5 comments)
Posted by 8952341 @ 16:19 BST, 31 August 2014 - iMsg
or on break till next season?

havent seen them on since the pre-quakecon about 2 months ago
600 Hits
quakecon (2 comments)
Posted by Luko1L @ 15:13 BST, 31 August 2014 - iMsg
Hello friends. Maybe someone of you who is playing quake for a long time , remember the quakecon where some guy with nikname Killer or something like this somehow managed to pass the ffa qualifications and get into the groupstage. Then stream showed his game which was extremely low level. Is there any demo or video from this match ? Thx
496 Hits
MASTERS CUP 2013 PREVIEW - HAL_9000 (3 comments)
Posted by mouse* @ 15:12 BST, 31 August 2014 - iMsg

0 1 2 3 4 5 6 7 8 9 10
Rating: 9 (6 votes)
I dont think anyone has posted this here before.

Edited by mouse* at 15:19 BST, 31 August 2014 - 224 Hits
sc2 rage (27 comments)
Posted by Vium @ 12:21 BST, 31 August 2014 - iMsg

starts at around 1:00.
Need more of this.
739 Hits
Darude Sandstorm Floppy Drive Remix (No comments)
Posted by 7ep3s @ 10:27 BST, 31 August 2014 - iMsg
79 Hits
Quakelive update messed up sens - why! (13 comments)
Posted by XiomaraGel @ 07:36 BST, 31 August 2014 - iMsg
Quakelive update from 27 august, has messed up my sens/accel wtf!

What did they do to mess it up? Have sens and accel values been tweaked?

Anyone knows how to get back to the previous version feel?
615 Hits
Quakelive is so dumb now (78 comments)
Posted by mray557 @ 07:03 BST, 31 August 2014 - iMsg
Just uninstalled the game and convinced all my friends to do so as well. There are only 2 public servers with the same 10-16 players in every match. They downgraded the game and now the game seems pointless and unchallenging.

RIP quakelive. I hope a new FPS comes out soon as I will never redownload quakelive again.

Also cancelled pro membership renewal.
Edited by xou at 11:29 BST, 1 September 2014 - 2072 Hits
Combined movie BIG FIX! (9 comments)
Posted by kevlark @ 04:22 BST, 31 August 2014 - iMsg
Edited by kevlark at 23:29 BST, 31 August 2014 - 416 Hits
Wickland Beta (35 comments)
Posted by moto1 @ 04:11 BST, 31 August 2014 - iMsg

Wickland is a competitive, first person, dueling game and the goal is very simple, kill your opponent. Both players start as human characters with the ability to morph into other beast characters that are scattered around the map. The beasts are unique, which means that once a beast has been taken by a player, it will not respawn until the beast has been killed. When a beast is killed however, it will respawn after 15 seconds at the same location where it was first picked up. Other types of items are also available and placed strategically around the map. Potions restore your health while armor restore your armor value, with armor absorbing 80% of all incoming damage. Potions will respawn every 35 seconds, while armor will respawn every 25 seconds. Armor and potions are very important resources to help players succeed in defeating their opponents; therefore, learning how to time and fight for items are important skills to master!

It also contains a walljumping movement system, allowing you to gain speed by walljumping, and keep that speed by continuing to jump.

A great ability that all characters have access to is the ability to wall jump. Wall jumping is simple to execute but difficult to master. Simply jump towards a wall at a slight angle, while holding down any directional key, and hit jump again as you touch the wall. Player will gain a temporary boost in speed when executing a wall jump. To maintain this speed boost, quickly jump again upon landing. This skill is vital in chasing or retreating from opponents, and if done right, a player can quickly traverse the whole map within seconds.

All the weapons are similar to Quake ones, with different melee attack speeds and damages. The change in the weapon system allows for a lot of differences
you can now have a weapon that your opponent cannot.
Suddenly armor becomes a decision, your health is the same between all beasts, but your armor is specific to each beast. Your Sorcerer can have 50 armor while your Assassin can have 100.
If you're about to get hit by something, you can switch to a weaker beast to take the damage on a less needed weapon, saving more armor for a better weapon.
You do see a big blood explosion when someones beast dies, so you know when one is killed
Since the game ends when a players health is 0, games can last two minutes or ten minutes, or longer.

It's a free download right now, it's Greenlit on steam so we can see what happens.

it's pretty fun and enjoyable, their ideas for how duel should be in their game is interesting too, they talk about how they want it to represent more of a dojo, giving more of a community feel to the game.

To ease new players into this competitive mindset, we are experimenting ideas where players need to feel that they are part of a team, a clan, or a club that is similar to a Kendo club, where the members involved belong under the same dojo, under the same “sensei”. When it comes to competing, the dojo will organize line-ups such that the students who fight each other are somewhat equal in skill, and overall, as a team, tries to win the competition as each member tries their best to score in their own individual 1 on 1 matches. This “common” goal, or team-oriented achievement can make the game a much more social experience that can help bring in new players to enjoy 1 on 1 game type that they may otherwise not. This is a very interesting dynamic that isn’t incorporated in competitive FPS games, and it is much more interesting for our small team to explore than to simply add game modes from existing games. There are many things we can learn from traditional 1 on 1 sports, and the worst thing to do for our game is to look at the other FPS games out there, and become a copy cat by simply cloning modes that have been done to death before.
Edited by moto1 at 04:12 BST, 31 August 2014 - 765 Hits
Fisherman Skill Level Increase (20 comments)
Posted by Bridge2Babylon @ 03:52 BST, 31 August 2014 - iMsg

Perch and Bass.
Edited by Bridge2Babylon at 05:11 BST, 31 August 2014 - 459 Hits
Gears of War Tournament on Twitch (16 comments)
Posted by Shin-obi @ 20:45 BST, 30 August 2014 - iMsg

gears is like a modernized quake for consoles. theres a movement system and lots of glitches to learn. there's even timing involved.
if you're hardcore at quake than gears should be up your alley.

this is my first gears tournament, so i have no clue if it will be any fun.
Edited by Shin-obi at 20:51 BST, 30 August 2014 - 426 Hits
Quake III or Reflex? (68 comments)
Posted by emph` @ 20:05 BST, 30 August 2014 - iMsg
This thread is only for people that are leaving QL due the major changes.

