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Quake Champs Player Profiles (2 comments)
Posted by Jamerio @ 16:55 CDT, 23 June 2017 - iMsg
Let's make a list of players you've played and remembered for something, good or bad and build up a small online database of such players. Feel free to give duplicates with alt opinions realted to your skill and expereince.

Hope is this thread becomes a quick CTRL+F before a game so you can get some minor insight into players.

P.S.
Would be nice if devs added a notepad option so we could write notes about certain players, strong rail, ability whore etc which we can reference in game before a game to get a reminder.

===================================================

Vivespray:Goes nuts if you use the LG. Avoid.

Waver:Accuses you of cheating. Avoid.

BusDriverX, Strong.

Tenbit:Strong Rail.

Memphis:Strong.

Hqrdest:Strong.
47 Hits
140 Hits
Fall damage (3 comments)
Posted by konrado @ 21:59 CDT, 22 June 2017 - iMsg
So im about to set op a server and need some tips on how to set it up best by config
you know essay rocket jump and etc.
please help
206 Hits
winz on his career, Korea, stats and more, part 2 (7 comments)
Posted by RadoNonESR @ 11:29 CDT, 22 June 2017 - iMsg
winz reminiscing about his career: 'I usually have a very good idea of where I stand individually...'

While modern-day esports fans recognize Michael "winz" Bignet as a skilled and versatile Overwatch player—who is ready to play whatever position his team needs—his career as a professional player began more than a decade ago. In the distant 2004, he was already representing ‘against All authority’, a brand veteran fans will recognize as a once staple name among the upper echelon the French esports scene.

While winz wasn’t a regular in the offline circuit at the time, he’d grow to be recognized as one of the best in the games he played. Throughout 2005, he became UT2004 world champion by winning ESWC in France, his home country. 2006 saw him earning the gold again, but this time for Quake 4 with notable wins over toxjq, now recognized as the greatest Q4 player, and Cypher, who would eventually become the best, and arguably greatest, Quake duelist to date.

After the introduction of Quake Live, winz gave up on the 1v1 mode due to a number of gameplay changes he didn’t enjoy and the continued prevalence of old maps. For several years, he wasn’t part of the highest level of offline competition, but eventually made a comeback in team modes and games, winning premier tournaments in Quake Live TDM, ShootMania, and most recently, Overwatch.

. . .

This is the second part of the interview. You can find it on Esports Heaven at the following link:
http://www.esportsheaven.com/articles/6082

If you want to keep tabs on all my future content you can do so by following me on twitter at @RadoNonfire.

Hope you enjoy and feel welcome to let me know what you think about the interview!
454 Hits
Toying with Major (5 comments)
Posted by diegowar @ 05:39 CDT, 22 June 2017 - iMsg



0 1 2 3 4 5 6 7 8 9 10
Rating: 3.3 (3 votes)
Played a couple of games with Major on Nightmare, as usual trying to win by 40 frags difference for fun, and because I hit a couple mid-airs, I decided to go through the demos and try to make something with that, just to see what it would look like. Well here it is.

Youtube Link

How bad is it ?
221 Hits
QC more crosshairs/crosshairs options to come (14 comments)
Posted by He4rTL3sS @ 20:55 CDT, 21 June 2017 - iMsg
SyncError: We're adding tons of crosshair options, but I can't confirm when they will be added.
SyncError: We may add temporary options until our 'crosshair system' is done & in.

Can't wait :D
870 Hits
Quake Champions AMD Ryzen 7 1700X Gameplay (No comments)
Posted by oceanofapathy @ 20:12 CDT, 21 June 2017 - iMsg
Get your commentary fix here.
234 Hits
QC server IPs (13 comments)
Posted by InDepther @ 18:01 CDT, 21 June 2017 - iMsg
Does anyone know the EU server IPs. I have problem with ping that I am trying to solve it. Tried to find with netstat and resource manager the de IP and I came to few potential ones, which result in weird trace routes and thus, I am not sure they are the correct ones.

here is the trace route from one that I tried:

Tracing route to ec2-52-59-214-187.eu-central-1.compute.amazonaws.com [52.59.214.187]
over a maximum of 30 hops:

1 <1 ms <1 ms <1 ms [192.168.1.1]
2 4 ms 6 ms 4 ms bbras-llu-kln-01L500.forthnet.gr [213.16.246.23]
3 4 ms 4 ms 4 ms te0-5-0-5.distr-kln-02.forthnet.gr [213.16.252.165]
4 4 ms 7 ms 7 ms core-kln-13Be2.forthnet.gr [213.16.247.25]
5 78 ms 78 ms 79 ms decix.amazon.com [80.81.194.152]
6 150 ms 94 ms 93 ms 54.239.107.222
7 79 ms 80 ms 79 ms 54.239.107.71
8 79 ms 79 ms 79 ms 54.239.5.170
9 * * * Request timed out.
10 * * * Request timed out.
.. it goes on until 30

any ideas? If I don't find anything, will have to switch ISP again and pay a heavy penalty, since my contract with current has still long way before it expires.
591 Hits



0 1 2 3 4 5 6 7 8 9 10
Rating: 4.5 (1 vote)


With all ten champions I did Tri-Bolt and Nailclimbing experiments, and here are the results, self-damage, angles etc. A lot of tricking seems possible, but the champions' different physics, speedcaps, and collision models do cause problems. I sincerely hope that on release there will be a mode with equal physics and without speedcaps, and mod-support for custom maps, so that the trickjumping and DeFRaGgery can go wild :)
558 Hits
GTX 650Ti 1Gb gameplay videos (2 comments)
Posted by kevlark @ 14:24 CDT, 21 June 2017 - iMsg
Prise of 650Ti ~50$ second hand

I have a 650Ti 1gb for the test. Record this videos with nvidia shadowplay. 650Ti also has a life

Battlefield 1 (2016) 1280x720 low - https://www.youtube.com/watch?v=pcOykKCJJtU&t=153s

Tekken 7 (2017) 1280x720 medium - https://www.youtube.com/watch?v=SQdM5mBGt_A&t=184s

Need for Speed Most Wanted (2012) 1280x720 medium - https://www.youtube.com/watch?v=6zAx48POhYA&t=111s

Vanquish (2017) 1920x1080 medium - https://www.youtube.com/watch?v=3w_XzQhani0

Dota 2 1920x1080 high - https://www.youtube.com/watch?v=ob09qfLnRRY
Edited by kevlark at 14:31 CDT, 21 June 2017 - 211 Hits
In-depth interview w/ winz about his career as a player (2 comments)
Posted by RadoNonESR @ 10:19 CDT, 21 June 2017 - iMsg
winz reminiscing about his career: 'I usually have a very good idea of where I stand individually...'

While modern-day esports fans recognize Michael "winz" Bignet as a skilled and versatile Overwatch player—who is ready to play whatever position his team needs—his career as a professional player began more than a decade ago. In the distant 2004, he was already representing ‘against All authority’, a brand veteran fans will recognize as a once staple name among the upper echelon the French esports scene.

While winz wasn’t a regular in the offline circuit at the time, he’d grow to be recognized as one of the best in the games he played. Throughout 2005, he became UT2004 world champion by winning ESWC in France, his home country. 2006 saw him earning the gold again, but this time for Quake 4 with notable wins over toxjq, now recognized as the greatest Q4 player, and Cypher, who would eventually become the best, and arguably greatest, Quake duelist to date.

After the introduction of Quake Live, winz gave up on the 1v1 mode due to a number of gameplay changes he didn’t enjoy and the continued prevalence of old maps. For several years, he wasn’t part of the highest level of offline competition, but eventually made a comeback in team modes and games, winning premier tournaments in Quake Live TDM, ShootMania, and most recently, Overwatch.

The interview takes a retrospective look at his career as a player.
. . .

