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3 Hits
HoQ TDM Fall Season Fifth Week (2 comments)
Posted by doz3r @ 22:20 CDT, 25 October 2014 - iMsg
The schedule for the 5th week looks like this:

Sunday 26/10/14 14:30 CDT
Div2 Europe Team Evolution vs Europe Pacmen

Wednesday 29/10/14 15:00 CDT
Div2 Europe nerds vs Europe Team Evolution
Div2 Sweden STORA mAEn vs Russia planB
Div3 Italy Italy Contrition Act vs Russia Super Warriors
Div3 Russia b1ngo vs Sweden En Cause Morbi

Thursday 30/10/14 15:00 CDT
Div1 Europe aCtion Ligan vs Sweden Onfire
Div1 Europe dioxide vs Europe EliteFour


Streams: camera funnyb camera ash camera 102
Links: Schedule, Results
Edited by doz3r at 22:21 CDT, 25 October 2014 - 132 Hits
Abyssus 2014, questions : (4 comments)
Posted by He4rTL3sS @ 15:40 CDT, 25 October 2014 - iMsg
What are the default plug & play settings with the abyssus 2014 ? I guess 1800dpi 1000hz ? (or maybe 500hz?)

Does synapse 2.0 work the same than with the deathadder 2013/ krait 2013 ? Which means installing synapse, configuring your settings (would be 1800dpi 1000hz in my case) and then uninstalling it, and the onboard memory of the mouse remembers your settings even after uninstall.

Does the mouse even has 1800dpi step ? I guess yes considering that it's a razer sensor and the same as in the old abyssus.

So, to summarize, I want to play at 1800dpi 1000hz and installing then uninstalling synapse after I configured these settings, will it be possible ?

And last question, will I need firmware update manually or does it update it automatically with synapse ? If I have to do it manually, where to find the download link of the firmware update ?



THANK YOU VERY MUCH HAVE FUN ;)
152 Hits
it goes into a new journal (9 comments)
Posted by brandan @ 15:04 CDT, 25 October 2014 - iMsg
r u an esr noob - demiurge, 2014

i left off around enter: general manager. i'm gonna get a little bit informal now, because.

i'm lazy.

but, i'm a hard worker. hard workers have to be hard workers, because they have trouble keeping up with the people who are good at what they do. this is an adaptation required for the slow thinking incompetent. though we'll fail repeatedly, and though we'll spend hours to the competents' seconds understanding a problem, and then hours more devising a solution, those around us will see a dedication and commitment to solving a problem that is, at the very least, and much like watching the friend-zoned and neck-bearded loveless loser struggle to maintain asexual relations with his best friend slash high school love interest, a dedication and commitment to solving a problem that is admirable for its self-sacrifice and expression of loyalty to achievement in the face of insurmountable odds. it is a somewhat tragic irony, watching the loser aspire to achievement, as watching a fingerless amputee in a back brace attempt to bend down to tie his shoes.

there's a hope, in my approach to work, that others can see my desire to achieve something good, but in my years of striving for achievement i have also begun to understood the eventual necessity of mumbling 'fuck it', and then closing whatever deal it is i've struck, be it an issue in an issue tracker that may not meet my personal expectations for quality, or a car sale in which i'm sure there are better terms and agreements that can be made.

it's trite and common, and perhaps years ago i would reject it for being so, and then perhaps spend hours or days or weeks working against it, like stacking perfectly spherical and frictionless marbles. only now can i see that, without boundaries, the marbles simply spread. the achievement of perfection requires boundaries that, unfortunately, in social circumstances, are determined by an assortment of personalities, and only become exposed through experimental communications, as the circling and seeking tendrils of a vine slowly spinning until finding a limb or trunk upon which to attach itself, so we thrust our desires through the shared airs of collaboration, a mechanical process of establishing structure for the development of social conceptual frameworks.

it's trite and common, but if it were art, i could establish my own boundaries, or lack thereof, and allow whatever number of marbles my mind can produce to spread upon my imagination's endless tabletop, the inept and stubby fingers of my self-efficacy picking and dropping and flicking them against and away from each other, the calloused blade of its palm sweeping them together into crashing and clinking glass waves, to mingle and separate in forms both expressing meaning through their intended positions, and celebrating meaninglessness in their circumstantial necessity, in the unwieldiness of their natures.

it isn't art, though, and through years of striking my head and will against the boundaries of others in an attempt to expose those around me to the beauty and joy of unencumbered creativity, of the sandbox playfulness, of the carnal pleasure in the flinging of what to stick wherever what may, and the further entertainment of interpreting what where stuck as whatever what's where may be, and how where what went defines what what was and will be, and so on, through years of striking my head and will against the boundaries of others i have come to understand that achievement requires hard work and boundaries, and social achievement requires accepting that the boundaries of others are sometimes insurmountably grand and well-fortified. sometimes it requires less energy to realize the achievement of an undesirable goal and move on to a new opportunity. it's just the way things are. not every pitch is going to be a home run, not every pitch should be swung at, sometimes it's necessary to bunt.

so, i've been a car salesman (i styled myself as a 'purchasing advisor', a bit of fluffy bullshit to invent a concept of trustworthiness in the minds of customers whose conception of sales, and very rightly, was defensive and paranoid) working within the accepted boundaries defined by those who, in their grey-haired experience and their social naivety, understand the subtleties of sales boundaries required for success that they've accumulated over years of successes and failures, but expect those without their experiences to immediately or intuitively grasp what they've had the unappreciated resource of time to develop a sense for.

this is a common problem, and we learn to deal with and accept it as a rite of passage in the ceremonial hazing we call 'life'. the big boys torment the little boys, and the little boys cry until they learn that crying only encourages the torment, and they grow to torment those younger than them, to play with and push the buttons that expose them to the beautiful world of social manipulation, until either their curiosities are sated or priorities shift or they're isolated from society due to their lack of tact.

in this process, we can learn and refine our senses of empathy, our ability apply our understanding of the requirements for successful realization of our desires and the experiences over time necessary to develop such self-efficacy toward an understanding of how others must labor for their own positions. through this empathy we establish a telescope through which we gaze at the stars of the lives of others, we develop a capacity for spectral analysis that gives us the building blocks of their successes and failures, we invent a science of personal progress through social perception.

some will never develop the microscope, the telescope, the spectroscope, or whatever other tools may exist. they will be satisfied by the self-centric social universe in which all others orbit the anchor of their personal development. these people cannot be reasoned with, and any attempt to illustrate the true relative nature of their positions will result in a persecution matching that of the religiously fervorous catholics patiently demonstrating their cases to the roman inquisition.

general manager, he was a socially unempathetic heliocentricist, and through my naively ignorant and obtusely unawares expressions of social relativity i had, most unfortunately, become a target for his ire. i had cast my carefully crafted probes into the space around the earth of his life's experiences, and as my rovers descended upon its rocky surface he launched his barbaric military defenses to chip away at delicate sensors with blunt rock hammers and sling-shotted pebbles.

what would you do, confronted by such a violent response to attempts at establishing lines of mutually beneficial communciation?
Edited by brandan at 15:04 CDT, 25 October 2014 - 158 Hits
Forever 2...four years later... (No comments)
Posted by Radomir @ 14:41 CDT, 25 October 2014 - iMsg



0 1 2 3 4 5 6 7 8 9 10
Rating: 2.5 (1 vote)
Quake 3 arena movie. Done by/for oSpa
http://www.youtube.com/watch?v=brdh43AfnJs
38 Hits
cheater krusher (7 comments)
Posted by mrichi @ 12:56 CDT, 25 October 2014 - iMsg
just reported him.
http://www.quakelive.com/r/profile/summary/krusha

ctf is overrun by cheaters atm :(
438 Hits
ANOTHER Post your frag of the day (2 comments)
Posted by Mastermind-QL @ 12:15 CDT, 25 October 2014 - iMsg
Hello fans,

Thought we could post plays/frags and what not in this thread. Regardless of mod. Other thread spammed down enough?

Heres som latest action from the maestro. Content and title of this short clip is a message to #tdmpickup. Watch out mortals!
http://www.youtube.com/watch?v=qmyWPKsMTZc

Mortals in tdmpickup didn't believe the warning was real:
http://www.youtube.com/watch?v=soTqxQlJrlg
Edited by Mastermind-QL at 12:25 CDT, 25 October 2014 - 231 Hits
Saying goodbye to the Halo:CE (3 comments)
Posted by d3phx @ 06:22 CDT, 25 October 2014 - iMsg

0 1 2 3 4 5 6 7 8 9 10
Rating: 6.3 (2 votes)
I've played Halo:CE since its release on xbox. I bought it on PC when my xbox fried and I've been playing it on PC since 2003. Nearly 11 years have gone by and I'm sad to say I think I like it better on the PC and its painful to hear that the Master Chief Collection will not be released on PC :(

I know a lot of you guys have held on to quake the same way over the past decade and a half (or longer), and seen a shitload of people come and go. this is the same feeling, just a different game. although halo was not my first FPS game, it WAS the first one i got addicted to.

sorry to have to say it but i think i might have to get an xbox just to play with a large player base again :<

heres a video from 2 hours and some change just me playing halo drunk and some half ass editing

https://www.youtube.com/watch?v=QCS0tE-vUYI
171 Hits
Mastermind song =] (3 comments)
Posted by Zyteck @ 06:21 CDT, 25 October 2014 - iMsg
I finished the 2nd short track :P (thx for help ^^) .. It's an Halloween edit that i made thinking on the infect game that accurs on quake in this period d:).

Concept of the song (yes this song has a concept ahah):

"The Mastermind is back! After killing the arena heroes , he transforms the victims and call them back from the dead world. So it begins the war of darkness in the quake world. At the end even the most skilled are no match for the Halloween king and became monster to"

Enjoy this creepy/trance/tunz-tunz/ UT/ bla bla bla song d=]
310 Hits
DFWC2014: 1st round starts November 2 (7 comments)
Posted by apparaatz @ 20:27 CDT, 24 October 2014 - iMsg
http://dfwc.q3df.org/signup.php

All information needed for participating can be found on the site.
242 Hits
Reversion Cup: The Movie (2014) (17 comments)
Posted by zeroql @ 20:08 CDT, 24 October 2014 - iMsg



0 1 2 3 4 5 6 7 8 9 10
Rating: 7.3 (7 votes)
In the biggest Xonotic event 2014, the best 20 players from all around the world battled for 250EUR in a 3-day duel tournament. All frags in this movie is from serious matches between extremely skilled duellers.