Hypothetically, which game would you rather play?

- Quake III
- Reflex

Also, I think more people will choose Reflex due the game having a better netcode than Q3 but at the same time still resembling the Q3.

P.S. I had to do the poll like this because I didn't know how to do the poll on esr.
Edited by emph` at 20:21 BST, 30 August 2014 - 1657 Hits
My only gripe... (29 comments)
Posted by skint @ 18:02 BST, 30 August 2014 - iMsg
My only gripe with the new QL update is how shit FFA has become. I know I said as long as you play Duel or pickup TDM/CTF then nothing really changes but the FFA is awful now. I've tried spawning my own FFA servers with classic mode but no-one joins =(
Edited by skint at 18:03 BST, 30 August 2014 - 595 Hits
I played 2hrs of FFA without ammo boxes! (84 comments)
Posted by nvc @ 14:08 BST, 30 August 2014 - iMsg part 1 (wrong mic selected) part 2!profile/matches/nvc

13:47 frs • nvc
13:47 frs • why do you refuse to pick up ammo boxes in ffa?
13:57 +nvc • i must have missed what the ammo boxes were
13:57 +nvc • what do they look like rofl
13:57 +nvc • i played for like 3 hours and i still dont know
14:00 +nvc • wait are they the white ones frs ?
14:01 +nvc • woops :D
14:01 +nvc • they just looked like regular boxes for a specific weapon i subconsiously thought existed
14:02 +nvc • hahahaah
14:02 +nvc • oh god that's stupid of me
14:02 +nvc • im watching this vod back now
14:02 +nvc • its because there's so many dropped weapons on the floor
14:02 +nvc • i just picked that up and used it

2379 Hits
Support for gfy cat video embedding (4 comments)
Posted by MajkiFajki @ 13:11 BST, 30 August 2014 - iMsg
Could we have support for this

This is webm format for videos, much better than gif.
133 Hits
bots make shitty moves now (18 comments)
Posted by kukkii @ 07:52 BST, 30 August 2014 - iMsg
after the update, bots tent to make super long strafe.
before the update, "bot_thinktime 0" made them to make small strafes and it was good for practicing some hitscan weappons.
now it's so shitty and completely useless.
I have tried some models but all of them do the same.

Do you guys happen to know how to fix this issue?
634 Hits
K1llsen spotted! (56 comments)
Posted by qwih @ 02:03 BST, 30 August 2014 - iMsg
I joined CA a server randomly and boom, b45h0r1z0r was HMGing my ass!

\o/ K 1 L L S E N <3 <3 <3
2285 Hits
A call to arms (184 comments)
Posted by Eldrek @ 18:19 BST, 29 August 2014 - iMsg
If you're unsatisfied with the new direction of quakelive I invite you to join me in voting with your wallet. Cancel sub renewal and hammer support with refund requests. Begin converting back to Q3. It's the only way.
3260 Hits
Play more QuakeWorld! :D (59 comments)
Posted by H1ghlander @ 17:56 BST, 29 August 2014 - iMsg
Waiting for ReflexFPS and new QL is retarded?

Play more QuakeWorld :P - probably the only thing you need

some textures


Edited by H1ghlander at 21:25 BST, 29 August 2014 - 1054 Hits
Beer suggestion (85 comments)
Posted by _agu @ 16:40 BST, 29 August 2014 - iMsg
So I will start with the beer style that I love, the creamy beer:




What kinda beer do you like?
Note: please do mention the name of the beer also, not only the type of it.
Edited by _agu at 16:47 BST, 29 August 2014 - 967 Hits
CPMA 1.49b? (15 comments)
Posted by ger1e @ 15:10 BST, 29 August 2014 - iMsg
So now with QL going down the shitter, may I ask if any of you know any future plan for CPM?

This beta version already has ch_crosshairhitcolor and what not. Pretty old as it is, but people still use 1.48
596 Hits
How will steam QL account work ? (18 comments)
Posted by Infuscomus @ 15:06 BST, 29 August 2014 - iMsg
Me again, sorry.

I was wondering if someone had any information as to how the QL account system will work on Steam.

Will our Steam account be directly connected to our QL account - thus allowing us to change our name by changing our Steam nick like one can already do in other games for instance - or will they be independent, making it easy to have multiple accounts like it is now ?

Is QL going to be Steam dependant only or will it still be working as a standalone launcher ?

note : I don't play a lot of games actually so I might be unaware of the multiple options various games offer on Steam...
Edited by Infuscomus at 15:07 BST, 29 August 2014 - 917 Hits
How put 400dpi on g100s driver??? (16 comments)
Posted by Veis @ 11:37 BST, 29 August 2014 - iMsg
How can i do?
444 Hits (1 comment)
Posted by reply_to_#1 @ 10:50 BST, 29 August 2014 - iMsg
i really miss - the english version of

just realized, not even the russian version is beeing updated.
Edited by reply_to_#1 at 13:42 BST, 29 August 2014 - 211 Hits
The real changes Qlive needs. (36 comments)
Posted by stork @ 09:03 BST, 29 August 2014 - iMsg
Hi all. A Lot of changes have been implemented in quakelive recently. There are many discussions whether it good or bad changes. I think that gameplay changes are bad and it won’t attract new players to the game cause new player gonna die as quickly in FFA as they did before.

I just want to you my thoughts with you on the “Real changes” that Qlive needs.

What are the current problems with Qlive?
1. Bad ranking and matchmaking system
2. Lack of tutorials for newcomers

Did last update change any of this?