You can find the interview itself on Esports Heaven at the following link:
http://www.esportsheaven.com/articles/6080

Make sure you don't miss part two by following us on twitter at @EsportsHeaven and @RadoNonfire.
Edited by RadoNonESR at 01:45 CDT, 22 June 2017 - 268 Hits
twitch needs a panasonic smart app (52 comments)
Posted by p0rt @ 07:06 CDT, 21 June 2017 - iMsg
they have the best bluray players, they have youtube, shoutcast, netflix, vimeo, etc etc etc etc no twitch

make sure it has a buffer that works when anyone make a app

https://developer.vieraconnect.com/
672 Hits
Quake Champions First Trick Movie? (1 comment)
Posted by Terbo @ 00:27 CDT, 21 June 2017 - iMsg

0 1 2 3 4 5 6 7 8 9 10
Rating: - (0 votes)
163 Hits
In Time. (29 comments)
Posted by h8m3 @ 20:40 CDT, 20 June 2017 - iMsg



0 1 2 3 4 5 6 7 8 9 10
Rating: 6.7 (58 votes)
A Quake Live fragmovie made by Canada Alexander "V12TEN" Vortex featuring young prodigy Belarus Nikita "clawz" Marchinsky.

Edited by h8m3 at 22:09 CDT, 20 June 2017 - 1802 Hits
Cypher&K1llsen wtf clips (23 comments)
Posted by CAREEM @ 23:36 CDT, 19 June 2017 - iMsg
Germany k1llsen: What the fuck?



Belarus Cypher: What? Heh..



Bonus

Edited by CAREEM at 05:06 CDT, 20 June 2017 - 1407 Hits
dear hardware people, please help me with a problem (19 comments)
Posted by flynnT @ 14:49 CDT, 19 June 2017 - iMsg
beloved and fairspoken ESR community, i lamentably ask for you help.

since the beginning of QC beta, my fucking computer can't display textures in this well polished game correctly.

AMD radeon and whatnot, my hardware should be fine with this. latest drivers, everything. please check these carefully crafted samples:

1) in the menu:

2) one handed gameplay:

(how to embed that shit?)

i tried to google the shit out of that problem, QC beta forums weren't helpful at all so you fine people are my last resort.

any idea? please.
Edited by flynnT at 15:51 CDT, 19 June 2017 - 812 Hits
TimConLAN 4 (UK LAN Event) (57 comments)
Posted by CrazyAl @ 08:43 CDT, 19 June 2017 - iMsg
From the 15th to the 17th of September, ArenaFPS TimConLAN returns for its fourth installment.
United Kingdom Liverpool’s Horizon E-Sport Club will once again provide an ornate background to TimCon’s action, in all of its ostentatious glory, saving us from a fate worse than death; organising a BYOC event.


Stream: twitch ArenaFPS
Links: TimConLAN Discord, Facebook Horizon E-Sports Club
Edited by CrazyAl at 13:27 CDT, 23 June 2017 - 1373 Hits
125 FPS QC Duel Sunday Cup#2 (84) (18 comments)
Posted by Nico_QD @ 08:06 CDT, 19 June 2017 - iMsg
Scheduled: 10:00 CDT, 25 June 2017 to 16:00 CDT, 25 June 2017
Begins In:

The 125 FPS Quake Champions Duel Sunday Cup#2 (84)


Donate: 125FPS Donate link.
Streams: Russia 102, Russia Polosatiy, United Kingdom zLive, United Kingdom nvc; Stream's HUB
Links:125FPS Balance 2017; 125FPS Discord
Edited by Nico_QD at 13:39 CDT, 19 June 2017 - 1649 Hits
QC Duel Screenshots for Tournament Overlays (11 comments)
Posted by nvc @ 07:56 CDT, 19 June 2017 - iMsg
Hi all,

Here's the screenshots I grabbed before putting the stream production together yesterday. It might save some of you time if you're wanting to create overlays for your own stream, so enjoy.

http://justnvc.imgur.com/

I'll be streaming as many tournaments as I can, if you'd like to join me on this journey you can follow my Twitch: http://twitch.tv/justnvc

Cheers
909 Hits
Sacrafice one hero limit and symetric maps (11 comments)
Posted by aiken @ 06:03 CDT, 19 June 2017 - iMsg
What do you think about making one hero limit for Sacrifice? In my opinion it should help organizing people in public matches. So everyone can fulfill role best fitting character used. Let's say Anarki will most likely be soul carrier, Clutch being defender of totem, etc. You could respawn at any moment with different character if it's time to attack enemy's totem to get the soul.

Also the thing mentioned by 2GD that symmetric maps make much more sense for that game mode. Totem placement is fair for both teams. If they want to keep asymmetric then they should at least assign totems to teams in each round or swap it in following rounds after the first one to solve the issue of odd number of rounds to get a winner.
677 Hits
Jumping around (QUAKE CHAMPIONS) (10 comments)
Posted by Smilecythe @ 11:04 CDT, 18 June 2017 - iMsg



0 1 2 3 4 5 6 7 8 9 10
Rating: 9.5 (13 votes)


Just a couple trickjumps, some which are easy and some hard. Some which may come in handy in real gameplay and some which are more arbitrary. I'm using Nyx and Visor primarily, because I couldn't think of many interesting things to do with the other champions.

If you have any movement related question, ask away. I can give rough observation/feel based answers, that might turn out to be false.

Songs:

Quake 1 Scourge of Armageddon - Music #3
Quake 2 OST - Climb (Jer Sypult)

Special thanks to Mazu for sticking around!
Edited by Smilecythe at 11:05 CDT, 18 June 2017 - 523 Hits
A nice premade game with Spart1e (2 comments)
Posted by filo @ 14:39 CDT, 17 June 2017 - iMsg
We did a two team premade TDM including some nice names like Spartie miso, ripper.

Nice games, you can skip the first 3 min or so... i started recording a tad late, but i have some braging rights, where i destroyed every1 and carryed Spart1e :P (nvm that he later carryed us with 30 frags and we had -15 net and 8 frags only. :D

Unfortunatly this is only my POV match, but this was before the spectating update, hopefuly i Will provide spectated premade matches.

Enjoy, every1!
https://www.twitch.tv/videos/151668297
[sorr direct video link doesn't work, admins?]
Edited by filo at 12:30 CDT, 19 June 2017 - 712 Hits
Bitcoin and other Cryptocoins (20 comments)
Posted by Fattyboom @ 11:10 CDT, 17 June 2017 - iMsg
Crypto currency market capitalization has grown massively over the past 3 months...

We're at 111.047.639.434 $ at the moment.

Bitcoin has surpassed the price of 1 oz gold by far...

Is this the end of fiat money or just a bubble waiting to pop?

Are you guys invested or perhaps even mining some coins?

Share your thoughts below...
740 Hits
Duel suggestions (12 comments)
Posted by g0uken @ 10:35 CDT, 17 June 2017 - iMsg
Was thinking about how duel feels so short, without natural flow and with few frags so how about:

First of all, keep the “rounds” and keep the 3 champions pick, but instead of calling the rounds “rounds”, call them “half’s”. Each half is not based on a fraglimit but a time limit instead (I imagine 5 minutes is a fitting length). When the first half is over, the leading player is not awarded a point, but rather keeps his frags, much like in many sports, you aren’t playing to win the half, but to have most goals/points after both half’s/every period.

The 2nd half starts with the two players changing initial-spawn (either make them have each others spawn from first half, or make it random on the same part/side of the map). The winner is the player with most frags after 2nd half. In case of a tie, a 3rd round/period is played (2-5 minutes) and if this is also tie sudden death or overtime (from quake live) comes into effect.

When a player dies during the half’s/periods he is not forced to change champions but is rather giving the choice to do so. Much like in fighting games competition where a losing player is allowed to change character in between sets. That way the game feels less annoying for the losing player, since he is awarded a choice instead of being forced to do something he might not want to, but it also provides more tactical thought regarding the champions-aspect (something I assume was one of the reasons id/Bethesda chose to go with champions in the first place).

This rule set will feel more in tune with the original quake feel, with the champions aspect well-implemented, at the same time as it is protecting a losing player by:

1) Only having to 'endure' 5 minutes before he gets a “break” where the enemy’s map control is broken and where he can gather thoughts/composure, in case of being dominated.

2) Giving him an advantage in being able to select champions based on the enemy’s pick/playing style

This system ensures that the core gameplay still feels quakeish, while making use of the champions in an well-integrated manner, while simultaneous&#8203;ly providing the losing players with options and help.