Movie by Sweden machine

Download link coming soon!

Reversion Cup #1 - Coverage
Reversion Cup #1 - VODs

Edited by zeroql at 20:08 CDT, 24 October 2014 - 303 Hits
Really good combo video! (No comments)
Posted by ZhuMusic @ 17:54 CDT, 24 October 2014 - iMsg
50 Hits
steelseries kinzu v3 (11 comments)
Posted by godson @ 13:12 CDT, 24 October 2014 - iMsg
really comfy mouse with same shape youll expect of a kinzu.

no 400 dpi option can only get 500 (increments of 250)

i use a low sens of 2@400 and 1.6@500 (CS:GO) and after dming for a bit i have now realized there is quite a bit of negative accel. no way i could personally use this mouse but perhaps it would work out for a higher sens player.

its an okay mouse if you dont mind the poor accel issues but it just feels like to me steelseries will never make a perfect mouse... they will always have some issue that keeps me away.
382 Hits
Mouse (6 comments)
Posted by evilplayer @ 10:31 CDT, 24 October 2014 - iMsg
Hey,

I want to buy a new mouse, friends say that "ZOWIE" is pretty good, just as the "Microsoft Optical Wheel" is good. Any recommendations?
164 Hits
Fuck Steam release!!! (43 comments)
Posted by gSTRUCTOR @ 08:29 CDT, 24 October 2014 - iMsg
Since the steam release, the Argentinan servers dont appear 90% of the time in the QL match browser. Also the chat doesnt always work, showing 0 contacts. You can still do a /connect ip:port so the actual servers are online and working ok, unless the chat isnt working then it stays on awaiting challenge/auth, its like the auth server is so bugged or overloaded that sometimes it just wont work. Ofc most players stopped playing cause they dont see any server on the server list so they think its down, also not everybody is fan enough to try more than 50 ports to find a suitable game in the mod/map you want, cause customs servers arent working. Its like going back to the stone age... Most of those servers are bugged also with the Sarge model autochange, god i hate that bug, and the random kicking bug at the start of matches. This is a clusterfuck of epic proportions. Its incredible how much we love this game to keep playing with all these problems.

I chatted with sponge about this on irc some days ago, he told me its a problem of the connections "down there", funny it worked perfectly till the steam update, and all the other games that are hosted on that datacenter and goes through the same cable dont have any issues. I think hes either lying or clueless because as i said everything else is working ok on the dataserver. I know a lot of pro subscribers that only play on those servers and are mad as hell, this is so crazy they release something to grow but instead they generate serious disappointment. Im so disappointed that for the first time im starting to play quakeworld, because lets be honest qw is uber hardcore and has that nostalgia feeling, also the high res textures are nice. And the best part i dont depend on mediocre staff.

Edited by gSTRUCTOR at 08:31 CDT, 24 October 2014 - 1511 Hits
TOXIKK Movement Trailer (6 comments)
Posted by Badb0y @ 07:26 CDT, 24 October 2014 - iMsg
In a new TOXIKK trailer the movement model is explained. Swing over to Bluesnews to read more about it.


Links: toxikk.com
Edited by Badb0y at 07:30 CDT, 24 October 2014 - 379 Hits
HOQ CA FALL SEASON WEEK #3 (1 comment)
Posted by DePaS @ 05:34 CDT, 24 October 2014 - iMsg
Week 3 Schedule: Sunday 26 October 2014, 14:00 CDT

Division #1
Russia Funky Town Inc. vs. Italy Italian Death Squad rescheduled
Europe PUSHMEN vs. Europe You Don't Know me? 2-1 (19/10)
Germany Faces of meth vs. Europe Deadly Alliance

Division #2
Poland Honorary Life vs. Austria Corpus Del1cti
Netherlands happy family vs. Italy Italy Contrition Act
Europe brainWashed vs. Italy Italian Death Squad #2

Division #3
Italy Italian Death Squad #3 vs. Denmark nubz
Estonia EvilNine vs. Denmark NOV4 SQU4D
Russia Super warriors clan has been kicked out of the season: info



Streams: quad_
Links: Schedule, Rules, Results
Rounds: #1, #2
131 Hits
Jump sound :) (12 comments)
Posted by Zyteck @ 04:25 CDT, 24 October 2014 - iMsg
Hi guys i would like to do onether short track with quake sound ;).
I'm missing some jump sound and i don't have the time to check it out by myself , so if you guys can give a hand i will appreciate.

As you know there are some quake characthers that have the same jump sound , so just write "this heroes has the same jump sound as doom etc.... And the nominies for the missing sound are :

-Daevia = jump sound ?
-Gorre =
-Cadavre =
-Hossman =
-Patriot =
-Phobos =
-Ranger =
-Stripe =
-Wrack =


This is the first track in case you missed d:) ---> http://www.esreality.com/post/2669309/prepare-to-fight-song/
745 Hits
Meanwhile at Epic Games (12 comments)
Posted by MajkiFajki @ 01:43 CDT, 24 October 2014 - iMsg
382 Hits
GAMING MONITOR (23 comments)
Posted by Bridge2Babylon @ 22:10 CDT, 23 October 2014 - iMsg
What numbers do I need to look for in a new gaming monitor? I know about refresh rate and something about latency (not sure what that is). Help!
714 Hits
bye bye quake live (29 comments)
Posted by wew @ 14:52 CDT, 23 October 2014 - iMsg
i just want to say goodbye to quake live and to all the nabs that play in it <3 <3
1703 Hits
DeFRaG World Cup 2014 (5 comments)
Posted by lithz @ 11:45 CDT, 23 October 2014 - iMsg
DFWC is the most important event in the Quake3 DeFRaG world. Players from around the world will meet again to find out who is really the best. They will have to test their strafing and weapon skills on 8 maps of different difficulty level during 9 weeks. All these maps are new, created specifically for DFWC by the best mappers of our community.

Everyone can challenge himself in one of the two physics – VQ3 (Vanilla Quake 3 – similar to the current competitive Quake Live) or CPM (Challenge ProMode – similar to Quake Live’s PQL).

To take part in the competition you have to make just a few steps:
1) Register at q3df.org.
2) Log in to q3df.org and go to the page dfwc.q3df.org.
3) Click on button "SIGN UP". It will lead you to the page where you have to agree with the DFWC rules. After that click on the second “Sign Up” button, and you’re done with registration!
That’s it! You can now create a team (team is one vq3 + one cpm player), or join an existing team with a vacant place, or just play on your own. For details go to dfwc.q3df.org.


Links: q3df.org, dfwc.q3df.org, defrag.ru, #defrag
Edited by lithz at 18:47 CDT, 25 October 2014 - 444 Hits
How can you detect a hack? (26 comments)
Posted by J3ck @ 07:21 CDT, 23 October 2014 - iMsg
I know this thread has been brought up before, but I don't see a search function on this forum so forgive me for being a little redundant.

I was playing a guy last night, not going to name him, but 5 minutes into the game he had a 60% LG acc on me. OK I get it sometimes people get lucky and such, but I've never even seen the pros hit with that high of an acc consistently into a game.

So my question is how can you even spot these 'aimbots'? How do they work? If he truly had an aimbot on would his LG been 100%? Even if I'm am suspicious of him hacking how would I get a video of it from his POV? I know I'm supposed to send it to support@quakelive, but it just seems futile unless I somehow had a buddy in there capturing it from his POV in a duel right?

Also, I went on his profile and noticed that he started his account in May of this year and is already 1630 ELO in duels... Wtf? That just seems off to me as well.
1163 Hits
TOXIKK NEW VIDEO "The Movement Model" (30 comments)
Posted by quad_ @ 05:57 CDT, 23 October 2014 - iMsg
Reakktor Studios released a new video of showing some Basic and "Advanced" movement in the upcoming game Toxikk. The movement is definitely something we've seen before but it looks they are moving in the right direction. One thing i miss in it though is Strafe jumping or Bunny hopping, but the basic running seems really fast and maybe that'll cover up for it. Game looks really good though. I want to hear some of your thoughts on it.




Video link: https://www.youtube.com/watch?v=ed_xu_DUEbs


For more info: www.toxikk.com
877 Hits
usb 3.0 or 2.0 with mice (8 comments)
Posted by crash23 @ 19:39 CDT, 22 October 2014 - iMsg
Does it make a difference whether I use a 3.0 or 2.0 port with an optical mouse?
430 Hits
Give heartlesss a break (No comments)
Posted by He4rTL3sS @ 15:31 CDT, 22 October 2014 - iMsg
Edited by He4rTL3sS at 15:36 CDT, 22 October 2014 - 119 Hits
Latest Reborn Update (116 comments)
Posted by hello_world @ 14:28 CDT, 22 October 2014 - iMsg
Kickstarter Hype

Summary
- Partnered with Talawa Games.
- Kickstarter planned for May 2015.
- Concept art for robots underway.
- Custom shapes for mapping soon.
Edited by hello_world at 14:30 CDT, 22 October 2014 - 4059 Hits
Reflex Pre-Alpha (Build #23) - DUELS (68 comments)
Posted by zeroql @ 08:16 CDT, 22 October 2014 - iMsg
2000 Hits
3366 is quite over hyped (78 comments)
Posted by MaximilianKohler @ 05:56 CDT, 22 October 2014 - iMsg
I just wanted to make this post because I've seen people in BST's threads singing the praises of the 3366. I expected more out of a competitive gaming site.

I reviewed the mouse here: https://www.youtube.com/playlist?list=PLZ2riVNLJly0KG7Z8albMETEmbRB8bCzd along with most other 3310 mice.

I've used a ton of mice over the past 10 years. Almost all non-MLT04 mice have some kind of "smoothing" feel to them. The 3366 has it too, just maybe to a slightly less degree than it's most recent predecessors.