NO! Trying to make the game easier to play is not a good strategy. Blizzard did it to StarCraft:BroodWar (SC:BW) and who the fuck likes StarCraft 2 now. Right, no one.

So, what can we do to make quake more fun to play for oldschools and new players?

Have you read 2 problems quakelive has now as I wrote above? We should implement easy matchmaking and decent rating systems. Not this 4 tiers shit we have now. As a high tier CA player its hard to find a decent match without 1600 elo guys who knows really nothing on how to play CA. No positioning, 31lg and spamming rockets/nades everywhere – really no fun having 3 teammates like this. Same regarding duel mode. I mean I have sometimes “green games” with someone like Claws waiting to play. Like WTF? Its 1600 elo vs 2200 elo. Nice “green match”. Well its okay when you are at least above 1500 elo so you can aim/position/time. But imagine how newcomers feel the game. They join “green” or “yellow” match and end it like 0-45. Noone wants to play a game like this when you just get annihilated over and over.

So how can we solve this without changing gameplay?
I truly believe that a ladder system StarCraft: BroodWar players was using is the best one. Why? Cause SC:BW is like quake but RTS. SC:BW is also a damn hard game to play and hard to start cause oldschools will just rape you in every game. But it had a damn good ladder system. Check it out:
This system perfectly works on 1x1 mode, teambased modes, country and clans ranking.

So the year is divided into seasons – like 3 month is 1 season. Everyone starts on 1000 rating (D rank) and climbing the ladder up to A+ or Ultimate rank. When season ends all points are reset and you start from D rank again. This thing helps you to track your progress from season to season – you see that you ended with 3455 points (C-) last season and now you have like 3800 points in the middle on the season. THIS THING REALLY WORKS. I mean ELO is a nice thing but who the fuck cares on ELO? But you will care on every win/lose with that ladder system.

At the end of the season you can make some tourney with TOP3 players of TOP6 countries or smth like this. Just check the the iccup site to see how well you can track Clans/countries/teammodes.

Just spawn servers like (D/D+/C- ztn/dm6/sini join) – and add a pregame window. So the player1(d+) can see the player2(c-) joins the server:
P1: ready?
P2: gogo
QUAKELIVE: The game is starting…

I believe its pretty easy to do. Add ladder (with limited maps) and non-ladder servers, allow players to spawn server, make chat channels and pre-game window. This will add competition to game, allow low skill players play vs about the same level (+/-) and high tier players to play vs about the same level of players.


Secondly, please make a good matchmaking system as well. Something like I wrote above.

Okay. Tutorials.

Even Q3 had a better tutorial that qlive has. Just make a tutorial maps for newcomers where they can practice strafe, aim, RJ, some quake tricks. It could be just a few defrag/ffa maps with announcer saying all the staff new players need to know about quake. Plus add just a new cfgs they can chose from. Let them know that can bind weapons on any key, some useful tips on sens, accel etc. I mean that’s not a lot of work – just do it. Once new player knows all this staff, killed some bots (make them less stupid) he can try to play some ladder games – but like D rank vs D rank, not D vs B+. I am sure he is gonna love this game cause its great.

Chat and channels

I am not even going to explain why you have to add it. Just do it.

P.S.: Bethesda please don’t kill Quake.
1187 Hits
They must really like rapha. (9 comments)
Posted by Vig1lante @ 07:16 BST, 29 August 2014 - iMsg
Damn they must really like him.
789 Hits
Looking for 2v2 TDM games (No comments)
Posted by Vig1lante @ 07:07 BST, 29 August 2014 - iMsg
Wonder where i can find some NA players interested in some 2v2 TDM games?

asides from the amount of shit i have to deal with im always looking for some decent 2v2 tdm games online or by #NATDM.QL @ qnet.
Edited by Vig1lante at 07:10 BST, 29 August 2014 - 84 Hits
Statistics of Porn Online. (16 comments)
Posted by _agu @ 04:03 BST, 29 August 2014 - iMsg

Honestly folks, this is very interesting! hahaha!
580 Hits
Remarks (improvements?) about dmgdisplay (32 comments)
Posted by Infuscomus @ 22:37 BST, 28 August 2014 - iMsg
This is not a flaming thread, I'm just here to propose a discussion about dmg display.

I played a bit in practice mode and I saw this new thing, the damage display. I found it pretty useless and RPG-style at first and then I thought it was probably meant to give some insight to the players for him to evaluate better the stack of his opponent (may id never implement something to see the enemy life, but who knows what a "modern" fps should be...).

Then, okay, but why did they choose this way of displaying damage when it comes to mg / lg / hmg and especially shotgun.

I think it would be more efficient, and smarter, if dmg would add up. For instance, if you hit 5 pellets with your shotgun, why not display 25 dmg instead of 5 small "5" ?

Same with the mg, lg and so on. The sound is already telling you when you hit, so, if you hit a player with let's say 10 LG cells in a row. Why not display 60 dmg instead of 10x6 ?

I think it could be a better way to display damage. What do you think ? I don't see any point in displaying 10 x 5 when I shoot with the shotgun, I don't have the time to count them all actually since they disappear pretty fast.

Also, I'd like to add that I think this shouldn't be authorised in classic, because classic is supposed to be where you have to master the game and evaluating the enemy stack is an important feature of the game strategy. Thus, facilitating the evaluation might somewhat lower this strategy aspect.
1038 Hits
No one talking about CTF? (107 comments)
Posted by magadog @ 20:56 BST, 28 August 2014 - iMsg
CTF completely sucks now. Classic CTF is unranked. So this might be the final nail in the coffin for CTF.

In Q3, ctf was very popular, and ctf servers remained the last servers that were well populated.

I feel like QL killed CTF with proximity mines and all the other TA bullshit, and now this is the final nail in the coffin.

No one is even talking about CTF now, one of the funnest game types, because id messed it up and never bothered to fix it.