Somebody get this to Syncerror. This shit is money! \o/
&#8203;
781 Hits
New mouse?? (30 comments)
Posted by Makie @ 14:35 CDT, 16 June 2017 - iMsg
thinking of getting new mouse since im getting owned in QC,
currently using old abyssus so i need something similar, light and cheap i was thinking of cooler master mastermouse s, looks exactly the same, any thoughts about that mouse?
1149 Hits
125 FPS QC Duel Sunday Cup#1 (83) (129 comments)
Posted by Nico_QD @ 09:54 CDT, 16 June 2017 - iMsg
Scheduled: 13:00 CDT, 18 June 2017 to 16:00 CDT, 18 June 2017
Schedule: Passed

The 125 FPS Quake Champions Duel Sunday Cup #83


Donate: 125FPS Donate link.
Streams: Russia 102, United Kingdom zLive, United Kingdom nvc; Stream's HUB
Links:125FPS Balance 2017; 125FPS Discord
Edited by Nico_QD at 12:46 CDT, 18 June 2017 - 7075 Hits
Cursor drift [HELP] (33 comments)
Posted by LLih @ 09:02 CDT, 16 June 2017 - iMsg
Hello

I have a problem I do not know how to fix.
The mousetracking says the movement is 1:1.
But I can tell you there is something really wrong.

Description:
When I have the mouse in the middle of the mousepad. I make circles with my hand. If I do this over and over, while ending up on same spot I started, the cursor is more towards upper right, or lower left respectively to if I do clockwise or counter-clockwise movement.

How do I fix this?
I can't aim at all with this. I even have problems clicking icons in windows.
910 Hits
All non-NA/EU players removed from Qualifiers (112 comments)
Posted by dirtbox @ 08:04 CDT, 16 June 2017 - iMsg
From ESL Discord:
Hello @everyone ! We would like to let you know that the NA qualifiers are meant only for NA & CA based players and the EU qualifiers are meant only for the EU based countries. This means that for these qualifiers, we won't be able to accept players (or teams with players) from Asia/Africa/Australia/Latin America. We have already removed those that were from the mentioned regions from the qualifiers and we hope that you will help us spread this message so it reaches them and the other players from these regions that were planning to participate. Many thanks and happy fraggin'!

Yet on the Bethesda page it says people can play with High Ping from other regions.

NOTE: All Qualifiers will be played on NA or EU servers. However, other regions can participate in these Qualifiers with higher latency. NA includes the Americas and Australia, and EU Europe, Russia and Asia.
Update 2017-06-19 by Åke Vader: Apparently this has been resolved. According to some obscure Discord quote Africans and Asians will now be allowed to play in the European region, while Australians and Latin Americans are allowed to play in the North American region.
Edited by Åke Vader at 05:47 CDT, 19 June 2017 - 4431 Hits
QC Duel fixed everything (2 comments)
Posted by gSTRUCTOR @ 21:42 CDT, 15 June 2017 - iMsg
Edited by gSTRUCTOR at 08:23 CDT, 16 June 2017 - 602 Hits
Quake Champions at the E3 Esports Zone - Day 1 (23 comments)
Posted by CAREEM @ 15:57 CDT, 15 June 2017 - iMsg
If anyone missed there are videos of: Quake Champions at the E3 Esports Zone - Day 1



Edited by CAREEM at 15:57 CDT, 15 June 2017 - 1613 Hits
Is it worthy to come back to WoW now? (1 comment)
Posted by Antonio94 @ 05:09 CDT, 15 June 2017 - iMsg
I played WoW since the Vanilla until Wrath of the Lich King and then I had to stop due to my study. And then around 2 years ago I start to crawl back to WoW with Mist of Pandadia. I continued to the WoD but I really felt disappointed. I stopped for quite a while now. I like the game but I'm not sure whether I should come back now especially when the Legion has already released for so long time now.
Is it really okay to come back now? Or should I leave it there?
198 Hits
Pepsi (4 comments)
Posted by ika @ 00:19 CDT, 15 June 2017 - iMsg
They should make a new pepsi ad where a black kid gets shot by some policeman and you can see a can of pepsi rolling out of his dead hands as he hits the ground in some ghetto. and then it should say the pepsi slogan: "Live... for now"

Would be so cash, just play it on every TV station, every day PEPSI: Live... for now; they say that you have to show people ads 5 times for them to remember it, remember TV is a conditioning box so you have to make sure they see pepsi every day, all day pepsi, seeing some kid get shot so you forget if its the news or an ad, they should put product placement on TV by having the reporters drink soda while they cover things. They should drink soda on C-Span as a form of product placement.
Edited by ika at 01:18 CDT, 15 June 2017 - 401 Hits
Floyd Mayweather vs Conor McGregor announced for Aug 26 (24 comments)
Posted by son1dow @ 23:00 CDT, 14 June 2017 - iMsg
Not a competitive fight, not a particularly interesting fight as a fight, but I sure won't be missing it! The circus will be happening in Las Vegas & on pay-per-view.

http://www.mmafighting.com/2017/6/14/15685124...-las-vegas
Edited by son1dow at 23:50 CDT, 16 June 2017 - 1427 Hits
Quake Battles QC TDM Draft (20 comments)
Posted by esdf @ 16:29 CDT, 14 June 2017 - iMsg
After last week's Sacrifice draft, the Quake Battles guys are doing yet another draft. The mode for the upcoming draft will be TDM and the draft will take place on Sunday, June 25th with games starting at 16:00 CET.


The games will be streamed on twitch vidjeee with players probably running their own streams as it was the case last time.

Last, but not the least, everyone is encouraged to sign up, regardless of skill level or previous Quake expreience.

Links: Quake Battles Discord
Edited by esdf at 16:31 CDT, 14 June 2017 - 1450 Hits
Is QC racist? (178 comments)
Posted by esdf @ 15:49 CDT, 14 June 2017 - iMsg
First of all, take a look at the following trailer. Take a good look.


What is wrong you say? There's a girl, there's asians, there's whites... But where are African Americans? First of all, we're all from Africa. Second of all, black lives matter. It is beyond me that id would ignore a whole race like this.

What kind of a message does this send to African American communities? Does id see them only as drug dealers and crack fiends? There's not even a black champion in the game!!!

Afro American community provided us with numerous great players and this is a direct insult to them. Think of Lost_cause, he's probably still in Africa (mostly due to his team not paying for his flight back), imagine how he feels now that he got ignored by the game he dedicated a lot of his life to.

Think of br1ck, the QuakeCon champion. Pretty sure he feels like shit now that id released a video in which a black man is reduced to gangbanging and drive-bys, since apparently they're not capable of wielding a mouse and keyboard instead of Mag-7 and uzi.

#blacklivesmatter #kickracismoutofesports
4206 Hits
ARSENY_ IN CS:Go (1 comment)
Posted by Hardbitter @ 15:28 CDT, 14 June 2017 - iMsg
https://www.faceit.com/ru/players/ARSENY_

Is that him? This guy has quite decent stats. This may have been discussed before but how many more ql players have made it into decent in csgo?
254 Hits
Add twitch.tv/quakechampions to the sidebar (24 comments)
Posted by megaman3 @ 12:48 CDT, 14 June 2017 - iMsg
https://www.twitch.tv/quakechampions

Official stream for QC stuff. Right now streaming the E3 invitational. Thank you.
1308 Hits
Copy QC from another PC? (26 comments)
Posted by Curious @ 12:34 CDT, 14 June 2017 - iMsg
I managed to copy the game from another PC and have it work in the 2nd beta.

However, now when I try, it just doesn't work. Has anyone got this to work in the latest beta?
858 Hits
Quake champs video settings (18 comments)
Posted by CAREEM @ 08:10 CDT, 14 June 2017 - iMsg
Does anyone have good visual settings and good preformance settings for Quake Champions?

My specs are:

Procesor: Intel Core i5-6400
GFX: GeForce GTX 750 Ti 4GB DDR5
Mouse: Logitech G303
Mousepad: Razer Goliathus Control XL
Headphones: Logitech G430 Gaming Headset
Disk: SSD Kingston Hypherx Savage 240 GB
RAM: 16GB
Monitor: Asus VG248Q3 144hz, 1ms, 3D, 24" and PG Neovo 27" LE-27

Im getting FPS drops especially in the beginning of the match, mid match and after few games I need to restart Quake Champs.