However, the KPM had the least and felt significantly more precise, and snappy.
2139 Hits
d3phx and hakko3 (eyedea) streaming mm (4 comments)
Posted by hakk03 @ 03:32 CDT, 22 October 2014 - iMsg
And combining for 50+ frags each game so far
212 Hits
Cheap and good keyboard (10 comments)
Posted by nightmaster @ 01:23 CDT, 22 October 2014 - iMsg
Of course membrane one.
Now I have some indecently cheap CHERRY KB-0556 that costs me ~$5 few years ago. And it's time for a replacement. I don't spend much time on games now so I decided to pick some of the best cheap membrane keyboards instead of mech ones for $150-200+.
Any ideas? Mitsumi Classic? Some microsoft or?
334 Hits
Reddit 2v2 TDM Tournament (23 comments)
Posted by Kapiter @ 17:37 CDT, 21 October 2014 - iMsg
Scheduled: 07:00 CDT, 26 October 2014 to 14:00 CDT, 26 October 2014
Begins In:

Quakelive Reddit channel organizes a 2v2 TDM tournament on Sunday 07:00 CDT, 26 October 2014.

Read the official announce and details. Sign-ups are open to every player of any level on this page.


Links: mIRC #qlreddit, Quakelive Reddit
Edited by xou at 15:05 CDT, 23 October 2014 - 3017 Hits
Refragged Rookie Classic Cup 29th Oct (8 comments)
Posted by leopold @ 16:02 CDT, 21 October 2014 - iMsg
Ake Vader does it again!

On Wednesday the 29th October there will be a Refragged Rookie Classic Cup for low skilled players to take part in. It will take place during the evening with check-in between 18:30-19:00CET and then the cup is played between 19:00-23:00CET (last cup ended around ~22:00CET). The map pool is the classic DM2, DM4, DM6, Aerowalk and ZTNDM3 where people will battle it out in best-of-three maps series in a single-elimination bracket.

In the last cup we saw United States of America Bolwin prevail, beating France Klice in the final.

Links: Original Announcement - Get QuakeWorld, Spec QuakeWorld, Rage about QuakeWorld
Edited by Badb0y at 07:28 CDT, 24 October 2014 - 411 Hits
The best in this game too. (26 comments)
Posted by ZhuMusic @ 12:39 CDT, 21 October 2014 - iMsg
933 Hits
Brand new Logitech MX518, HELP! (12 comments)
Posted by Lan-Di @ 12:27 CDT, 21 October 2014 - iMsg
Hi,

So about a week ago the right click of my MX518 (2nd gen) died. I refuse to buy anything different then a MX518, for me its the ultimate gaming mouse.

So i went online and found a few so called 'brand new, but in bulk packaging' MX518's on eBay. I bought one but for some reason it feels different, smaller. I'm guessing this guy just rebuilds G400's or something like that, buttons are also black instead of red. Then i bought a used MX518 (1st gen) but since its used the buttons don't click at their best. I tried cleaning it but it doesn't help.

So my question is, can someone help me find a REAL brand new MX518 or sell me one if you have one, both 1st and 2nd gen are fine (preferably 2nd gen since I'm more used to it.)

(left) 2nd gen MX518 = up to 1800DPI
(right) 1st gen MX518 = up to 1600DPI
Edited by Lan-Di at 12:31 CDT, 21 October 2014 - 394 Hits
Besmella dm4 tourney: bps - carapace (No comments)
Posted by leopold @ 11:43 CDT, 21 October 2014 - iMsg
Today at 19:00 CEST bps will face carapace in the
Besmella dm4 tournament.

Stream here
89 Hits
Logitech G100S vs Razer Abyssus (24 comments)
Posted by Avantu @ 09:50 CDT, 21 October 2014 - iMsg
Hello guys! I'm looking for new mouse. ATM i'm using X-Luca with little bit old QPad CT (frag executors logo) and i have Razer Nostromo too. The question is, which mouse is better? I really like new Abyssus, but i don't know if it is worth spending money. G100S is cheaper which is nice :) I'm left-handed so these mouses looks perfectly. IMO i would go for Abyssus all the way, but is the new version worth spending extra money? Hope u can help me :)
645 Hits
plazma interview by Esportactu (38 comments)
Posted by Infuscomus @ 08:29 CDT, 21 October 2014 - iMsg
Here we go again with an interview of Norway Kenneth "plazma" Aulie (which was done some time ago, but we were unable to release it sooner due to some busy schedule), the popular Norwegian QuakeLive player and movie-maker, unfortunately eliminated in the first group stage of the 125 FPS October league.

In this interview, we asked plazma about his settings, his carreer, his plans as a player, what he thinks about other modes, etc. As usual, you'll find a link to plazma's config (which is from DHW13).

Here is an extract of the interview:
France Esportactu: How would you qualify your gamestyle ? Has it been influenced by other Quake Live players ?

Norway plazma: Stupid, rash, railonly and idiotic. I think it was fazz who said that I could be a really good player, but I have adhd and downssyndrome (It means I am not calm, and I dont think enough. Plus that I'm not very smart. I'm dumb, in fact. :p). I'm not very clever? As far as influences, I don't know. I can't copy what Cypher, rapha and those guys do, but they are fantastic to watch [...].

More on esportactu
We'll do more interview in the future if players are okay with it. Play more Quake !

Previous Interviews: France Winz, France Guismo12 (2014), United Kingdom ddk, Russia Latrommi, Australia FraZe, France Sev3n, Netherlands Baksteen, Belgium dem0n, France Guismo12 (2012)
Source: esportactu.fr
Edited by Badb0y at 12:05 CDT, 22 October 2014 - 2134 Hits
NEW GAMING MOUSE DEVELOPMENT (PART 3) (112 comments)
Posted by ğbst @ 04:22 CDT, 21 October 2014 - iMsg
Continued from here: http://esreality.com/post/2487925/new-gaming-...nt-part-2/

If you have a new post to make please post it here instead of the old thread.

Latest news and info:

I should be receiving stock Early-mid Nov 2014
Its on track, there may be a delay for something I haven't anticipated but there shouldn't be anything too bad, hopefully none at all.

What products are being released?

- The Ninox Aurora mouse, which was developed with the feedback and suggestions from users in this thread. Please see below for specifications.

How to keep updated

The best place is the facebook page, which I will be updating from now on:
https://www.facebook.com/ninoxtech

Twitter:
https://twitter.com/ninoxtech

The Ninox website:
www.ninox.org

And of course this thread, but it is harder to keep track of. There is also a problem with me advertising the pre-orders on this thread - ESR doesn't encourage self-promotion of products. So to keep track of Ninox products, in the fullest way possible, its best to use facebook ("Like" the page with full updates).

Specifications and photos of the Ninox Aurora

Photos:
Click here to see photo gallery
(Please note these are outdated photos, but the shape remains the same. The main difference is that on the final version, the logo glows, and the sides are no longer transparent).

Software

- Required OS: Windows 2000 / XP / Vista / 7 / 8
- Installation not required, but recommended on first use in order to configure the mouse, then can be uninstalled if desired

Software user guide (shows screenshots):
http://ninox.org/files/Ninox_Aurora_User_Manual.pdf

Specifications:

Sensor/Firmware:
- Model and type: ADNS-3090, 4000 DPI SROM (No angle snapping), LED Optical
- Location and orientation: Exact centre, standard orientation (not rotated 90 degrees)
- Lens: Standard Avago Lens
- DPI steps: 400 / 800 / 1600 / 3200 / 4000
- LED: High quality infra-red (invisible to the human eye)
- Lift off distance: ~2mm
- Max speed: Over 160 IPS
- USB Hz: 125 / 250 / 500 (default) / 1000hz

Switches:
- Left and right click: Omron D2FC-F-7N(10M)
- Scroll Wheel: Omron D2FC-F-7N(10M)
- All other buttons: Huano White 3M

Scroll wheel encoder:
- Mechanical, made by TTC, 24 distinct steps, quiet operation

Shell:
- Size (LxWxH): 118 x 61 x 38 mm
- Weight: ~70g (without cord)
- Side buttons: Two, on left side only (two side buttons in total)
- Top buttons: One, behind scroll wheel (assigned to DPI switch by default)
- Top part of the shell: Rubber coated ONLY (glossy version has been cancelled for now)
- Bottom half of the shell: Uncoated/unpainted grainy plastic
- Scroll wheel: Transparent plastic with black rubber insert
- Construction: Clips on at the front, one screw at the back of the mouse, no screws underneath the mouse feet

Cord:
- 2.2 meter flexible rubber cord
- Strong internal wires
- Plugged into PCB not soldered directly
- Stress relief for cord (where it attaches to the mouse)
- Photos comparing ultra-flexible cord with normal rubber cord:
Cord photo 1
Cord photo 2

Price
29.99 GBP
44.99 USD
34.99 EUR

Reviews

Coming soon

What about the "Velocity" mouse and the A3050 sensor?

At the moment both of these are on hold. The decisions were made because:
- The A3050 is not worth the small saving over the A3090 because its simply not as good.
- The Velocity shell, while nice, is OEM, and I would prefer to move away from OEM shells ASAP, simply because they aren't as stylish or as customisable as I would like the future products to be.

I heard you can modify the WMO to use the Aurora PCB, is there more information about this?
Yes, you can do that. It does void the warranty and it isn't officially supported, its more something that I personally found and shared. I will post a video guide when I get a new rotary tool. Overall its a fairly easy modification to do, there are no special skills needed (like soldering), just some grinding away of plastic and some application of glue/putty.
Update: I found the tool! So I made another one and recorded it:
http://i.imgur.com/4MWgCyG.jpg
http://i.imgur.com/ESWGunN.jpg
http://i.imgur.com/WUFCZYh.jpg
http://i.imgur.com/5EyRtvG.jpg
4397 Hits
Widescreen huds (51 comments)
Posted by !nFerNo @ 17:53 CDT, 20 October 2014 - iMsg
Did you guys edit you custom huds for widescreen?