And the reason CTF sucks now, for those who need elaboration, the new changes make ctf purely an aim and fighting skill game now. Because any idiot can run past an item timer and see that it is about to spawn and wait for it. Now players that had strong timing skill have no edge.

The new changes won't help newbs. Newbs will still be clueless. It just helps the mindless players pickup items and shifts more importance upon aim.

I do like the fact that they got rid of the TA BS FINALLY. But it was years too late.
1980 Hits
Fishing Quest (5 comments)
Posted by Bridge2Babylon @ 20:11 BST, 28 August 2014 - iMsg
I went fishing this morning and caught this fine specimen. It's a "channel cat" catfish from our local Trinity River. Behold.
207 Hits
The true story behind twitch and amazon. (25 comments)
Posted by sucky sucky 5 dolla @ 20:01 BST, 28 August 2014 - iMsg
1725 Hits
Bridge to Rail in 2014 (45 comments)
Posted by megaman3 @ 18:52 BST, 28 August 2014 - iMsg
In the latest QL update.

1636 Hits
DELETE (5 comments)
Posted by Sed @ 18:27 BST, 28 August 2014 - iMsg
Edited by Sed at 20:09 BST, 28 August 2014 - 248 Hits
cheaters are allowed? (19 comments)
Posted by shyne @ 18:18 BST, 28 August 2014 - iMsg
Hello, does anybody know why cheaters are allowed and every new account gets banned for no reason? Also I get no reply from sponge or sasparillo or when I ask them about my ban after 5 games? I even uploaded demo's...still no reply.. and I think they even banned my ip from #quakelive on irc :D rofl

lol look this : this guy is cheating for a while now:!profile/summary/Tacho66

check a couple of his last games haha.

So id what's up with that?

too busy banning new accounts?
You are killing quake thx
1079 Hits
War in Ukraine (190 comments)
Posted by aiken @ 17:46 BST, 28 August 2014 - iMsg

It has began :/. Putin still lying all the time.
2530 Hits
Quake Live forum nazi admins (7 comments)
Posted by poros1ty @ 17:16 BST, 28 August 2014 - iMsg
LMAO. I think Sasparillo gets himself hard by giving out infractions. Harassment, defamation, and infraction for inappropriate language because I said "shit" which was filtered anyways.

You have been banned for the following reason:
Harassing or Defamatory

Date the ban will be lifted: 08-31-2014, 04:00 PM

Dear poros1ty,

You have received an infraction at QUAKE LIVE Forums.

Reason: Harassing or Defamatory


This infraction is worth 3 point(s) and may result in restricted access until it expires. Serious infractions will never expire.

Original Post:

Don't worry, I'll be sure to give it this game a horrible review on steam as soon as it is released.

Dear poros1ty,

You have received an infraction at QUAKE LIVE Forums.

Reason: Inappropriate Language


This infraction is worth 1 point(s) and may result in restricted access until it expires. Serious infractions will never expire.

Original Post:

Not gonna even bother to play FFA with these **** settings. Default setting is a horrible idea. This is what happens when the game is run by newbs.
---End Quote---
All the best,
651 Hits
Played a few games today...feel insulted (67 comments)
Posted by Lolzy @ 16:35 BST, 28 August 2014 - iMsg
Bear with me.

1) Automatic bunnyhop. This is so retarded it simply has to be removed. Seriously? We spent months to get movement good and timed. We spent years getting all tricks perfected.
Now the simple basic thing that everybody should be able to perform after some training is AUTOMATIC. Really? Are players that dumb now?

2) LOLadouts. This makes every game with them an easy cake for any veteran. Imagine, you don't have to get across the map to get LG or that overpowered new thingamajig for example(more on that in the next point), you GET IT FOR FREE. What is this shit for, I don't know. It's supposed to make newbies not vulnerable after spawn? If so GJ idiots, because this makes us veterans even MORE able to kill them. I get spawned with LG or HMG, I rack up frags from the start. Because, you see, the player still hast ho have SKILL to use the gun. GJ!

3) Heavy Mental Gun. This weapon looks nt that bad, albeit out of place when compared to other guns in QL. But that's a minor point. The real lol is: Hitscan, long range, 8 dmg. Also, available for loadout. Try to play any space map with it, or better AGAINST it. Just try. Also, in FFA that gun is a total joke, allows for farming everyone around without any special skill. LG required you to be much more precise, and had medium range. Required skill. This pepper gun is just a game-breaker.

4) AMMO PACKS!!!!!!!!!!!!! AGHUEXJFDSAFK!!!! This is where I began to explode. I mean, no more using brains? ammo packs for all of the shit? Holy crapeiro? Yeah, because learning different colors of ammo boxes and memorizing their placement was SO DIFFICULT. Is this game for retarded/disabled people?

5) No team damage? Nowhere? Are you...ahh. My brains topped working. I just hear a howling sound in my head, asking why, why, WHY? TD required you to THINK and AIM well. Because otherwise you killed or damaged your very own teamamtes. Can't have that with no-brain spamming noobs, can we.

6) Reduced ammo respawn. WTF? Let's get better! Let's make ammo NEVER DISAPPEAR! This way we will solve the problem of ammo packs forever! - this is a mental note for monkeys who devised this idea. I bet the next update will make ammo packs never expire. I mean, counting your ammo is for idiots, right? let's spam with neverending stream of ammo, right? RIGHT? Jesus Christ on a very long fucking stick, this is really a brilliant idea. MOAR WEAPON, MOAR AMMO!

7) Powerup POIs/item timers. Oh, here we go. Back in the day you had to know the VERY DIFFICULT and SO MYSTICAL times for all items and PUs. It was so hard some of us died. Really. Not.
Given how anyone past first grades of elementary should count well at the very least up to 100, the issue of these measly seconds was no problem for anyone. It was a matter of learning the times and keeping them. Something akin to taking your dog for a walk periodically.
But no, they had to remove that too. REMOVE THIS SIMPLE THING THAT ANY IDIOT CAN MASTER with a little bit of incentive and will. How's that? Man, now even a very dumb monkey (because even normal monkeys CAN COUNT) can play this game. We are all saved.