With mid gfx settings I get about 130 fps @ 1920x1080
With all low scale 50% Im getting up to 300 fps and in the same time drop to 50 fps - its getting unplayable.

I close all apps in background
I set QC to high priority
I am changing video resolution down to 800x600 and its the same maybe 10 - 20 fps more but still unplayable.

Is QC so fucked up atm?

Can anyone tell me best settings for QC also best visual settings so enemy model are visible better also I need settings to disable / lower effects. Are there any settings to do so outside of QC?

Due to that problem I will buy a new gfx and Im willing to spend up to 600€ for it. Not sure if its worth since I can play overwatch with all mid settings and im getting 200 fps there. IS QC not, zero optimized yet? Should I wait with new gfx?

Please let me know
Edited by CAREEM at 13:10 CDT, 14 June 2017 - 1131 Hits
THUNDER (11 comments)
Posted by lee.ql @ 04:21 CDT, 14 June 2017 - iMsg



0 1 2 3 4 5 6 7 8 9 10
Rating: 7.1 (34 votes)
While everyone is excited about the new addition to our favourite game series, I'm still keen on Quake Live, and its not because I don't like Quake Champions. In fact, I can't even launch Quake Champions because my PC is older than me. Check out my new video and thanks for watching.

Song : Imagine Dragons - Thunder
Edited by Nukm at 12:01 CDT, 14 June 2017 - 1292 Hits
3436 Hits
<FragMovie>LGWHORES2 (4 comments)
Posted by kukkii @ 22:29 CDT, 12 June 2017 - iMsg
this time an actual frag movie with soundtrack =)

650 Hits
QC error, halp (31 comments)
Posted by ins @ 16:14 CDT, 12 June 2017 - iMsg
When I start the game I can only see 4 datacenters, all over 200 ping




After connecting to one of those and trying to queue up for a game it just gives me back an error:


Halp, pls
1517 Hits
HANGTIME 2 by n00k1e (42 comments)
Posted by xajA @ 15:07 CDT, 12 June 2017 - iMsg



0 1 2 3 4 5 6 7 8 9 10
Rating: 9.8 (84 votes)
Quake III DeFRaG world record run on an outstanding precision map.

"Greetings to all the Quake 2, Quake 3 and Quake Live friends & thanks for watching" - Poland n00k1e

All official HT2 records at q3df.org/records.

Download the raw demo: hangtime2-df[mdf.vq3]n00k1e.Poland.

Music:
VEILS - Silence
VEILS - Marble Eyes
Edited by Badb0y at 10:25 CDT, 13 June 2017 - 3226 Hits
QC Beta - E3 Patch Notes (1 comment)
Posted by Messing Around @ 08:45 CDT, 12 June 2017 - iMsg
Patch Notes – CBT 10 (E3 Build)


Welcome to the Quake Champions Beta! We’ve made a lot of changes in this build, many of which we just revealed at the Bethesda E3 Showcase! The first big change is that beta is now open 24/7! That means you can just in and play any time you want, unless we have a maintenance window or are deploying a future patch. We’ll keep you in the loop about any planned outages.
We’ve also added a LOT of goodness. Here’s the list of other new additions that you can check out right now:


NEW Champion:

B.J. Blazkowicz added to the Champion roster!
• Dual Wield (Active)

BJ calls for back-up and answers his own call. Double [censored] weapons, BJ takes turns firing them in rapid succession to lay down some heavy fire, but he will burn through some serious ammo to do so.
• Regeneration (Passive)
BJ can regenerate any damaged health inside one 25 HP block, if he doesn’t receive damage for 3 seconds.
• Stats:
• 100 / 100 HP
• 25 / 50 AP
• 310 -> 560 ups

• Customizations includes 3 outfits and 1 vanity item.

NEW Weapon:
• New weapon added – The Tri-Bolt!
o The Tri-Bolt fires three bolts armed with timed explosives. Each bolt fires in quick succession, allowing the user to concentrate or spread the fire as needed.


NEW Maps:

- Lockbox added -- a new Ithagnal themed arena for Sacrifice, Team Deathmatch, and Deathmatch
- Blood Run added -- a new Volkerh themed Duel arena
- Corrupted Keep added -- a new Goroth themed Duel arena

Custom Game:
- Party with friends to play private matches on the arena and game mode of your choice!
- Party Leaders can pre-configure teams in the Match Lobby by dragging players between pillars.
- Start Match button will be disabled if the amount of players present is lower than required
- Start Match button will be disabled in Duel mode if players don’t have 3 Champions available

NEW Spectator Mode:
• Spectator mode added within Custom Game!
o Invite friends to your party and drag them to the Match Lobby Spectator Box to allow them to spectate the match.
o Spectators can toggle camera modes between players, rooms, and free-float by pressing [L. SHIFT].
o Players can cycle through players or rooms with [LEFTARROW] and [RIGHTARROW] or by pressing [1]-[0] number keys for specific players or rooms.
o Spectators can press [X] to toggle x-ray outlines to see players locations through walls to help follow the action.

Main Menu UI:

• Added Tutorials section.
• Updated Loot Box Store
• New Shader Customization preview icons (now correctly matching their patterns)

NEW Tutorials:
• We have added the first three videos in our series of Beta Tutorials – “Welcome to Quake Champions,” “Health, Armor, & You: Controlling Your Stack,” and “Power-Ups: Turning the Tides of War.”
• These videos are currently accessible by clicking the Movie icon on the Main Menu.

In-game:
• New initial spawn points in Duel for Ruins of Sarnath
• Adjusted item placements on all maps affecting all modes
• Fix for not being able to pick-up armor shards or the Soul until only after their bounce animation ends

Music:

• Added new music set for the Dimension of the Doomed (Goroth themed maps: Burial Chamber, Corrupted Keep)
• Added music set for the Netherworld (Ithagnal themed maps: Lockbox)

Known Issues:
• A party of more than two players may enter a Duel lobby. The Start Match button is not disabled if the extraneous players remain present on the pillars instead of being moved to Spectator. Players who are still stuck on the podium after two Duel players are selected will be presented with an error message that you've been "kicked from the match." Upon receiving this error, you will need to restart the client to continue playing.

___________________________________

So how do you think about:
-The new guy that can dual Rails and health regen
-The Tri-bolt, a replacement for GL
https://www.youtube.com/watch?v=w_66j68mWfo
-The new maps
Edited by Messing Around at 08:48 CDT, 12 June 2017 - 554 Hits
Quake World Championships at QuakeCon 2017 (194 comments)
Posted by Nukm @ 07:20 CDT, 12 June 2017 - iMsg
id Software, Bethesda and ESLjust announced the $1,000,000 Quake World Champion. Duel and Sacrifice (4v4) competitions will kick off this June and culminate in a live Finals at QuakeCon from August 24-27, 2017 in Dallas, Texas.



Source: eslgaming.com
Links: esr Forum Discussion - tweet @ESLQuake
Edited by Nukm at 07:20 CDT, 12 June 2017 - 9582 Hits
Quake Champions E3 Patch - Open Beta (80 comments)
Posted by Nukm @ 06:53 CDT, 12 June 2017 - iMsg
Following some minor patches in the previous weeks, the E3 Quake Champions Patch introduces a brand new champion and new weapon, new maps including Blood Run, Custom Games and more. Check out the full Patchlog below:
Welcome to the Quake Champions Beta! We’ve made a lot of changes in this build, many of which we just revealed at the Bethesda E3 Showcase! The first big change is that beta is now open 24/7! That means you can just in and play any time you want, unless we have a maintenance window or are deploying a future patch. We’ll keep you in the loop about any planned outages.
We’ve also added a LOT of goodness. Here’s the list of other new additions that you can check out right now:

Additional Info:
Blood Run Quick Tour by Rocket Jump Ninja
Lockbox Arena Overview
BJ Blazkowicz Champion Trailer

Source: bethesda.net
Edited by Nukm at 04:32 CDT, 15 June 2017 - 3725 Hits
1 million dollar Qcon? (125 comments)
Posted by Gobotz @ 00:00 CDT, 12 June 2017 - iMsg
I'm high, but i think i heard it right though.
Was that fatal1ty?

https://youtu.be/Pfp0Z6xVTRc
5806 Hits
Quake Battles QC Sacrifice Draft (17 comments)
Posted by esdf @ 09:23 CDT, 11 June 2017 - iMsg
The Quake Champions pickup, Quake Battles, organised their first draft cup this Sunday.