If not, why not? Lazy, don't know how? If necessary, I can help. No need for stretched hud elements anymore!
1595 Hits
how to revive deathmatch gaming (33 comments)
Posted by brandan @ 17:51 CDT, 20 October 2014 - iMsg
capcom did it with marvel vs. capcom. some options include:

quake vs unreal tournament
quake vs half-life
quake vs doom

etc.

players can select from a couple or more different characters from each series. the maps are populated with weapons relative to each player's deathmatch universe. i don't really know anything about any other deathmatch games, but i guess shotgun from quake and shotgun from doom would spawn in the same spot, then rail from quake and shock gun thing from ut spawn in same spot.

movement system is determined by character selection. quake has strafe jumping, ut has dodge stuff, etc.

this will give a larger audience of deathmatch games a good reason to pick one game to play.
676 Hits
WTF IS WITH THESE LAG SPIKES!?!?! (29 comments)
Posted by J3ck @ 17:47 CDT, 20 October 2014 - iMsg
Is anyone else experiencing this?? My ping will be 30 but as I'm playing if I engage in a fight the ole "connection interrupted" starts popping up like crazy and I'm just getting insane lag spikes... I tried going in a server alone with the lagometer up and I'd get spikes but the ping would still remain at 30 ping. WTF is this? This literally has killed this game for me because it's impossible to time items or just plain fight players when I'm skipping all over the fucking place.

Any suggestions I could try?
1012 Hits
System of a Lego (6 comments)
Posted by _agu @ 14:40 CDT, 20 October 2014 - iMsg
Old but GOLD



336 Hits
CPM Masters 2014 Players & Finals (34 comments)
Posted by EKSelenc @ 09:56 CDT, 20 October 2014 - iMsg
Scheduled: 10:30 CDT, 1 November 2014 to 17:30 CDT, 1 November 2014
Begins In:

The 2nd Qualification has ended this Saturday thus concluding the Qualification stage. Good games have been played, with eight players rising up to the occasion and finishing high enough to advance to the Finals.


The Finals will take place on 1st of November, 10:30 CDT. The brackets will be generated and posted in IRC a few hours in advance. For full information on CPM Masters 2014 see the announcement.

Donations are still accepted via PayPal to cpmmasters2014@gmail.com from anyone willing to take part or show some support for cpma CPMA. Please include your name in the transfer donation, so that your support could be made known in public. As of 19th of October the total prize pool is $485. Best of luck to all the participants in the upcoming Finals!

Links:: 1st Qual Tournament, 2nd Qual Tournament, mIRC#masterscup
Edited by xou at 15:06 CDT, 23 October 2014 - 2009 Hits
really dry strenx humour, (27 comments)
Posted by cez_ @ 04:36 CDT, 20 October 2014 - iMsg
non-quakers don't get it :(

http://i.imgur.com/2C2wZ0z.png
1793 Hits
Early Access in the next few months- 15$ (91 comments)
Posted by H1ghlander @ 03:53 CDT, 20 October 2014 - iMsg
source http://reflexfps.net/

cost around 15$

click on: "buy reflex"
Edited by H1ghlander at 03:53 CDT, 20 October 2014 - 4243 Hits
Warxon Alpha 2 and Support for NetRadian (39 comments)
Posted by extone @ 02:28 CDT, 20 October 2014 - iMsg
Alpha 2 version of Warxon and NetRadiant with Warxon support are released.

Alpha 2 comes with small gameplay fixes and adjustments such as improved weapon balance, more consistent knockback calculation, new grenades behavior, added missing sounds and so on.

The community favorite map editor NetRadiant now available with Warxon support. The maps building for Warxon now is as simple and familiar as for Quake3.


Links: Warxon, Twitter
Edited by Teen Queen at 04:24 CDT, 20 October 2014 - 1759 Hits
Vstr up in this bitch. (27 comments)
Posted by sTPHN @ 01:27 CDT, 20 October 2014 - iMsg
Anyone have a vstr script for zooming in and out but 2 levels?
933 Hits
Site summary for week ending 17 Oct (2 comments)
Posted by ESReality @ 18:00 CDT, 19 October 2014 - iMsg
Edited by Teen Queen at 04:21 CDT, 20 October 2014 - 463 Hits
* N U K E D * (1 comment, locked)
Posted by Nuked User @ 15:42 CDT, 19 October 2014 - iMsg
* N U K E D *

HoQ TDM Fall Season Fourth Week (3 comments)
Posted by doz3r @ 15:17 CDT, 19 October 2014 - iMsg
The schedule for the 4th week looks like this

Tuesday 21/10/14 14:30 CDT
Div1 Russia Deliberate Murder vs Europe aCtion Ligan 2-1

Wednesday 22/10/14 14:00 CDT
Div2 Europe Team Evolution vs Europe Pacmen (sunday 26/10 20:30)
Div2 Russia planB vs Europe nerds 2-0
Div3 Russia Super Warriors vs Germany electric puLse (wildcard by e.puLse)
Div3 Sweden En Cause Morbi vs Italy Italy Contrition Act 0-2

Thursday 23/10/14 14:00 CDT
Div1 Sweden Onfire vs Europe dioxide (wildcard by dx)
Div1 Europe EliteFour vs Russia Deliberate Murder (wildcard by e4)


Streams: camera funnyb camera ash camera 102
Links: Schedule, Results
Edited by doz3r at 20:11 CDT, 23 October 2014 - 2239 Hits
strenx vertical aiming (11 comments)
Posted by quakeisalive @ 10:01 CDT, 19 October 2014 - iMsg
A long time ago strenx had a video about some excercise he does to keep his vertical aim as vertical as possible. Does anyone remember what it was?
1236 Hits
Wish the Q3TA char models were in QL (29 comments)
Posted by Pharton @ 05:40 CDT, 19 October 2014 - iMsg
James and Callisto are already in the game, but I'd love to see the rest of these wackos return.
Especially Gaunt. "Your ass is mine!"

And maybe Fritzkrieg and Pi.

I know this addition is highly unlikely, but I'm not about to justify this gratuitous nostalgia thread to you people!

Edited by Pharton at 06:19 CDT, 19 October 2014 - 1164 Hits
10 story-lines CS:GO fans should know (3 comments)
Posted by Thorin @ 17:00 CDT, 18 October 2014 - iMsg
As CS:GO continues to get bigger as an esport, there are many looking to get involved and up to speed on the scene. Here are 10 story-lines every CS:GO fan needs to know, to fully appreciate the context of the game's history.

Part 1: NiP, VG/Titan, Danes, fnatic and the Eastern European VP/HR
Part 2: Na`Vi, iBP and C9, Polish Virtus.pro, LDLC and Epsilon, the majors
550 Hits
DM9 (Hero's Keep) REMOVED??? (38 comments)
Posted by nYmPhets @ 16:22 CDT, 18 October 2014 - iMsg
Hey,


I can't see DM9 in the Arenas list. Did they remove it?


What the actual goddamn fuck??
1486 Hits
My Experience in Car Sales (45 comments)
Posted by brandan @ 16:00 CDT, 18 October 2014 - iMsg
Ask people if they'd consider a job in car sales, and most people would respond "no, I just don't have the right personality for it." That's the wrong answer, obviously, because in their negative affirmation they've actually just considered a job in car sales, then dismissed it, but I'm avoiding the point: most people don't see themselves as salespeople. I was, and still am, one such person.

Initially, I felt as though I wouldn't ever want to be such a pushy and persistent sort of person. Salesmen all seem gimmicky and shady, and even those who are likeable have a necessary bias to convince you to give them money. The fragility of relationships established between buyer and seller is never far from mind, like two vagrants, one possessing firewood and a lit fire and the other the fresh carcass of a day's hunt, calling out to each other from across a river, the surface recently frozen, neither willing to cross for fear of drowning, but both desiring to establish the trust necessary to generate a mutually beneficial transaction of the resources necessary to sustain their lives.

However, even with my preformed reluctance to participating in such transactions, I pushed myself into the cold wild, dedicating myself to the potential of a career in car sales. I watched videos, listened to audio books, and read books about the business. I cast aside my ego to venture forth naked of all but my curiosity and desire to achieve.

The weekend of my engulfment into car sales was highly unusual. The company owned three car lots, and had gathered each lot's used cars onto one lot, touting itself as the biggest used car sale in the area, or what I referred to as the largest used car sale in the history of the universe. There were roughly six sales representatives from each dealership present at all times, resulting in around 18 people standing, sitting, and walking around in anticipation of the daily catch, and that is really the analogy that best describes car sales: fishing.

Car dealerships are like bodies of water, each body possessing certain types of fish susceptible to specific baits and tackle. Modern dealerships straddle the line between stocked pond, in which the fishing experience is engineered so as to eliminate the unpredictability of a wild environment, while still offering food and access to wild fish through the tributary rivulets contributing to its water levels. The sales representative must possess the standardized tools that serve consistently for the generic fish, and a hodgepodge of collected that experience dictates will serve well in specific situations.

That weekend, the best bait to use was dynamite. I pushed myself in front of the other salesmen, addressed as many customers as I could see, regardless of appearance, smell, attractiveness, height, skin color, and otherwise, and without any previous experience and training, in two days' time sold two vehicles, all while earning the ire of 15 other salespeople who, apparently, believed that it to be the responsibility of the fish to jump into the, and here I cannot even say outstretched net, but I suppose to jump onto the shore of the lake, flop around down the road to a hardware store, sneak in through the back after an employee walks back in from a smoke break, wait for a clumsy customer to knock a hammer to the floor, swallow the entire hammer, flop back out through the back door at closing time after the employees leave, travel back down the road to the shore lined with fishermen, cough up the hammer into the air so that it falls back onto the fish's skull, and await the fisherman who, after chatting with the other fisherman about last night's adventures, happens to notice, while scanning the ground for cigarettes with a hint of remnant tobacco, the dried, suffering body of their day's catch lying unconscious on the sand.

It was a good start to my future career in car sales. Following the weekend sale, I sold a new car to a woman who I'd somehow established such a bond of trust that she felt comfortable telling me stories of her fake breasts, and how showing them to police officers had saved her from more than one ticket. I closed out that month by earning enough money from commission to have beat my projected earnings.