8) Icing on the cake: Classic is unranked. NORMAL QUAKE IS UNRANKED. Good, how nice. The noob friendly version that requires a tiny amount of skill needed to master original Quake allows you to hit insane accuracies and get easy wins. The mode that actually requires skill matters not, no stats. What for? Apparently, for the devs, If you play oldschool version you're so well versed in game mechanics that you should count all stats in your head. No hand-holding. REAL DEAL. Lol.

To summarize:

-This update won't bring new players because it allows veterans to be even more deadly. Because it is a lot easier.
-This update is for idiots who can't count, can't move and can't learn anything more than +forward and +fire.
-This update causes players who want to learn and old playerbase to leave in droves because it breaks every aspect of QL.

I TOLD THIS BEFORE, I WILL REPAT IT. What for, I don't know.

You idiots, you broke the game. id Software made Q3A and it was good. Then you started improving it. You ironed out bugs, fine. You added some shit, removed some thit, fine. Changed guns, fucked up but okay let's give you benefit of the doubt. But you started to CHANGE TOO MUCH.

You see, your basic playerbase was people who played Quake in its old iterations. They were used to oldschool mechanics, mainly because they SIMPLY WORKED for over a decade. How's that. I told it so many times that the only way for QL to stay alive is KEEP IT AS AN OLDSCHOOL NICHE FPS. With time, the players would come and the oldschools would stay and be happy. I told you that you should advertise it as a fast-paced, hard game for real men. Take this: If somebody is a fag who cant play, he will be a fag whether he plays DisabledQuake or QL or Q3A or QW. If somebody wants to learn, he will learn. If somebody wants to get better, he will.

But no, you decided to make it nnob friendly. As if such thing was even possible. You decided to make an easy route for you, forgetting that you're no Warsow or other BS. QUAKE is an enterprise and a LABEL that's been onboard the PC gaming bandwagon since 1996. It was a heritage to be proud of and expand upon. It had a huge, loyal playerbase of oldschool Quakers who were more than happy to jump back into the game.

Yet you blew it all away. You overthought it, pals. You overworked it. You overshot the target. Now you will pay. Your target customers are already leaving in droves, and noobs will get bored after few games and quit back to BF or COD.

Good job, please do a standing ovation for id. NOT.
43350 Hits
The unspoken debate (everything but LG) (84 comments)
Posted by n0cturn3 @ 13:03 BST, 28 August 2014 - iMsg
Everyone seems to be obsessed with the LG dmg change , I don't mind the LG nerf, it's still a powerful weapon. I wanted to share some thoughts on the other changes.

Except in duel, this doesn't affect gameplay, most players already know how much damage weapons do. If anything, it's a positive change, new players won't have to look at a guide to learn how much damage each weapon does. It's also possible to disable this, which really should be forced (at least as a server option) in duels.

Item timers
This is actually a nice change. Initially my thoughts on this were, they're just dumbing this down...
However, the timers are vague enough that it still requires a bit of map awareness to show up on time, while at the same time making it less likely for one player to hog items. This is a nice balance.

Heavy Machine Gun
I get why this was created, I get why they didn't just alter mg dmg. But this gun is completely overpowered. I know, I know, it does less dps than lg. But lg has a falloff range, hmg is like a slightly less powerful lg that hits across a large map, use this weapon on an open map like hells gate and then try and tell me it isn't overpowered.

I'm not familiar enough with other game modes affected by this, so I'll discuss FFA. It's never before been possible to start a quake match with an advantage over other players. You all get random spawns, the same weapons etc. Now, selecting a different load out, far from levelling the playing field, is creating a huge imbalance in gameplay. With everyone spawning with powerful weapons, you're going to get fragged more often, giving you less of a chance to get more ammo or a decent weapon. But more importantly, depending on the map, one loadout might be more effective than another loadout, so there's an inherent imbalance before the game even starts. You might argue this is a new skill people should learn, which loadout to select based on the map, but then you're just making this more difficult for new players, not easier.

Both the ammo respawn time (10 seconds across all types) and universal ammo are poor design decisions.
This may not seem like such a bad idea, but it removes yet another skill from the quake players reportoire. You can no longer deny an ammo crate, or trap players going for ammo for specific weapons.

I'm surprised they didn't do away with health bubbles and switch to regenerative health. Keeping track of where hp is on the map, too difficult for new players. Of course, health bubbles can be used as a trap, if someone is low you might predict they'll make their way to a bubble, fire a rocket etc. Maybe this feature is next.

The classic rule set physics has been altered, it feels like pql lite. Movement is faster, there's stair jumping or whatever it's called. You can jump on top of another player when standing right next to them without any height advantage. I'm running around maps bumping into walls because the movement feels so different. Why wasn't this change mentioned anywhere? Is it a bug, is it intentional?

There also seem to be a few bugs in duel classic. Hells gate and asylum aren't regular duel maps, but there's no reason why these should be spawning the HMG in classic mode. You can disable hmg spawning, but then you're left with an empty spawn for RL (on asylum) and they've moved the SG on hells gate, which is in a less exposed position now.

If you want new players to stick with the game, let them learn it like everyone else did. With a decent single player progression with options for different difficulties. Surely this can't be hard to implement, and it would let you keep the game as is, without messing with a formula that's proven successful over 14 years.
Edited by n0cturn3 at 21:43 BST, 28 August 2014 - 2093 Hits
Where is Forever these days? (7 comments)
Posted by nemecel @ 12:56 BST, 28 August 2014 - iMsg
Where is that dutch (i think) guy? He used to play Q4 at top level. And also, where's Lost Cauze? are the playing something?
379 Hits
gaiia | CPMA World Champion 2013 (191 comments)
Posted by DEZ_ @ 09:01 BST, 28 August 2014 - iMsg

0 1 2 3 4 5 6 7 8 9 10
Rating: 8.9 (183 votes)
This is a CPMA fragmovie about Finland gaiia created by Russia Lunokhod-2 (special thanks for help in creating to Russia DEZ).