The mode being played is Sacrifice, the e-sports mode in Quake Champions. It's a smaller sized draft, mostly due to beta still not being persistently online so it could've easily happened for the draft to not finish if it had a bigger size.

There are 4 teams participating and most notable signups are United States of America carnage, Poland syndrom and Estonia SHUGH. The lack of spectator mode means you'll have to be happy with one pov per stream.


Streams: sev1, Freekje, carnage, Xhep
Links: Brackets, Discord
Edited by esdf at 15:53 CDT, 11 June 2017 - 1756 Hits
QC Stream? (7 comments)
Posted by Zhu_Cx @ 09:22 CDT, 11 June 2017 - iMsg
I havn't played QC yet, how would yall feel about a QC stream? With the same feelings as my QL streams used to have! But this time i'd be learning the game. Yay or nay.
781 Hits
Dreamhack Summer to feature QW1on1 BYOC tournament (24 comments)
Posted by Åke Vader @ 06:21 CDT, 11 June 2017 - iMsg
It was recently revealed that the mysterious "Quake" tournament listed among the BYOC tournaments on the Dreamhack Summer website is indeed a QuakeWorld 1on1 tournament. People going to Dreamhack Summer 2017 in Jönköping, Sweden, between 17th - 20th of June are thus going to be able to battle it out for a 15,000SEK (~$1650) prize purse.

Tournament format is group stages with a single elimination playoff, with matches being played best of three maps (except final which is best of five). The map pool is the classic selection of DM2, DM4, DM6, ZTNDM3 and Aerowalk.

More information on the Dreamhack website.
Edited by Badb0y at 10:22 CDT, 13 June 2017 - 1554 Hits
For all Vinyl Lovers on ESR (12 comments)
Posted by Fattyboom @ 04:09 CDT, 11 June 2017 - iMsg
Quake 1 Soundtrack is coming soon to the Nine Inch Nails Website:

https://store.nin.com/collections/music/products/quake-ost-1xlp-1
Edited by Fattyboom at 09:02 CDT, 12 June 2017 - 521 Hits
125 FPS Sunday Cup#82 (7 comments)
Posted by Nico_QD @ 03:08 CDT, 11 June 2017 - iMsg
Scheduled: 13:00 CDT, 11 June 2017 to 16:00 CDT, 11 June 2017
Schedule: Passed

The 125 FPS QuakeLive Duel Sunday Cup #82


Donate: 125FPS Donate link.
Streams: Russia 102, United Kingdom zLive, United Kingdom nvc; Stream's HUB
Links:125FPS Balance 2017; 125FPS Discord
Edited by Nico_QD at 03:11 CDT, 11 June 2017 - 1165 Hits
QC in ESL (14 comments)
Posted by gSTRUCTOR @ 16:48 CDT, 10 June 2017 - iMsg
1357 Hits
Quake Champions Rocks (6 comments)
Posted by Danmer @ 12:17 CDT, 10 June 2017 - iMsg
Full size: 2560x1440

Edited by Danmer at 12:51 CDT, 10 June 2017 - 869 Hits
Trigger warning (Mildly Godlike aim) (29 comments)
Posted by UNIVERSESIXHIT @ 09:20 CDT, 10 June 2017 - iMsg
Don't get triggered by the god on lg, so good to see him back playing QC.

2083 Hits
1:1 latency for your keyboard and mouse (25 comments)
Posted by p0rt @ 05:37 CDT, 10 June 2017 - iMsg
2 port back plate, using 2 USB motherboard internal plugs creating 2 seperate busses for windows not to cycle through each port separately every [polling rate/driver latency ] ms

http://www.ebay.co.uk/itm/USB-10-Pin-Internal...Sw~bFWHjIB

USB 3.0 version you need to buy from hong kong

http://www.ebay.co.uk/itm/Sunny-50cm-20-Pin-H...SwcUBYQx2Q
Edited by p0rt at 05:37 CDT, 10 June 2017 - 1199 Hits
240hz (8 comments)
Posted by spooky1 @ 15:51 CDT, 9 June 2017 - iMsg
Hi can someone help me i have 240hz monitor but i don't see option to change on 240hz in qukelive settings ,is there a way to get this option?
693 Hits
NITRINO FRAGS QC 2017 (2 comments)
Posted by lee.ql @ 03:35 CDT, 9 June 2017 - iMsg
Edited by lee.ql at 04:57 CDT, 9 June 2017 - 516 Hits
Closed Beta Patch Notes - June 9, Test Event (65 comments)
Posted by Messing Around @ 19:22 CDT, 8 June 2017 - iMsg
Before the next Closed Beta test event begins tomorrow at 10am ET, we wanted to discuss our plans for this test event. Last week, we held a shorter beta after deploying some backend fixes that helped us to gauge game stability. We got great results, and have implemented some additional backend updates to help us continue testing in order to improve stability. We received a lot of great feedback from last weekend’s test, and we’d appreciate hearing more about your play experiences during this test. This weekend’s test will continue until 4pm ET on Sunday.

Patch Notes:



Tech:

Fixed an issue where a stutter could occur during a spike in performance



In-game:


Fixed “fragged by” appearing on-screen after a suicide
Removed Rocket Launcher balcony in Ruins of Sarnath
Fixed Duel start poses in Blood Covenant and Ruins of Sarnath
Improved item placement in Duel in Ruins of Sarnath
Fixed an issue when a Champion’s vanity item persisted on a scene after their death



UI/HUD


The health bar will now be colored white if player has less than a half bar remaining
Fixed an issue where sliders remained red after interacting with them in the menu
Boot up sequence order changed



Champions Balance:

Slash's Max AP has been buffed + 25 AP
Slash's trail lifetime has been decreased to 3 seconds
Slash's active ability duration has been decreased to 2 seconds
Galena's Unholy Totem's health has been buffed to 50 HP
Clutch's acceleration steps have been reworked to allow him to accelerate faster
Visor’s air acceleration has increased (+10%), so he gains speed faster using strafe jumps.
Galena's basic speed has been increased up to 300
Scalebearer’s passive ability tweaked acceleration steps



Crashes:


Fixed random gameplay crash in Sacrifice mode
Fixed rare crash when clicking on the Play button



Mouse sensitivity improvements:

Mouse acceleration option has been added to Options Screen
Mouse sensitivity now closer to Quake Live. Updated range is 1-30.
M-filter added in Options Screen



Known Issues:

No in-menu notification about completed challenges
When sudden death happens in Duel, sudden death text won’t appear in HUD
Black doors in Blood Covenant in DM and TDM

________________________________

Edit:
Totem can takes 50 damage before got destroy, instead of instantly
Slash's trail has 4 secs ability duration and 5 secs lifetime before. Now it's 2 and 3
Edited by Messing Around at 19:30 CDT, 8 June 2017 - 3351 Hits
Deathadder dying !!!!!! (3 comments)
Posted by Curley @ 13:13 CDT, 7 June 2017 - iMsg
Long long ago I came here and ended up purchasing a Deathadder, today, it's on it's way out, or at least I think it is. In game it skips a heck load: have formatted, installed old drivers, used 500/1000, kept it on native 1800. I've also read that the QCK likes to cause skipping, could be a lot of things, either way, I'm on the hunt for a new mouse!

I've read quite a lot of threads, comments seen heaps of graphs and the EC2A appeals to me quite a lot. However, I feel like I'm missing something, or will end up purchasing it and being disappointed in someway - I guess I'm posting for verification before I buy it.

I play low sens, use my entire extended pad, vertical is still not enough, my deathadder feels back heavy which i dont like and the scrolling always jumps up and down, overall it's a really solid mouse and i love it, just a few issues the last several months.