After the sale, the monotony of day to day car salesman life made itself apparent. In between the intensity of hooking a catch were periods of waiting, a mixture of both patience and anticipation, requiring the maintenance of a subtle level of stress, just enough to trigger an excited response at the potential of a bite.

In the second and final month of my employment, I managed to keep myself, with an infinitely less developed customer base, right on the heels of the veterans. Where the other new guy hadn't sold a single car, I'd sold 3.5, and the veterans ranged from 2 to 5. I was enjoying myself, the unique situations with each new customer were like private screenings of never-before-seen movies, each with a script composed by life itself, limited in my experience only by my own desire and ability to focus on the details.

Enter: General Manager. To a point, I had been working directly with a sales manager and other sales representatives. In each of these people was a level of empathy that allowed for a mutually supportive relationship. None of us wanted, or seemed to want, the others to fail, and we all shared with each other the thoughts necessary to contribute to our successes. However, every employee, no matter their diligence and dedication, must some day be away from work.

For those unfamiliar with U.S. car dealerships, sales people are encouraged, and often required, to turn over unsold customers to management as a last effort to convert a customer into a sale. Also a common practice is for sales people to 'touch the desk', or report to a manager with details about a deal being worked on, which allows the manager to, ideally, impart wisdom or advice that will contribute to the realization of a positive final transaction.

While dealing with

ah, fuck it. i don't want to write anymore, but it seems a waste to just throw this away.
1395 Hits
philiAN -vs- Sting (11 comments)
Posted by emoFX @ 09:44 CDT, 18 October 2014 - iMsg


0 1 2 3 4 5 6 7 8 9 10
Rating: - (0 votes)
Gametype: Duel
Map: Aerowalk
Mod: N/A
Viewpoint: philiAN
Version info: ql
How to play back QL demos


I asked phil whether he could upload the game on youtube after seeing the demo myself because imo it is worth a watch and a decent ending to his "duel carreer".

http://www.youtube.com/watch?v=J3TL88xSAqI
481 Hits
North American DuelCup #2 (28 comments)
Posted by flair @ 08:35 CDT, 18 October 2014 - iMsg
DuelCup.com's October Cup
17:30 CDT, 30 October 2014


You can see the results from last month's cup on the website and check out the VODs on the youtube channel.

Stream: twitch.tv/duelcup
Links: DuelCup.com, Youtube, iRC
Edited by xou at 19:22 CDT, 18 October 2014 - 3264 Hits
Having to increase windows sens for wmo? (3 comments)
Posted by Loneee @ 18:12 CDT, 17 October 2014 - iMsg
I've had this wmo 1.1a for quite awhile (I got it from school) and it seems that every time I plug it in the pointer speed is really slow even on 6/11. I have to increase the windows pointer settings to 8/11 or above to make it feel fast. I have it clocked to 500hz with markC fix. Idk if its the mouse or something else. Any other wmo users ever have this problem?
406 Hits
GIFV support? (8 comments)
Posted by donka @ 14:09 CDT, 17 October 2014 - iMsg
imgur and gfycat are doing it!
262 Hits
CPM Masters 2014 Qual 2 (20 comments)
Posted by xou @ 12:17 CDT, 17 October 2014 - iMsg
Scheduled: 09:30 CDT, 18 October 2014 to 16:00 CDT, 18 October 2014
Schedule: Passed

The second qualifier for the CPM Masters 2014 will be played Saturday 18th of October, starting at 09:30 CDT.

During the first qualifier, the following players earned their slot in the cup: Canada kwong, Lithuania eThaD, Finland LuGiaa, Sweden funnyb.

Streams: flyfunnyb, uashad, dr0, deliberatemurder, readyupradio
Links: Sign-up, Tournament page
Edited by xou at 10:05 CDT, 18 October 2014 - 1775 Hits
HOQ CA FALL SEASON WEEK #2 (5 comments)
Posted by DePaS @ 04:13 CDT, 17 October 2014 - iMsg
Here you got week #2 schedule.

Week 2 Schedule: Sunday 19 October 2014, 14:00 CDT
Division #1
Europe Deadly Alliance vs. Italy Italian Death Squad Wildcarded by Ids
Europe PUSHMEN vs. Russia Funky Town Wildcarded by FTi
Europe Faces of meth vs. Europe You don't know me? rescheduled 26 oct

Europe PUSHMEN vs. Europe You don't know me? Round #3 2-1

Division #2
Poland Honorary Life vs. Italy Italian Death Squad #2 rescheduled
Netherlands happy family vs. Europe brainWashed 0-2
Austria Corpus Del1cti vs. Italy Italy Contrition Act 0-2

Division #3
Denmark NOV4 SQU4D vs. Italy 2Sth Academy 2-1
Italy Italian Death Squad #3 vs. Russia Super Warriors rescheduled
Estonia EvilNine vs. Denmark nubz wildcarded by evilnine


Vods: push. vs YDK
Streams: quad_
Links: Schedule, Rules, Results
Edited by DePaS at 05:23 CDT, 24 October 2014 - 2917 Hits
CPMA Masters 2014 2nd qualifier (1 comment)
Posted by AoDHyDr0 @ 19:30 CDT, 16 October 2014 - iMsg
Held this saturday october 18th, I will be streaming here http://www.twitch.tv/dr0_vision . Join #cpmduel on irc for other stream options as well there will probably be 2 or 3 other streams, mine is from North America there will be euro and Russian streams as well. Hope to see you all there.
Edited by xou at 05:26 CDT, 17 October 2014 - 245 Hits
Is there going to be Quake Live in DHW14 (53 comments)
Posted by 8952341 @ 18:48 CDT, 16 October 2014 - iMsg
cant seem to find an updates on this, even on the website

would be sad if QL tournament scene turns into a once-yearly event
2783 Hits
Edited by Teen Queen at 05:58 CDT, 17 October 2014 - 956 Hits
High res weapon textures (10 comments)
Posted by gSTRUCTOR @ 15:21 CDT, 16 October 2014 - iMsg
Make it happen, the weapons being the closest thing you see have the best work/visual-impact ratio you can make for the game (not much textures to work blablah)
Edited by gSTRUCTOR at 15:22 CDT, 16 October 2014 - 851 Hits
a couple new musics (24 comments)
Posted by brandan @ 10:23 CDT, 16 October 2014 - iMsg
i've been waiting for a good new coheed and cambria album since good apollo iv volume 1, and now i've found it.

https://mandroidechostar.bandcamp.com/album/citadels

it's more technicaller and intricater than coheed, but still has the same tone, attitude, and mood. this has filled a void in my life that, with each new coheed release, grew more and more distinctly and bleakly apparent. the only downside is that i can never speak their awful band name aloud.

also, demiurge turned me on to obscura:

Edited by brandan at 10:23 CDT, 16 October 2014 - 782 Hits
I'm a celebrity now, thanks to holysh1t (9 comments)
Posted by MajkiFajki @ 09:53 CDT, 16 October 2014 - iMsg
http://www.holysh1t.net/majkifs-tips-for-newbies/


Like I said once, ESR could implement .webm format :)
1101 Hits
Classic FFA pickup! +token tournament (1 comment)
Posted by Yakumo @ 06:43 CDT, 16 October 2014 - iMsg
As a few of you may only check the forum and might have missed yesterdays news - spreading the word for classic fans, pickup for no-loadout FFA :)

Classic FFA pickup! #ffapickup launches
312 Hits
Been out of cybersport for 4 years (35 comments)
Posted by nightmaster @ 01:22 CDT, 16 October 2014 - iMsg
And just bought some new 2014 Abyssus.
For CS:Source/UT2k4/HL1@1080p which dpi I should use? I like high/medium sens.
1499 Hits
Quake-live Hell. (No comments, locked)
Posted by _woot_ @ 01:22 CDT, 16 October 2014 - iMsg
Its the spot between tier 3 and tier 4. You can demolish the newbs but the elite give you a healthy ass fisting. You are at the apex of you game, you can no longer tweak your config or practice enough to be better. You are stuck where you are either demolishing the poor bastards that have downloaded the game on steam or getting raped by the nerds and genetic weirdos that dominate the game. Its what I call quake-live hell. Not even the tattoo on my ass makes it bearable.
Edited by xou at 04:19 CDT, 16 October 2014 - 225 Hits
Quake-live Hell. (No comments, locked)
Posted by _woot_ @ 01:20 CDT, 16 October 2014 - iMsg
Its the spot between tier 3 and tier 4. You can demolish the newbs but the elite give you a healthy ass fisting. You are at the apex of you game, you can no longer tweak your config or practice enough to be better. You are stuck where you are either demolishing the poor bastards that have downloaded the game on steam or getting raped by the nerds and genetic weirdos that dominate the game. Its what I call quake-live hell. Not even the tattoo on my ass makes it bearable.
Edited by xou at 04:19 CDT, 16 October 2014 - 104 Hits
Quakelive Hell. (121 comments)
Posted by _woot_ @ 01:19 CDT, 16 October 2014 - iMsg
Its the spot between tier 3 and tier 4. You can demolish the newbs but the elite give you a healthy ass fisting. You are at the apex of you game, you can no longer tweak your config or practice enough to be better. You are stuck where you are either demolishing the poor bastards that have downloaded the game on steam or getting raped by the nerds and genetic weirdos that dominate the game. Its what I call quake-live hell. Not even the tattoo on my ass makes it bearable.
Edited by xou at 04:19 CDT, 16 October 2014 - 3974 Hits
Crosshairscript for testing chrosshairs (24 comments)
Posted by mikul @ 19:56 CDT, 15 October 2014 - iMsg
Yo bitches!
Since I am a big fan of open source, free software movement and quake, I'v decided to share what I made for myself to make it easier for me and you to try out different crosshairs, sizes and brightness..
I know what a f*ing hustle it is to have to change trough the menu or the console just to try/find out what you like.
So I made this script to make it easier.
Now you can use binds to quickly change what you want to change.
I know I could have, and should have made one for crosshair color to but I haven't had the energy or time to do it yet, but it will probably come sooner then later, since its mostly copy paste stuff to make that work to.
I just haven't had the need for it since I have been using just white or black crosshairs lately.