Edited by xou at 09:01 BST, 28 August 2014 - 5602 Hits
How to get a girl in 5 steps! (45 comments)
Posted by ZhuMusic @ 08:22 BST, 28 August 2014 - iMsg
1214 Hits
#SWATTED (11 comments)
Posted by zb0t @ 07:12 BST, 28 August 2014 - iMsg
(don't do it guys)

536 Hits
renaming turbo suggestions (34 comments)
Posted by qwih @ 04:16 BST, 28 August 2014 - iMsg
so pql is now called turbo. And it is dreadfull. It sounds like a dog name, and a bad one. So it's time to step up and come up with something decent ourselves.

first thing from the top of my head: Futuristic Quake
758 Hits
new update and demos (12 comments)
Posted by reply_to_#1 @ 02:48 BST, 28 August 2014 - iMsg
renaming them to dm_90 and playing them crashes my game
756 Hits
New cvars for August 2014 update (61 comments)
Posted by Yakumo @ 01:29 BST, 28 August 2014 - iMsg
0 off
1 all
2 major items only.


1 damage colours that fade out to transparent,
2 damage colours (colour matches crosshairdamage),
3 it matches the weapon icon colours.

The three settings from the advanced game menu give :
all set:
cg_damagePlum "g mg sg gl rl lg rg pg bfg gh cg ng pl hmg"

or for just AoE (area of effect) it's set to
cg_damagePlum "sg gl rl pg bfg"

or off:
clearcvar cg_damagePlum

obviously you can tailor it to be for any weapons you like by editing out what you don't want from the list above

"cg_simpleItemsBob", "cg_damagePlum" may not autocomplete in the console at first until they're set but these are correct, it's 'plum' not 'plums'.

0 disables hold +moveup to keep hopping
1 default.
It's pretty much unoticable if you're used to QL movement, but you may want to use this to force autohop off on your client.

0 off
1 hidden when not looking through a wall
2 default, see through walls.

/bind x "weapon 14"
The Heavy Machine Gun (HMG)

/bind x "weapon toggle"
Swap between primary and secondary loadout weapon.
It always goes to primary first from any other weapon, unless you're already on primary then it swaps to secondary as you'd expect.
You can't direct bind secondary, you can only double tap the toggle key but doing this won't give two weapon changes, it will go straight to secondary.
You can hack a bind to secondary bind x "weapon toggle;weapon toggle" but this will not work if you're on your primary weapon.

It's not new, but it is now allowed on all default severs, with a 1 second spawn penalty.

seta wp "rl"
seta ws "sg"
The loadout menu sets these, or you can currently script it your self to control your weapon primary, and weapon secondary, then you need to /kill to receive them.

all of these are in the in game menus, except for the autohop option

New for HUD files:
widescreen 0

As far as I'm aware that's all that was added, I'll edit this post if any more come up.

Bonus - how to convert old custom maps
quakelivedec old.pk3 old.pk3

respond yes when it asks about overwriting as you gave the output file the same name as the input. Done, no need to mess about with zip applications or even renaming.
Check the file is still write only though or the launcher will delete it.
The C source is ANSI C and will build and run under linux GCC fine, you don't have to mess about trying to run the included Windows exe if you're using linux.

Play Classic or Turbo in practice
\ruleset 1

2 is turbo
3 is the new one

I'm betting the bots are woeful in Turbo though. lol.
Edited by Yakumo at 17:49 BST, 2 September 2014 - 2225 Hits
PCGamer article about recent QL changes (12 comments)
Posted by Teen Queen @ 00:48 BST, 28 August 2014 - iMsg
So if all else fails, at least the word is finally out and people talk about our game.

An editor from PCGamer Andy Chalk posted an article in regards to the community outburst and reaction to latest game changes.

For a fun time, check the comment section.

"They've compared the game with chess, however essentially what they've done is taken the queen out of chess because it's not noob friendly."

"Well. Way to ruin a classic game. Nice work."

"Damn... how newbie friendly do games have to be nowadays... as I recall Quake 3 is about as close to 'insert CD and fire' as you can get. In fact you don't even need to insert the CD any more you can just go to the website and start flailing wildly.

I don't want to be some PC elitist but this is a pretty pathetic case of dumbing down. I mean come on. Dwarf Fortress? Sure. Ikaruga? Yep. Quake...? Come on man..."

Links: Source
744 Hits
wolfcam broken (13 comments)
Posted by ObiousAlias @ 00:10 BST, 28 August 2014 - iMsg
Old demos play fine, new demos don't.

Just says "invalid playerstate field count"
I recopied all files from the baseq3 folder from ql to wolfcam as well.
So much for easy demo viewing.
Edited by ObiousAlias at 00:31 BST, 28 August 2014 - 720 Hits
PROMODE: gaiia CPMA World Champion (3 comments)
Posted by Smofo @ 23:33 BST, 27 August 2014 - iMsg

0 1 2 3 4 5 6 7 8 9 10
Rating: 8.8 (3 votes)
Direct download

Try CPM today while QL is for little toddlers!