Some of my main questions left are:

- is zowie/benq working on a new/upgraded version?
- is there anything "better"

I really like the look of the DA Elite, the rubber finish and scroll wheel look mint ( https://i.ytimg.com/vi/7y8jTQR0Cos/maxresdefault.jpg ) that photo makes me want the DA, I also don't really like how the DPI switch also toggles the mwheel colour - is there a way to turn the light off? I love how it has no software and looks minimal.

sorry for the ramble

tldr; ask me questions to help me choose the best mice for me, i like the ec2a and can't really buy 50 different mice and usually make bad decisions (don't buy corsair ram!)
401 Hits
Violence (54 comments)
Posted by Lotzy @ 10:29 CDT, 7 June 2017 - iMsg

0 1 2 3 4 5 6 7 8 9 10
Rating: 7.7 (92 votes)
A quake live movie featuring Russia Nitrino

Created by Russia Lotzy & Russia Ryan_H 2017
Edited by h8m3 at 20:54 CDT, 20 June 2017 - 3443 Hits
Elon Musk played quake and his quake team won money (11 comments)
Posted by cx @ 06:57 CDT, 7 June 2017 - iMsg
I just began listening to an audiobook that is about Elon Musks biography, and in this audiobook it is told that he played quake in his zip2 company with other employees and they got 2nd place in a team tournament and won several thousands of dollars.
Is there any truth in that? I can hardly imagine that a techy guy like him has the talent and finds time to play quake at a competetive tournament level ... back then there was also not much money in the game, I think there was only the pgl and one microsoft tournament and the ferrari tournmanet from id itself, which were also mostly about duel and not teamplay ... prolly the author of the biography is exagerating a bit there, am I right?
1204 Hits
HoQ TDM Spring 2017 - Rankings (24 comments)
Posted by doz3r @ 16:12 CDT, 6 June 2017 - iMsg
Today, the HoQ TDM Spring 2017 league saw its last matches played. The time has now come to release the rankings for the three divisions.

First, if you missed some games, most of the VODs are available on Plus Forward. We also hope some players will come forward and upload some demos.

Final Rankings


Thank you all for playing, watching and streaming.

Links: Results - mIRC#HoQLeagues
1919 Hits
rekt vs hoq spring 2017 (No comments)
Posted by esdf @ 15:34 CDT, 4 June 2017 - iMsg
vods&demos of rekt in this season's hoq tdm

rekt vs hun: yt, demos
rekt vs b52: yt, demos
rekt vs fk: yt, demos
rekt vs q?: yt, demos
rekt vs lp.: yt, demos

peace.
295 Hits
Quake 3 HD gameplay (2 comments)
Posted by kevlark @ 04:23 CDT, 4 June 2017 - iMsg
492 Hits
2GD opinions on Duel and Sacrifice modes (77 comments)
Posted by Messing Around @ 03:40 CDT, 4 June 2017 - iMsg
https://www.twitch.tv/videos/148515988?t=43m29s

Steal from QC forum

Id is trying to turn the game into a mindless FPS, just simply pickup weapons and go for a frag
4668 Hits
Duel players from Denmark (16 comments)
Posted by azxx @ 20:20 CDT, 3 June 2017 - iMsg
From Quake 3 onwards, there might have been some notable names from Denmark in team modes, but never a top name in duel. Why is that so? Is it something about the scene? Genuinely curious.
1241 Hits
Pie Timers (17 comments)
Posted by azxx @ 14:28 CDT, 3 June 2017 - iMsg
After seeing the discussion between megaman3 and Neeeple in this thread, it got me thinking about showing timer visuals around items in Quake, which I will call "pie timers".

I never quite grasped the issue with pie timers in either QL or Reflex and now QC, and why it often became a topic of fierce discussion. Please, hear me out.

Keep in mind that for this discussion I am thinking of the traditional style of matches, and not how they are in QC now with rounds etc.

Some prerequisites for this discussion:
- Pie timers should only be visible to a player if they picked the item, or if the item was in clear view when it was picked by another player.
- Pie timers should remain 'pies' or a little 'abstract'; there should never be a number shown.
- HUD timers should never exist for players, only for spectators.

When I think of skill in a game, I like to think of the concepts of skill ceiling and skill floor. Ideally, a game should try to lower the skill floor, while still making sure that the current skill ceiling is maintained if not raised.

I think pie timers will lower the skill floor but not lower the skill ceiling.

New players will actually learn that there is such a mechanic as timing items that they need to do, and will then be able to get their feet wet with strategies for items. They can also eventually ease into the habit of timing more items and/or timing more exactly with the game clock. This way they are being taught something without having had to be around the game/scene.

The worser players will be assisted in returning to grab or fight for an item since it is more intuitive to them. It will also allow them to time one item in a more exact manner while being able to challenge others with the aid of possible pie timers.

The better players will always be timing more and timing better, because doing so is still an advantage despite the presence of pie timers, so to them a pie timer doesn't make as much of a difference.

Having a pie timer might allow in-control players to time with less focus being diverted there, which might allow them to do other amazing things. On the other hand, it could allow them to get items with more ease so they might end up dominating an opponent even more. Could become a kind of snowball effect.

Is most of the arguing around pie timers for the sake of purity?
I understand the awe we are left with when we see the feats of top players while they were timing multiple items, but I don't believe pie timers will dilute that.

I would really like to hear what others think, as there might be points that I haven't thought of or don't understand well enough.
Edited by azxx at 14:29 CDT, 3 June 2017 - 1101 Hits
Quake Champions Closed Beta Patch June 2nd (12 comments)
Posted by T1E @ 17:20 CDT, 2 June 2017 - iMsg
For this week’s Quake Champions Closed Beta test event, we are focusing on monitoring game stability with new backend services in place. In doing so, we will be holding a shorter test event, which will end on Saturday at 5pm ET. The patch being deployed for this build will only include minor fixes, however, we are working on a larger update that will address game performance issues, and this weekend’s test is a prerequisite for that update. We appreciate your continued feedback as it’s helped us to identify stability issues that we’re working to resolve. Thank you to all of our testers for helping us to create an even better Quake Champions.

https://bethesda.net/community/topic/60198/june-2-beta-update

- Still closed
- Some more sensitivity settings
- Sensitivity can only be set in .250 increments now and is back to regular QL/CS computation imho - reply back if you have a solid answer or measured your 360* turn
Edited by T1E at 18:12 CDT, 2 June 2017 - 1286 Hits
125 FPS Sunday Cup#81 (7 comments)
Posted by Nico_QD @ 15:57 CDT, 2 June 2017 - iMsg
Scheduled: 13:00 CDT, 4 June 2017 to 16:00 CDT, 4 June 2017
Schedule: Passed

The 125 FPS QuakeLive Duel Sunday Cup #81


Donate: 125FPS Donate link.
Streams: Russia 102, United Kingdom zLive, United Kingdom nvc; Stream's HUB
Links:125FPS Balance 2017; 125FPS Discord
Edited by Nico_QD at 15:58 CDT, 2 June 2017 - 1737 Hits
June 2nd Quake Champs "Update" (23 comments)
Posted by Jamerio @ 09:13 CDT, 2 June 2017 - iMsg
Beta starts soon, and ends soon after on Saturday 5pm ET, this beta has minor updates which they've not listed, and its purpose is to lead up to a bigger update which they've defined as performance related.

I assume loading times, net code, and possibly better FPS.

*****UPDATE*****

They've added extra mouse options like mouse accel, cap etc, so you'll have to do settings again. Filtering too I think? not 100% sure in total, as I set it on day 1 and left, but there are more options.

They've changed some spawns (first spawn on Dm6 was next to Nail Gun instead of Jump Pad or Bridge).

99% sure they have improved visibility too, dark areas do not feel as dark. At least on dm6.

Lots of changes on Ruins, too many little changes and not enough change logs!

Edited by Jamerio at 18:57 CDT, 3 June 2017 - 2126 Hits
Pregnant lady (24 comments)
Posted by Gobotz @ 18:18 CDT, 1 June 2017 - iMsg
So every spring this lady runs by my house all pregnant and shit.
Every late fall early winter she runs by again... skinny.
She's been doing this since 2007.
That's 10 kids.....
1264 Hits
Quake Champions Pickup (69 comments)
Posted by esdf @ 14:08 CDT, 1 June 2017 - iMsg
With Quake Champions NDA being lifted for good, I figure this is the right time to announce that a Discord pickup community has been created.

The pickup is featuring both team modes currently in the game, Sacrifice and TDM along with the 1v1 mode, Duel. I can confirm the games were pretty much frequent throughout the closed beta tests and there's players of all skill levels there, from one of the worst to one of the best ones in the game so far.