But I still want to share this as it is. I did take an old volume script(this on) and remade it to fit my purposes.

So I made a blog-post explaining the crosshairscript here.

I will also post the script part here in case my server at home won't be available for some strange reason.

// bind keys for ChrosshairSize script

bind UPARROW "vstr cup"
bind DOWNARROW "vstr cdn"

// bind keys for Crosshair script

bind LEFTARROW "vstr chdn"
bind RIGHTARROW "vstr chup"

// bind keys for CrosshairBrightness script

bind KP_DOWNARROW "vstr cbdn"
bind KP_UPARROW "vstr cbup"

// set default CrosshairSize
seta csize "cg_crosshairsize 40"

// set default Crosshair
seta chchange "cg_drawcrosshair 2"

// set default CrosshairBrightness
seta cbchange "cg_crosshairBrightness 0"

// How to bind crosshair, crosshairsize and chrosshairbrightness
seta cg_weaponConfig_lg "cg_drawgun 3; vstr chchange; vstr cbchange; vstr csize; "
seta cg_weaponConfig_rl "cg_drawgun 0; vstr chchange; vstr cbchange; vstr csize; "
seta cg_weaponConfig_rg "cg_drawgun 0; vstr chchange; vstr cbchange; vstr csize;"

---[]-CrosshairSize script-[]---

seta cdn "vstr cs00"
seta cup "vstr cs02"

seta cs00 "set csize cg_crosshairsize 18;set cdn vstr cs00;set cup vstr cs01;print ChrosshairSize ^418;echo;echo"
seta cs01 "set csize cg_crosshairsize 20;set cdn vstr cs00;set cup vstr cs02;print ChrosshairSize ^420;echo;echo"
seta cs02 "set csize cg_crosshairsize 22;set cdn vstr cs01;set cup vstr cs03;print ChrosshairSize ^422;echo;echo"
seta cs03 "set csize cg_crosshairsize 24;set cdn vstr cs02;set cup vstr cs04;print ChrosshairSize ^424;echo;echo"
seta cs04 "set csize cg_crosshairsize 26;set cdn vstr cs03;set cup vstr cs05;print ChrosshairSize ^426;echo;echo"
seta cs05 "set csize cg_crosshairsize 28;set cdn vstr cs04;set cup vstr cs06;print ChrosshairSize ^428;echo;echo"
seta cs06 "set csize cg_crosshairsize 30;set cdn vstr cs05;set cup vstr cs07;print ChrosshairSize ^430;echo;echo"
seta cs07 "set csize cg_crosshairsize 32;set cdn vstr cs06;set cup vstr cs08;print ChrosshairSize ^432;echo;echo"
seta cs08 "set csize cg_crosshairsize 34;set cdn vstr cs07;set cup vstr cs09;print ChrosshairSize ^434;echo;echo"
seta cs09 "set csize cg_crosshairsize 36;set cdn vstr cs08;set cup vstr cs10;print ChrosshairSize ^436;echo;echo"
seta cs10 "set csize cg_crosshairsize 38;set cdn vstr cs09;set cup vstr cs11;print ChrosshairSize ^438;echo;echo"
seta cs11 "set csize cg_crosshairsize 40;set cdn vstr cs10;set cup vstr cs12;print ChrosshairSize ^440;echo;echo"
seta cs12 "set csize cg_crosshairsize 42;set cdn vstr cs11;set cup vstr cs13;print ChrosshairSize ^442;echo;echo"
seta cs13 "set csize cg_crosshairsize 44;set cdn vstr cs12;set cup vstr cs14;print ChrosshairSize ^444;echo;echo"
seta cs14 "set csize cg_crosshairsize 46;set cdn vstr cs13;set cup vstr cs15;print ChrosshairSize ^446;echo;echo"
seta cs15 "set csize cg_crosshairsize 48;set cdn vstr cs14;set cup vstr cs16;print ChrosshairSize ^448;echo;echo"
seta cs16 "set csize cg_crosshairsize 50;set cdn vstr cs15;set cup vstr cs17;print ChrosshairSize ^450;echo;echo"
seta cs17 "set csize cg_crosshairsize 52;set cdn vstr cs16;set cup vstr cs18;print ChrosshairSize ^452;echo;echo"
seta cs18 "set csize cg_crosshairsize 54;set cdn vstr cs17;set cup vstr cs19;print ChrosshairSize ^454;echo;echo"
seta cs19 "set csize cg_crosshairsize 56;set cdn vstr cs18;set cup vstr cs20;print ChrosshairSize ^456;echo;echo"
seta cs20 "set csize cg_crosshairsize 58;set cdn vstr cs19;set cup vstr cs21;print ChrosshairSize ^458;echo;echo"
seta cs21 "set csize cg_crosshairsize 60;set cdn vstr cs20;set cup vstr cs22;print ChrosshairSize ^460;echo;echo"
seta cs22 "set csize cg_crosshairsize 62;set cdn vstr cs21;set cup vstr cs23;print ChrosshairSize ^462;echo;echo"

---[]-Crosshair script-[]---

seta chdn "vstr ch00"
seta chup "vstr ch02"

seta ch00 "set chchange cg_drawcrosshair 1;set chdn vstr ch00;set chup vstr ch01;print Chrosshair ^41;echo;echo"
seta ch01 "set chchange cg_drawcrosshair 2;set chdn vstr ch00;set chup vstr ch02;print Chrosshair ^42;echo;echo"
seta ch02 "set chchange cg_drawcrosshair 3;set chdn vstr ch01;set chup vstr ch03;print Chrosshair ^43;echo;echo"
seta ch03 "set chchange cg_drawcrosshair 4;set chdn vstr ch02;set chup vstr ch04;print Chrosshair ^44;echo;echo"
seta ch04 "set chchange cg_drawcrosshair 5;set chdn vstr ch03;set chup vstr ch05;print Chrosshair ^45;echo;echo"
seta ch05 "set chchange cg_drawcrosshair 6;set chdn vstr ch04;set chup vstr ch06;print Chrosshair ^46;echo;echo"
seta ch06 "set chchange cg_drawcrosshair 7;set chdn vstr ch05;set chup vstr ch07;print Chrosshair ^47;echo;echo"
seta ch07 "set chchange cg_drawcrosshair 8;set chdn vstr ch06;set chup vstr ch08;print Chrosshair ^48;echo;echo"
seta ch08 "set chchange cg_drawcrosshair 9;set chdn vstr ch07;set chup vstr ch09;print Chrosshair ^49;echo;echo"
seta ch09 "set chchange cg_drawcrosshair 10;set chdn vstr ch08;set chup vstr ch10;print Chrosshair ^410;echo;echo"
seta ch10 "set chchange cg_drawcrosshair 11;set chdn vstr ch09;set chup vstr ch11;print Chrosshair ^411;echo;echo"
seta ch11 "set chchange cg_drawcrosshair 12;set chdn vstr ch10;set chup vstr ch12;print Chrosshair ^412;echo;echo"
seta ch12 "set chchange cg_drawcrosshair 13;set chdn vstr ch11;set chup vstr ch13;print Chrosshair ^413;echo;echo"
seta ch13 "set chchange cg_drawcrosshair 14;set chdn vstr ch12;set chup vstr ch14;print Chrosshair ^414;echo;echo"
seta ch14 "set chchange cg_drawcrosshair 15;set chdn vstr ch13;set chup vstr ch15;print Chrosshair ^415;echo;echo"
seta ch15 "set chchange cg_drawcrosshair 16;set chdn vstr ch14;set chup vstr ch16;print Chrosshair ^416;echo;echo"
seta ch16 "set chchange cg_drawcrosshair 17;set chdn vstr ch15;set chup vstr ch17;print Chrosshair ^417;echo;echo"
seta ch17 "set chchange cg_drawcrosshair 18;set chdn vstr ch16;set chup vstr ch18;print Chrosshair ^418;echo;echo"
seta ch18 "set chchange cg_drawcrosshair 19;set chdn vstr ch17;set chup vstr ch19;print Chrosshair ^419;echo;echo"
seta ch19 "set chchange cg_drawcrosshair 20;set chdn vstr ch18;set chup vstr ch20;print Chrosshair ^420;echo;echo"
seta ch20 "set chchange cg_drawcrosshair 21;set chdn vstr ch19;set chup vstr ch21;print Chrosshair ^421;echo;echo"
seta ch21 "set chchange cg_drawcrosshair 22;set chdn vstr ch20;set chup vstr ch22;print Chrosshair ^422;echo;echo"
seta ch22 "set chchange cg_drawcrosshair 23;set chdn vstr ch21;set chup vstr ch23;print Chrosshair ^423;echo;echo"

---[]-CrosshairBrightness script-[]---

seta cbdn "vstr cb00"
seta cbup "vstr cb02"

seta cb00 "set cbchange cg_crosshairBrightness 0.0;set cbdn vstr cb00;set cbup vstr cb01;print ^7cg_crosshairBrightness ^40.0;echo;echo"
seta cb01 "set cbchange cg_crosshairBrightness 0.1;set cbdn vstr cb00;set cbup vstr cb02;print ^7cg_crosshairBrightness ^40.1;echo;echo"
seta cb02 "set cbchange cg_crosshairBrightness 0.2;set cbdn vstr cb01;set cbup vstr cb03;print ^7cg_crosshairBrightness ^40.2;echo;echo"
seta cb03 "set cbchange cg_crosshairBrightness 0.3;set cbdn vstr cb02;set cbup vstr cb04;print ^7cg_crosshairBrightness ^40.3;echo;echo"
seta cb04 "set cbchange cg_crosshairBrightness 0.4;set cbdn vstr cb03;set cbup vstr cb05;print ^7cg_crosshairBrightness ^40.4;echo;echo"
seta cb05 "set cbchange cg_crosshairBrightness 0.5;set cbdn vstr cb04;set cbup vstr cb06;print ^7cg_crosshairBrightness ^40.5;echo;echo"
seta cb06 "set cbchange cg_crosshairBrightness 0.6;set cbdn vstr cb05;set cbup vstr cb07;print ^7cg_crosshairBrightness ^40.6;echo;echo"
seta cb07 "set cbchange cg_crosshairBrightness 0.7;set cbdn vstr cb06;set cbup vstr cb08;print ^7cg_crosshairBrightness ^40.7;echo;echo"
seta cb08 "set cbchange cg_crosshairBrightness 0.8;set cbdn vstr cb07;set cbup vstr cb09;print ^7cg_crosshairBrightness ^40.8;echo;echo"
seta cb09 "set cbchange cg_crosshairBrightness 0.9;set cbdn vstr cb08;set cbup vstr cb10;print ^7cg_crosshairBrightness ^40.9;echo;echo"
seta cb10 "set cbchange cg_crosshairBrightness 1.0;set cbdn vstr cb09;set cbup vstr cb10;print ^7cg_crosshairBrightness ^41.0;echo;echo"


I know some of you guys will start hating as usual, but I did this for my own selfish reasons, but share it for unselfish reasons.