#cpmduel #cpmpickup #uscpmpickup

Made by Lunokhod
Edited by Smofo at 00:09 BST, 28 August 2014 - 98 Hits
Strenx does the ALS challenge. (4 comments, locked)
Posted by Whipas @ 23:25 BST, 27 August 2014 - iMsg
So everyones riding the ALS challenge dickride...
Locked by Teen Queen at 00:39 BST, 28 August 2014 - 411 Hits
Micro movie ffa by HUK (6 comments)
Posted by kevlark @ 22:55 BST, 27 August 2014 - iMsg
Last frags by HUK on dm73 demos, dm90 is new format -
274 Hits
Q4 ZOOM FIX? (6 comments)
Posted by kuruuu @ 22:49 BST, 27 August 2014 - iMsg
I've been using stermys q4 zoom forever, but now with the new update it's totally fucked up. Anyone have any fix for this?
292 Hits
Edited by _agu at 23:13 BST, 27 August 2014 - 504 Hits
* N U K E D * (4 comments, locked)
Posted by Nuked User @ 21:25 BST, 27 August 2014 - iMsg
* N U K E D *

Dpi sens accel fov do you use with g100s (5 comments)
Posted by Veis @ 21:08 BST, 27 August 2014 - iMsg
Can you tell me wich sens dpi fov and accel do you use with g100s thanks.....
210 Hits
Sensitivity: QL config exec'd in Q3 (13 comments)
Posted by tsipouro @ 21:01 BST, 27 August 2014 - iMsg
After the QL-update today I installed Quake 3 and CPMA again and exec'd my QL config, just to see if it would work out, and actually, it sort of did. Visually it looks fine. Though, my sensitivity felt way off. It feels too low and mouseaccel feels way too low, it doesn't kick in like in QL. Any troubleshoot ideas?

Also, is there a summary of important commands that can't be ported 1:1 from QL to Q3?

Or is all of this pretty futile, and I should build a q3-cfg from scratch, going through each command seperately?
365 Hits
Commands for item bob and damage display (17 comments)
Posted by tsipouro @ 19:52 BST, 27 August 2014 - iMsg
Hey... So hyped for the new changes -.-

How do I disable the above mentioned, that is the bob of major items when simpleitems is on and the stupid damage display, whenever I hit an opponent... What are the commands?

Many thanks in advance :D
620 Hits
Level Up TV - We’re Talking It Ep 6 (119 comments)
Posted by Disrepute @ 19:37 BST, 27 August 2014 - iMsg
Scheduled: 20:00 BST, 28 August 2014 to 21:00 BST, 28 August 2014
Schedule: Passed

Level Up TV is back and hot on the heels of the latest Quake Live update is ready to talk! We have finally reached episode 6 of ‘We’re Talking It’ our topical chat show, and this time it features United Kingdom Disrepute, United Kingdom vor and United Kingdom nvc.

Discussion topics

The Quake Live update, the major changes, the community and our reactions, how it will impact the future of the game... and all the related topics around. We also have some community questions to answer! Tune in on TV1

VOD: Episode, Q&A
Related: Level Up TV - mIRC Twitter Facebook YouTube
Edited by Badb0y at 15:39 BST, 29 August 2014 - 5995 Hits
I will never play ql again.. (23 comments)
Posted by sucky sucky 5 dolla @ 19:29 BST, 27 August 2014 - iMsg
..without the Heavy Machine Gun, that shit is awesome.
1083 Hits
Should I enter #esreality (2 comments)
Posted by futurist @ 19:09 BST, 27 August 2014 - iMsg
to chat?
223 Hits
The great debate: nerfed LG. Why? (243 comments)
Posted by Teen Queen @ 18:57 BST, 27 August 2014 - iMsg

Tried to cut it up and make it as short as possible.

LG is the only weapon that got nerfed, it has no positive effects on beginners OR veterans alike.

I'm trying to find a REASONABLE explanation as to why this happened? What was the though process? Why has no one talked about his and then suddenly "lol lg 2 op"
Edited by Teen Queen at 18:57 BST, 27 August 2014 - 5691 Hits
Latest update to QL - i hate change, wah (4 comments)
Posted by eburbeck @ 17:58 BST, 27 August 2014 - iMsg
stop crying, duel is still the same.
314 Hits
Quake Live Update - August 27, 2014 (732 comments)
Posted by Teen Queen @ 17:44 BST, 27 August 2014 - iMsg
The long awaited update that stirred up a lot of heated arguments is finally here, this is one of the first steps towards the transition that will prepare ql Quake Live for the official steam Steam release. The developers included a heartfelt message along with the changelog, instead of the stale config variable and map fixes, this time the impactful changes won't leave anyone unaffected. The mellow message from the developers shines light on a new perspective that you either love or hate. Is this a new beginning or the everlasting end? You decide.
"Quake is a masterful game of skill, often compared to Chess by its veteran players. However, with that depth has come a challenge to welcome and capture new players long enough for them to discover the joy to be found in what many consider the finest Deathmatch game ever made."

Links: Source
Edited by xou at 19:15 BST, 27 August 2014 - 16822 Hits
QL 2.0 UPDATE IS LIVE NOW (172 comments)
Posted by florekkk @ 17:34 BST, 27 August 2014 - iMsg!news/site_news/37858
Wanted to play one duel, but ql was offline. After 5 minutes it went on again, they "updated" everything and i think i'm gonna log in only to cancel my subscription.

Share your feels
4578 Hits
QW Claustrophobopolis grand finals (20 comments)
Posted by Teen Queen @ 16:24 BST, 27 August 2014 - iMsg
Scheduled: 19:00 BST, 3 September 2014 to 20:00 BST, 3 September 2014
Begins In:

Just when you thought old shooters are gone for good, Quake Quakeworld comes up with an exciting one map cup. The tournament has already come to an end, the all-Swedish finals between Sweden LocKtar vs Sweden Xterm will be played on September 3rd at 19:00 BST. A detailed description of the cup progression and participants is listed below.

Stream: SuddenDeathTV
Links: Source, Get Quake, Brackets and results
Edited by xou at 19:25 BST, 27 August 2014 - 1523 Hits
The future of quake is so bright (6 comments)
Posted by Oleedee @ 13:26 BST, 27 August 2014 - iMsg
Dear all,

The future of quake is so bright, because the game is just so fuckign awesome.