The pickup is mostly Euro-dominated, but there is also an NA channel available for Murica to have fun in.


So now that you know pretty much everything, only thing left to do is to join the server and start adding. For all other questions you might have, feel free to pm the admins.

Links: Discord server
Edited by esdf at 09:27 CDT, 4 June 2017 - 4857 Hits
Sujoy interview about Quake and esports (10 comments)
Posted by Sujoy @ 11:42 CDT, 31 May 2017 - iMsg
Shameless self promotion!

https://issuu.com/ggmagazineuk/docs/final_pro...ne_-_ellio

Pages 36-40

The magazine is a dissertation project but I quite like how the interview game out.
944 Hits
BiBS NA QL CTF Draft Cup 6/11 (2 comments)
Posted by bjqrn0 @ 23:59 CDT, 30 May 2017 - iMsg
Scheduled: 14:00 CDT, 11 June 2017 to 22:00 CDT, 11 June 2017
Schedule: Passed

Bring it Back Safely is running another CTF draft cup for North America on Sunday June 11 at 14:00 CDT.


Sign up at challonge/h1zpCgw3de
Edited by Badb0y at 10:21 CDT, 13 June 2017 - 1218 Hits
I'm bored and need to wake up at 12.30PM (32 comments)
Posted by He4rTL3sS @ 22:17 CDT, 30 May 2017 - iMsg
So, what you guys wanna know about me ? I can tell anything, everything. I'm not ashamed of being an autistic weirdo, so just ask your questions, I'll try to answer as much precisely as possible.

Can be about my life, quake, anything.

Maybe you wonder about my retardness or something, so perhaps you can ask a question such as "Why are you such an attention whore, and playing meaningless thing that is thunderstruck 1v1 24/7, drinking high amount of energy drinks, making retarded threads about configs and sensitivities, and on top of that a fucking arrogant asshole ? You french faggot :/".

You can even say here in the comments that I made another retarded journal entry only to seek attention, and that you don't give a fuck about me, it's not like I'm a super-star like cooller or anyone else.

You can even troll me or insult me, give me advices to be less retarded, I'm open for anything really :)

HF!
1490 Hits
Quake Champions Siege mode for eSports? (2 comments)
Posted by jamalz @ 21:05 CDT, 30 May 2017 - iMsg
https://www.youtube.com/watch?v=e8HwWQoRBm4

not my idea but I love this fucking idea so much, i started beating off while watching the video.

This would be fucking fun, just like old days playing quake 1 co-op.
392 Hits
Fragmovie Quake Champions Pro Duels (2 comments)
Posted by Yonk @ 19:39 CDT, 30 May 2017 - iMsg
https://www.youtube.com/watch?v=gGhjsqx435o

Hi, you are wellcome to my Quake Champions Channel, professional matchs, hightlights and more. :)
519 Hits
Mice Similar to FK2 (8 comments)
Posted by Guilte @ 16:46 CDT, 30 May 2017 - iMsg
Hey guys, I'm looking to upgrade from my Zowie FK2. I ideally just want something that has a 3360 sensor, no braided cable, and as close as possible to the shape of the FK2. I've already tried the G Pro and hated the shape.

Let me know your suggestions.
880 Hits
Closed beta forums will be closed on June 2 (36 comments)
Posted by gSTRUCTOR @ 12:59 CDT, 30 May 2017 - iMsg
Closed and unaccesible, so if you have something worthy there, save it while you can.

I think that the same way NDA was lifted too early and the closed beta ended too early (because you can call it closed all you want but if anyone can grab a key its not closed anymore), theyre going open forums too early.
Edited by gSTRUCTOR at 13:00 CDT, 30 May 2017 - 1891 Hits
Quake Champions - Dead on Arrival? (325 comments)
Posted by sudoBp @ 06:36 CDT, 30 May 2017 - iMsg
Quake Champions is about to finish its 7th or 8th beta "weekend" and development as well as media appearance can be considered underwhelming.

Twitch viewership (over the passed weekend the game couldnt get passed 2000 viewers) is close to non-existent since it released its NDA:

for more stats please check Twitch stats

Reddit, which can be considered the go-to-communication platform for a lot of gamers, has in my opinion mostly negative feedback threads. I might be biased in this case, as I do not have any statistical analysis on which threads gave positive feedback on the game and its development.

At this point, the official bethesda forum can be considered the worst corner of hell where any good argument or feedback gets burrowed by a big pile of garbage. No one sane will attempt to step a foot in that forum again.

Consequently, you cannot argue anymore that the quake elitists are to be blamed for not playing or watching the game on twitch - like TB would like to claim. It's the lacking casual base.

The game in its current state core issues.
Players are getting annoyed by the flaws: long queue times, bad netcode, unbalanced teams, quitters, loading times, high hardware requirements for a F2P game, unintuitive health system based on profound bullshit argument (please see http://esreality.com/post/2873836/ask-the-devs-answers/. an esports manager who does what exactly?

There is also no real communication coming from the project "leader" or its "community managers". There is supposedly to be a qualifier for quakecon soon? I'm sure the potential participants would like to get some information.

I have to sadly say, even though I personally enjoy playing qc, that qc will be dead on arrival. The game has to compete with plenty of other games out there, and so far it does nothing convincingly that could make the casual players be interested beyond a few hours of game play. 2GD also mentioned it in his talk with TB: Where is the incentive to buy the hero pack? The game does not significantly change when playing with sorlag or visor. Yet, id will be trying to sell it.

I am certain someone will enter this thread by claiming that the game is still in its "beta" stage. But that argument holds no ground, considering how the game development and the communication between the developers and the community has been.

The id team just lacks fundamental knowledge on how to handle the project:
At least show some teasers on upcoming features (e.g. spectator mode). Make a blog post (no fluff bullshit), show a short clip, keep the gossip active about the game, show us how you work and what you do etc.
14926 Hits
UT ESL Duel Spring League 2017 Playoffs (No comments)
Posted by Wasteful @ 06:10 CDT, 29 May 2017 - iMsg
ESL is running Unreal Tournament Pre-Alpha Duel League! It started with open qualification cups, where top players qualified to the groupstage. Two groups were made of 4 players, where top 2 players from each group advanced to playoffs.


All matches will be covered by Zaccubus and frag^m so expect some quality coverage.

Stream: twitch mouz|frag^m Stream

Links: ESL ESL Announcmeent, ESL Twitter ESLUnreal, ut UT Pre-Alpha download, ESL League Rankings, VoDs, Plusforward.net
Edited by Wasteful at 08:47 CDT, 29 May 2017 - 255 Hits
Emulation / PS2 / 120 Hz (20 comments)
Posted by T1E @ 08:09 CDT, 28 May 2017 - iMsg
Dear diary...

just got into the mood to play Wipeout again. Installed PCSX2 again, works a lot better than 10 years ago.. lol

Not in the mood to play these games with the KB, so bought myself a gamepad for the first time since I played on a PSP.

Reading up on the emulation hacks, how to increase image fidelity, increase framerate / Hz.

Came across this forum: http://community.us.playstation.com/t5/PlaySt...p/37265782
/facepalm

Srsly what drugs are these kids on nowadays?
Edited by T1E at 08:10 CDT, 28 May 2017 - 1209 Hits
The Consequences of Reducing the Skill Gap (3 comments)
Posted by Lup1n @ 06:35 CDT, 28 May 2017 - iMsg


Interesting watch, although its mostly about fighting games i feel it draws a couple of parallels with quake champions.
574 Hits
Dogs server settings. Team balance proposals (11 comments)
Posted by barrybumcheeks @ 05:28 CDT, 28 May 2017 - iMsg
This is a copy of an e-mail I sent to naa the dogs server admin


Hi naa,

I have played on Dogs servers for a while now and generally have fun. I play mainly on the 5v5 servers as I find 8v8 too random and less enjoyable as a consequence.