I really hope some of you have or will find a use for it. And if you want to add something or contribute with ideas I am open for it.

If anyone got any other ideas of scripts, I am open for suggestions and ideas.
For me its fun, and I love to help out the community as much as I can.

Btw, I know this script doesn't include exactly all sizes and crosshairs, but it is really easy to modify to fit your own purposes.
I just haven't had the time and energy to change it since i didn't need more.
So if you want to add or change some stuff just go a head. That's the beauty of open source and free software, everyone can help out if they want to! <3
1001 Hits
Sev3n is grandmaster @ duel \o/ (25 comments)
Posted by He4rTL3sS @ 18:51 CDT, 15 October 2014 - iMsg
http://www.qlranks.com/duel/player/Sev3n

french baguette, croissant and fromage talking it with style! :p
1399 Hits
Terminal Velocity - Strike Vector (9 comments)
Posted by Hej @ 16:12 CDT, 15 October 2014 - iMsg



0 1 2 3 4 5 6 7 8 9 10
Rating: 2 (12 votes)
This is a montage of Strike Vector, a fast-paced aerial FPS that is exhilarating to play.
Edited by xou at 18:17 CDT, 15 October 2014 - 416 Hits
To all whiners about ID this and ID that (29 comments)
Posted by donka @ 10:23 CDT, 15 October 2014 - iMsg
It's not a crime to wish for things. Nice things, like GTV, anticheat, perfect matchmaking, in-game chat and netcode that magically eliminates the disadvantages of time and space.

Many people here repeatedly feel obligated to throw a stab or two at ID because, you know, it would be a common sense to implement feature XYZ, but ID is not doing it because they don't care. Those 2 intern bastards + a part time product communication manager.

Well, being somewhat professional in system and project development, I understand what it takes to plan, build, test, and deploy a solution. A clear solution rather, not even something like "my rail did not hit a week ago, no demo provided"

He's an example of a challenge LoL had to take on to build a stupid in-game chat system.

http://highscalability.com/blog/2014/10/13/ho...-it-t.html

Now try to imagine how a small team would handle this, and many other megafeatures we all like to have.

...PS : and what do we provide back ? - are you a pro subscriber? Did you block your ql.com ads years ago in QLprism?
1786 Hits
125 FPS Fast Maps Cup (78 comments)
Posted by Nico_QD @ 07:38 CDT, 15 October 2014 - iMsg
The 125 FPS Project is proud to announce 125 FPS Fast Maps Cup, this sunday.
19 October 09:00 CDT Brackets link
Maps: Aerowalk, Vertical Vengeance, Toxicity, Hektik, Silence
Prizepool: 1st place 80 USD, 2nd place 20 USD
Full Double Elim, BO3 at WB, BO1 at LB

Cup Admins: Nico, []34[], Xron, Green (search on IRC or write to nikolay.grishin@gmail.com)
Streams: United Kingdom ZLive Russia elder_ru, Russia 102
Links: Cup Website, mIRC #125fps
Edited by Nico_QD at 07:18 CDT, 20 October 2014 - 7212 Hits
Classic FFA pickup! #ffapickup launches (86 comments)
Posted by Yakumo @ 07:14 CDT, 15 October 2014 - iMsg
We are delighted to announce the opening of mIRC #ffapickup, a Quake Live classic ruleset pickup channel on QuakeNet IRC Network. Currently for Europe EU players, we will add other locations in the future if enough interest is shown.

Thanks to the generosity of United States of America SyncError and the Quake Live team, we are extremely pleased to announce that there will be at least a few Sunday tournaments with Pro tokens up as prizes. The duration of the tokens will be up to one year for the first tournament. In total we have a pool of several years worth of Pro subscriptions to give away to our various winners and participants selected at random. Our staff are not eligible for any token prize.

In order to participate in the Sunday cups, the players are required to play at least five #ffapickup games during the proceeding fortnight. On top of this requirement all players are required to play at least 100 matches within Quake Live itself (any game mode). This limitation is in place in order to help minimize any alternative account sign-ups and to aid in making the rating method as accurate as possible.

Our bot has the following public commands for channel users. If you have any requests for future features feel free to query any OP.


If your linked Quake Live nick is wrong, query an admin (@) and it will be rectified promptly. Channel rules are simple. Don't ruin pickups. This includes, but not limited to, being abusive, cheating, rage quitting. Streamers are more than welcome. We have some tokens available to give away to your viewers. Query an admin for further information. Any suggestions/comments are more than welcome inclusive of the tournament format. See you in #ffapickup.

Links: mIRC Web IRC, #ffapickup
Edited by Badb0y at 18:15 CDT, 15 October 2014 - 6072 Hits
What a picture! (18 comments)
Posted by skint @ 04:15 CDT, 15 October 2014 - iMsg
1046 Hits
need some duel tips (62 comments)
Posted by kukkii @ 02:22 CDT, 15 October 2014 - iMsg
hi decent duelers,

i have been improving my aim slowly for these months/years, and a lot of times it's better than my opponent.
so now i want to improve my duel strategy.
recently my elo is between shitty 1650-1850.
i played 2050 elo guy on ztn last night.

can you guys give me some basic tips to make my games closer against 2000 elo players?

here is a sample of my game against 2000 elo dueler
http://www.twitch.tv/cookieahaha/b/578255675

and here's what i was thinking
------------------------------------------------------------------------------------
0:00 i spawned with rl, he spawned with mega, so i decided to chase him until he dies even if i kill him after his red

0:20 omg moment. i didnt have any idea other than hoping my rocket hits.

0:27 i spawned with lg. i knew he was low so decided to go out and finish him then get mega, and red to get control

0:38 he missed his rj, so i deciided to do max dmg before he goes through tele, then im gonna get mega while i make sure he doesnt steal red

0:43 i killed him so im gonna get mega then red. but for unknow reason after i got mega, i ididiint go to red. big mistake 1.

1:09 i am at gl he is at rg. i did not time items so i dont know which of red or mega will spawn first.

1:28 idk why i didint go to red after mega, and idk why i started playinig defensiively.

1:43 my rl was shitty so he killed me. rl spawn. im gonna do some dmg at red coz he is low.

1:55 but he killed me again. again rl spawn. this timie im gonna get him at mega. he didint show up so ii got mega. he is probably in pg room. im gonna get lg. i heard him at red. so i am gonna play safely to collect armors then capitalize his mistake to get control back.

2:37 so he got red and mega. but i have 150 100. i thought stack difference was about 100. my lg is not bad so i tried to make him rush then finish him with my lg. but his rl got me again.

2:47 he is in pg room then will be at red. so im gonna get rl and lg then play defensiively again

3:02 he is at mega. iim gonna keep throwing nades until i hear the hitbeep sound whiich means its the time he gets mega. if he rjs, then im gonna pin with lg. but he went to tele so im gonna wait to hear what he is gonna do.

3:15 he rushed me so i droppped down and got mega. but i took 1 rail which made me think about playiinig defensiively again. but i decided to do dmg at red wiiith my lg then quiickly get one of YAs but he hit another rail. now all i am tryiinig to do is surviving and get stacked

3:30 i had a feeliing that he was waiting for me to go through tele so i waited for him to come, then run through tele.

3:42 i just hit some ddefensive rockets. he died, but im low. so i am gonna play carefully until i get some health and armors. i ithiink i should have attacked hiim when he rushed me with pg.

4:10 i thought he rj'ed to red when i iheard his footstep. i shot rl to red and realiized he didn't. i didint want to get caught at mega so run.

4:14 i was gonna hide behind tele exit to hit 100% lg but he telefraged me lol. lg spawn. i was gonna try to play dddefensively again to get some armors but he chased me at rl. it was a chance to do good dmg at stairs so i did maxiimum dmg and died, then i am gonna steal one of the major items, or frag him

4:39 ok ii got mega, im gonna catch himi and kill him now,.

5:05 i kiiilled hiim but my lg was shit. im gonna get red and 2 25 bubbles. but not sure about mega.

5:20 he got mega so im gonna try to get health and armors defensively, but he killed me at stairs again.i expect him to jump down but didnt expect him to rush with lg.

5:50 again i will try to get health, armor defensively while trying to find some damage safely

6:35 even i did good dmg, i am low + dont know mega or red time. im gonna keep playing defensively while trying to make him misthink where i am.