The level of most players is just so fucking supernaturaly high, all the young players can really look up to these guys, the dedication and work that goes in to playing like some people do is just mind blowing and a real inspiration. The diversity in the types of characters that emerge in the scene is also an asset and a joy.
Improvments in technologie have made great settups for playing more comonplace so that more players can play the game as its ment to be played, leveling the playing field!

Streeming and all the new comunity created media has given newer players a glimpse into how good players think and practice and generaly what quake is about and what makes it unique and in many ways far superior to most fps games.
So much fun to be had!

I look forward to seeing how we will find a way past this silly period where id and others think they own quake and are determined to fuck it up, when really WE own it now! Mwahahaha
Lets not fall at the final hurdle. Its time to bring quake into a more mature age where computer games gain the same respect and depth of understanding as more historic and established games such as chess. This calls for ease of distribution and a nutral, functional, classy and customisable user interface.

I'm going to start work on harnessing the bitcoin protocol's hashing power to run decentralised super low ping 1v1 servers today. Gimme 5 hours I should have one up and running.

I love you all! litteraly.
Yours sincerely, oboblower2
Edited by Oleedee at 13:36 BST, 27 August 2014 - 619 Hits
The Extra Life Marathon on October 25th (7 comments)
Posted by Brainie @ 00:28 BST, 27 August 2014 - iMsg
Some of you might have done an activity through fund-raising. Simply look out for sponsors such as parents, family, friends, and make a marathon such as biking, running, or anything else for a good cause, a cause that you think is good.

... What if you could fight for a good cause from your computer ? Funded in 2008, Extra Life Marathon is a gaming marathon that aims to collect money for the Children’s Miracle Network Hospitals located in USA as well as in Canada. These children suffer from various diseases from cancer to injuries from accidents.

The idea is simple: you find sponsors (parents, family, friends, and so on) who are ready to pay you to play video games for 24 hours and you give back the money to Extra Life who will distribute it to the hospital of your choice (that belongs to CMN). This gaming marathon is starting on October 25th at 8:00 am . Of course you do not need to play 24 hours in a row. You can make a team and make some blocked hours, take breaks, and so on. In other words, you have to play a total of 24 hours to complete this marathon.

So, are you ready to play some Quake, Counter Strike or anything else for a good cause? ;)

What is Extra Life ?
Join the marathon
More explicit post on Reddit's blog
Edited by Brainie at 00:36 BST, 27 August 2014 - 333 Hits
Reflex needs to look at QW for.. (125 comments)
Posted by Shin-obi @ 23:44 BST, 26 August 2014 - iMsg
inspiration, not quakelive, if it wants to be a success.*

some things that reflex could copy

quakeworld's faster run speed[400ups with strafing]: this will make rockets and lg harder to land and you will see less jumping, which will make the game less random.

backpacks for tdm would be an improvement over the weapon trading-ffa style tdm from q2, cpm, and ql.

grapplehook ctf? newbies love their devices :)

there are more features that the team could copy from qw, but i'll just leave that for the devteam to find themselves.

and what's up with the hate for cpm 1v1? it's a beautiful game, especially when played on a good map

this is what cpm look likes when played on a good map(cpm15 is the best available in cpm).
not too shabby
better than any of the blowout games from the quakecon finals :)

*quakelive died after just 2 years
everyone wants to blame id software for killing the game, but i believe the gameplay(especially the team gameplay) is why it ultimately failed after 2 years. same thing happened to quake 3

reflex needs to focus on map making, improving the game for hardcore players, and coming up with NEW fun modes for casual players(THE NEXT instagib-type game) if it wants to have a long life as KING.
Edited by Shin-obi at 20:03 BST, 27 August 2014 - 2401 Hits
Posted by KiNG3 @ 22:18 BST, 26 August 2014 - iMsg
2709 Hits
Unplayable CA (49 comments)
Posted by bogOtac @ 20:38 BST, 26 August 2014 - iMsg
Why the hell is the number of 10%accuracy players on t4 servers increasing every day? I know its public ca and there will always be someone with much less skill then the others but seriously it was never like this! Anyone else noticed this ???
How the fuck can they even join the server...
1758 Hits
Russia vs USA - social experiment (44 comments)
Posted by aiken @ 20:23 BST, 26 August 2014 - iMsg

Hmmm. My country could be somewhere in between these two I guess, but this experiment went really bad in Russia. A reason may be that there are much more drunk people over the streets, but this guy didn't look like a bum. What do you think?
1054 Hits userscript update 1.103 (5 comments)
Posted by PredatH0r @ 18:20 BST, 26 August 2014 - iMsg
- added /elo profile=x,y,... to open QLRanks profile of players x,y,... in your web browser
mix in "duel", "ca", "tdm" or "ffa" as player name to set the game type for the next real player names
default game type is the current server's or duel, if not connected to a server.

- added a "badge letter" to /elo score indicating the number of games completed (according to the official QL user profile stats):
A-J are in steps of 100, so A=0-99, B=100-199, ... J=900-999
K-Y are in steps of 1000 so K=1000-1999, L=2000-2999
Z is 16000 and anything above

e.g. 1660F means 1660 Elo, with 500-599 games completed

- fixed formatting for red team average
Edited by PredatH0r at 18:22 BST, 26 August 2014 - 426 Hits
sKaven -vs- stab1lo (No comments)
Posted by mdv @ 18:00 BST, 26 August 2014 - iMsg

0 1 2 3 4 5 6 7 8 9 10
Rating: 7.5 (1 vote)
Gametype: Duel
Map: N/A
Mod: N/A
Viewpoint: sKaven
How to play back UT2004 demos

grandfinal of the 10 years of ut2004 duel cup. ive made a youtube vod too, with a "multivod" feeling.
105 Hits
199 Hits
Next Page >>
Conceived and created by Sujoy Roy (Legal Notices)
RSS Feed Information, Link Buttons and Banners, Report a Bug