The main issue I have is with team balance, however a smaller issue is that of map voting. The server setting for the minimum time between a new map being loaded (at the end of the game and in game voting) and the time allowed before a new vote is allowed is set to the default zero. This means its possible for people to call and force a map change before all players have loaded the new map. Players who are half a second behind can't participate in the vote even though they're in the teams playing in the last game! This is very annoying and needs fixing. If it was set to 30 seconds or some other reasonable value this problem would be resolved. I cant remember the name of the variable but it does exist.
Back to team balance. This is the single most important factor when it comes to game enjoyment.
The bot uses Glicko/Elo to calculate team balance. This is fine if the players ratings are reliable. On the Dogs servers they are NOT reliable.
The main reason being experienced players using 'new' accounts and players playing exclusivley on unranked servers so their
rating never increases.

Why do you not enforce a minimum number of games (for a more reliable rating) before allowing players to join?
This single change would make a massive difference to rating reliability.

Why allow a default rating of 1337 (Leet or Elite in text speak) to be assigned to 'new' players?
This needs to be fixed immediatly! It wrecks team balance. This is a Minqlx balance setting please fix it.
Many times players who are complete noobs (very common) or uber skilled (very annoying) join (1337 rated) and ruin any semblance of game balance.

Why have such a wide skill range 700-1800 elo? This causes major problems for team balance.
Often you will get a player on the upper limit say 1750 in a game where the average elo is 1200-1300.
These players have to carry weaker team members but they still often prevail. For them its an easy ride.
Noob bashing is great fun for them. I say go play with players in your own league. Its easy to stand tall in a room full of midgets o_O

A much better approach would be to set a cap of say 1000 elo for beginners/casual players and from then on use a series of servers each increasing in skill
by 100 Elo/Glicko. Then have a spread of 200 for entry.
for example..

Dogs server 'A' would allow players in the range of elo 1000 Max for beginners

Dogs server 'B' would allow players in the range of 1000 to 1200
Dogs server 'C' would allow players in the range of 1100 to 1300
Dogs server 'D' would allow players in the range of 1200 to 1400
Dogs server 'E' would allow players in the range of 1300 to 1500
Dogs server 'F' would allow players in the range of 1400 to 1600
Dogs server 'G' would allow players in the range of 1500 to 1700
Dogs server 'H' would allow players in the range of 1600 to 1800
Dogs server 'I' would allow players in the range of 1800+

Dogs server 'J' No elo filtering a true 'open' server for experienced and noobs alike...
Popular servers could be duplicated to cater for increased demand. Probably in the 1200-1500 range

All these servers would have a strict limit on the minimum number of games played before their rating was accepted.
Make all mainstream servers ranked to maintain accurate elo ratings.
These tools are built into the the Minqlx balance plugins....
If all games are ranked and all players have relaible Elo them the handicap system can be removed.
I play on the 5v5 Handicap exclusivley now as the teamsize suits me and the smurfs (elo fakers) have their wings clipped!

Using these criteria players would not be confronted with players 500+ elo points above them.

The maximum advantage an opponent would have would be 200 elo which translates into approximatley a 25% chance of defeating them in a 1 on 1 encounter. Check this link for
Winning Probabilities from ELO Ratings http://www.bobnewell.net/nucleus/bnewell.php?itemid=279

Another problem with team balance is when new players join a previousley balanced game. Several things can happen.

1) Game remains balanced. No problem here.

2) Game becomes unbalanced and bot recommends player A swaps with player B. Then we hear the shout !a

If players swap fine.. if not then rage ensues often resulting in kick votes and nasty things said about your mother.

The single biggest reason (I suspect) for players not wanting to swap (especially in the latter stages of the match) is because they lose their score and as a result

they can no longer finish top of their team. Also and perhaps the most unfair is that they are now vulnerable to being forced to spec if someone leaves on the other team.

This needs fixing. Im not sure if players scores can be preserved on the scoreboard but they could be preserved by modifying the Minqlx balance plugin and used as a variable when determining who goes spec in the event of a quitter. So we may not be able to preserve a players team placing but certainly they could be protected from being unfairly put into spectator mode.

If you decide to implement any of the changes I propose and need any help then let me know. I have run servers in the past and I know my way around both Linux and Minqlx.

Also if you need server resources then I would have no problem in both financing and setting up the above system in a mid european country using the Dogs server brand.

I love quake.

BarryBumCheeks

PS

I will post a copy of this on ESR to guage community feedback
907 Hits
Deathadder chroma, elite, essentials, 2013 (9 comments)
Posted by PerpetualWar @ 00:42 CDT, 28 May 2017 - iMsg
My trusty DA 3G is about to go out after ~ 10 years(!). Sensor is still good as ever, but left click is kinda broken, sometimes it doesn't register clicks mid fights.

So I'm not sure which new version of DA to go with, can you guys recommend if you owned some of those mentioned in the heading ?

Also is it possible to somehow clean existing switch in my current DA, if I was to open it up ?

Help is appreciated.
896 Hits
493 Hits
communist language in our coke products? (10 comments)
Posted by ika @ 14:12 CDT, 27 May 2017 - iMsg
Went to the store and saw a MEXICAN brand which had its measurements printed out in a "Medio Litro" and was staring at it trying to figure out what the fuck it meant? For any communists reading we use this thing and its called fluid ounces, now everyone knows 8 fl oz is a cup of water, or a glass of water, which is how we measure things in the mental terms =] but whyy print out this as a "medio litero" like a red blooded american will step down to the level where it comperhends? So anyway I looked it up online it said it was 32 fl oz which was a LIE... it actually had an american (made in ameirca ) sticker printed on it and I just didnt see, this is becuase the sight of a superious ameircan made instrument can damage the eyes of a mexican. So anyway okay so I could tell by the extact ratios and poportion s that this was a sticker measured out by the ameircan INCHES and not anything more or less as is expected of an nation of invetrors. and it said 16 fl oz on it??? first of all, if you are having a "medium" (Medio in spanish eithnic language) it should be 20 fl oz like all all-american god fearing COKE products which I consume out of concern for my liver... listen if you are going to sell it it will do good to notice that we have our drinks in 12 fl oz, or 20 fl oz, NOT 16.6 of the evil liquids that were in that bottle. Now I still felt confidence drinking it because I had paid moeny for it which absolved itself of the communist reside that it REEKD of ok? But seriousnes, if I see that again? There is only so much you can push a n american man with your dirty communist scrawlings before there is HELL to pay... just my two cents...

I have forwarded this postr to Cocoa-Cola incorporated. but I felt it necessary to share it with the MASSES on ESR for you ;] to start a dialouge
634 Hits
OSP map rotation (3 comments)
Posted by sittingduck @ 06:24 CDT, 27 May 2017 - iMsg
Setting up a ctf server, and it's driving me nuts. I can't seem to get a simple map rotation working, it keeps adding in osp and 3wave maps.
I've tried editing ctfmaps.txt, creating a maplist.cfg, and it still keeps giving me maps I don't want.

// Capture the Flag
set g_gametype 4
set timelimit 20
set fraglimit 0
set capturelimit 8
set roundlimit 7
set dmflags 0
// Map settings
set map_queue 1
set map_rotate 1
set map_file "ctfmaps.txt"
set map_once 1
set map_random 1
set map_nocount 0
exec maplist

Maplist.cfg:
g_gametype 4
capturelimit 8
timelimit 15
fraglimit 0

set m1 "map q3ctf1 ; set nextmap vstr m2"
set m2 "map q3ctf2 ; set nextmap vstr m3"
set m3 "map q3ctf3 ; set nextmap vstr m4"
set m4 "map q3ctf4 ; set nextmap vstr m1"
vstr m1

ctfmaps.txt:
q3ctf1 00 10 -1 -1 20 -1
q3ctf2 00 12 -1 -1 20 -1
q3ctf3 00 12 -1 -1 20 -1
q3ctf4 99 99 -1 -1 20 -1
q3tourney6_ctf 00 20 -1 -1 20 -1
433 Hits
So people have been asking me... (17 comments)
Posted by pudding @ 21:25 CDT, 26 May 2017 - iMsg
... several times now that i should ddos some ppl etc..
maybe another #prayfor125fps incoming very soon

worolol

>ppl call me cheat0riz3r
>so i started streaming
>they still call me cheat0riz3r and kickz me from servers
>welcome 2 retardaidslive
>ddos incoming, will never stop.
>ppl are confused and they ask me why i ddos
>use your brain dmned kidz LUL
>???
1831 Hits
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