7:50 luckily mega spawnedd but i was focusing too much about his red piickupp sound so didnt realize mega spawned.

after 8:00 rest of the game is basically the same defensive play
-----------------------------------------------------------------------------------

1 thing i know about myself is, i tend to be too defensive and cannot show up to do dmg at major items. that allows my opponent to keep being in control whiile i dont know even times for major items. when they dont catch me til i get 100 200, i can frag them when they rush. but otherwise i dont usually make good comeback against them.

do i respect them too much?
i feel like i need to find some damages while i collect health and armors.
should i take some risks and go out to do damages?

thanks for your advises.
Edited by kukkii at 02:25 CDT, 15 October 2014 - 1896 Hits
Mario Bros theme on violin (3 comments)
Posted by _agu @ 00:29 CDT, 15 October 2014 - iMsg
195 Hits
Middle Earth Shadow of Mordor. max.graph (21 comments)
Posted by kevlark @ 00:02 CDT, 15 October 2014 - iMsg
Middle Earth Shadow of Mordor. Maximum settings. HD textures. 3360x2100. - http://www.youtube.com/watch?v=OrD8FScYP9w&am...DJg0RqGDEg
fear for pc gamers, slide show gameplay on gtx480 1536mb
863 Hits
What do you think about these CH<->Weap? (58 comments)
Posted by He4rTL3sS @ 16:34 CDT, 14 October 2014 - iMsg
Gauntlet crosshair 11 size 40

http://hpics.li/60d21df

SG crosshair 7 size 40

http://hpics.li/4a802ba

GL crosshair 14 size 40

http://hpics.li/72623a3

RL crosshair 17 size 40

http://hpics.li/d1a0c6b

LG crosshair 2 size 40

http://hpics.li/1fd49a2

RG crosshair 9 size 40

http://hpics.li/9a299ce

PG crosshair 15 size 40

http://hpics.li/6291256

HMG crosshair 3 size 40

http://hpics.li/ec36e66
Edited by He4rTL3sS at 17:34 CDT, 14 October 2014 - 1989 Hits
GAMING MACHINE (32 comments)
Posted by Bridge2Babylon @ 11:13 CDT, 14 October 2014 - iMsg
I'm trying to put together a new low end gaming machine (and a good gaming screen) for the best possible price. I've been out of the loop for years and still run Windows XP. ESR I need your advice!
1081 Hits
Refragged Rookie Classic Cup 19th Oct (15 comments)
Posted by leopold @ 09:58 CDT, 14 October 2014 - iMsg
Today Ake Vader wrote on www.quakeworld.nu:

On Sunday there will be a Refragged Rookie Classic Cup for beginners and extremely low skilled players to take part in. The cup will take place during Sunday evening, with check-in between 18:30-19:00CEST and then the cup is played between 19:00-23:00CEST (depending on amount of participants). The map pool is the classic DM2, DM4, DM6, Aerowalk and ZTNDM3 where people will battle it out in best-of-three maps series in a single-elimination bracket.

Head on over to check out the rules, then register on the site and sign up for the cup! If you already have a user but forgot the password then send an e-mail to info [at] refragged.com and we will straighten out that issue.

Orignal announcement

Results/Brackets

Get QuakeWorld
Spec QuakeWorld
Rage about QuakeWorld
Edited by leopold at 08:52 CDT, 20 October 2014 - 977 Hits
.gg domain (12 comments)
Posted by nicerdicer @ 06:00 CDT, 14 October 2014 - iMsg
Anyone heard much about it? You think its really would suit game site?

.gg or .com / .eu?

Ex.: http://e-sports.gg/
Edited by nicerdicer at 07:32 CDT, 14 October 2014 - 602 Hits
Lovemylifenow (124 comments)
Posted by -plaZma- @ 03:57 CDT, 14 October 2014 - iMsg
I just want to share with you guys that something very exciting and big happend in my life today. I have just recieved fiber inet. Yes.
Yes.
Yes.
Yes.

75\75.

Yes.
Yes.

No more spikes. Ah. Lovely. That is all. Be happy for me
3203 Hits
cjscomp [.cpm] (1 comment)
Posted by Kapiter @ 02:56 CDT, 14 October 2014 - iMsg



0 1 2 3 4 5 6 7 8 9 10
Rating: 8.6 (4 votes)
Yet another great Defrag compilation by New Zealand MrHollyDriv3r of CPM world records on maps cjscomp.

Be sure to check MrHollyDriv3r's youtube channel for a lot more awesome defrag videos.
Edited by Kapiter at 02:58 CDT, 14 October 2014 - 293 Hits
Infinity Frags (79 comments)
Posted by VinuJ @ 02:40 CDT, 14 October 2014 - iMsg
Infinity Frags is a new, regular Quake Live Channel run by me (VinuJ) and Adam (domdomegg). Together we are the start of a new generation of Quake Live players. When we both started the game the first thing we noticed is the lack of:

1. Regular Quake Live Youtubers
2. Manuals/tutorials on how to really improve at the game (and the in-game ones… well...)

If you exclude tutorials from when Quake Live was first released, which are 3 or 4 year
old videos recorded on Potato V0.3 BETA, we couldn't find anything. This worsens the already steep learning curve of Quake Live, which in our opinion is a reason why it was seen as "dying" as people come, see its too hard, get no help and leave. This is very sad as for us and probably for many of you, Quake Live is a very good game that is not just very fun to play, but also develops your skills for quite a few other PC FPS games.

At our channel we hope to change this. We are planning to regularly make tutorials and well
edited frag movies.

Currently we are making a tutorial series on how to master the Quake Live weapons. Feedback would be greatly appreciated and share any tips or anything awesome to help the Quake community.

== Join us ==

Youtube
Google+
Steam Group
Twitter
Facebook
Reddit

Send in some demos to be awesome-ised in frag movies, just contact us through any of the things above.


Click this link to become a master at Quake Live!
Edited by VinuJ at 12:12 CDT, 14 October 2014 - 2029 Hits
Quakecon 2014 (14 comments)
Posted by larix @ 22:12 CDT, 13 October 2014 - iMsg
1081 Hits
NAQW TDM Draft demos (No comments)
Posted by peterg @ 18:16 CDT, 13 October 2014 - iMsg
https://mega.co.nz/#!3p5lXQQR!R85YQZ1LOi9gGoM...U5E33cqN3M

Demos from the draft league a few years back. Some great matches in there. Shame it only lasted two seasons.
64 Hits
Middle Earth Shadow of Mordor Gameplay (2 comments)
Posted by kevlark @ 18:11 CDT, 13 October 2014 - iMsg
Middle Earth Shadow of Mordor. Gameplay on GTX480 Maximum settings. - https://www.youtube.com/watch?v=excVGUBHP34
213 Hits
HoQ D1: 102 vs aCtion (No comments)
Posted by xou @ 17:34 CDT, 13 October 2014 - iMsg
Winner:Deliberate Murder, Odds: 83% (1.1:1)
Bets placed: E$50943, betting open: 18:33 CDT 13 Oct 2014 to 17:38 CDT 20 Oct 2014

Loser:aCtion Ligan, Odds: 16% (6.1:1)
Bets placed: E$7106, betting open: 18:33 CDT 13 Oct 2014 to 17:38 CDT 20 Oct 2014

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
House of Quake TDM Division 1 - Week 3
Russia Deliberate Murder vs Europe aCtion Ligan
Schedule, mIRC #HoQLeagues
400 Hits
HoQ D1: Onfire vs e4 (No comments)
Posted by xou @ 17:33 CDT, 13 October 2014 - iMsg
Loser:Onfire, Odds: 25% (3.8:1)
Bets placed: E$10600, betting open: 18:32 CDT 13 Oct 2014 to 14:00 CDT 16 Oct 2014

Winner:EliteFour, Odds: 74% (1.3:1)
Bets placed: E$32032, betting open: 18:32 CDT 13 Oct 2014 to 14:00 CDT 16 Oct 2014

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
House of Quake TDM Division 1 - Week 3
Sweden Onfire vs Europe EliteFour
Schedule, mIRC #HoQLeagues
239 Hits
HoQ D3: ep vs b1ngo (No comments)
Posted by xou @ 17:32 CDT, 13 October 2014 - iMsg
Loser:electric puLse, Odds: 35% (2.8:1)
Bets placed: E$7579, betting open: 18:31 CDT 13 Oct 2014 to 14:00 CDT 15 Oct 2014

Winner:b1ngo, Odds: 64% (1.5:1)
Bets placed: E$18330, betting open: 18:31 CDT 13 Oct 2014 to 14:00 CDT 15 Oct 2014

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
House of Quake TDM Division 3 - Week 3
Germany electric puLse vs Russia b1ngo
Schedule, mIRC #HoQLeagues
284 Hits
HoQ D3: ECM vs SW (1 comment)
Posted by xou @ 17:30 CDT, 13 October 2014 - iMsg
Loser:En Cause Morbi, Odds: 51% (1.9:1)
Bets placed: E$17220, betting open: 18:30 CDT 13 Oct 2014 to 12:00 CDT 19 Oct 2014

Winner:Super Warriors, Odds: 48% (2:1)
Bets placed: E$13962, betting open: 18:30 CDT 13 Oct 2014 to 12:00 CDT 19 Oct 2014

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
House of Quake TDM Division 3 - Week 3
Sweden En Cause Morbi vs Russia Super Warriors
Schedule, mIRC #HoQLeagues
242 Hits
HoQ D2: Pacmen vs Stora (No comments)
Posted by xou @ 17:29 CDT, 13 October 2014 - iMsg
Winner:Pacmen, Odds: 81% (1.2:1)
Bets placed: E$30011, betting open: 18:28 CDT 13 Oct 2014 to 14:00 CDT 19 Oct 2014

Loser:STORA mAEn, Odds: 18% (5.5:1)
Bets placed: E$5200, betting open: 18:28 CDT 13 Oct 2014 to 14:00 CDT 19 Oct 2014

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
House of Quake TDM Division 2 - Week 3
Europe Pacmen vs Sweden STORA mAEn
Schedule, mIRC #HoQLeagues
296 Hits
HoQ D2: planB vs TE (3 comments)
Posted by xou @ 17:28 CDT, 13 October 2014 - iMsg
Tied:planB, Odds: 63% (1.5:1)
Bets placed: E$33171, betting open: 18:26 CDT 13 Oct 2014 to 13:30 CDT 19 Oct 2014

Tied:Team Evolution, Odds: 36% (2.7:1)
Bets placed: E$18116, betting open: 18:26 CDT 13 Oct 2014 to 13:30 CDT 19 Oct 2014

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House of Quake TDM Division 2 - Week 3
Russia planB vs Europe Team Evolution
Schedule, mIRC #HoQLeagues
364 Hits
Always same face! (32 comments)
Posted by _agu @ 15:41 CDT, 13 October 2014 - iMsg
Edited by _agu at 16:57 CDT, 13 October 2014 - 1169 Hits
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