With most of the matches completed (the goal was to go through round 3 of winner/lower brackets) we are finished with day 1 of the sanetopia tournament. There were some no shows as expected, and sadly Gellehsak did not show up for the tournament, but hopefully next time it will be a different story. Besides all the walk overs and no shows, I believe we had some great games and there are much more to come!
I would also like to thank the casters: Mtarget & Phylum For an awesome job and all the support
With that I would also like to thank PHGP for all the support as well and giving us streaming + casting help! They also gave out many prizes during the duration of the tournament on stream. Gave away 6 copies of Reflex to the people that were watching the games! Thank you PHGP
The rest of the games will be played during the week (if both players agree) but the majority of the games will be played/finished Sunday May 10th starting 4pm PST - 7pm EST
Good luck to all the players and lets have an amazing Grand Finals!!
Yo! Earlier this year I put myself to a challenge (after 3 years of completely no production) to come back and create a quake 3 defrag run movie using content of a DFWC2014 winner Denis 'DeX' Poletaev, who is famous for his VQ3 ruleset records around the community. Even more challenging was the fact that I would have to match the expectations of CPM ruleset players, which is more popular than the VQ3 and more exciting to watch these days in my humble oppinion. In this case I separated the VQ3 and CPM content into two colors. Blue standing for VQ3 and red standing for CPM. Simple and easy to notice. Didn't want to spoil vibes with unnecesary map names and record times, so all of it is in the outro.
So there you have a non commercial project, with sounds, music and style of cuts, synch and camera angles that probably only myself could relate to. In other words, I enjoyed being creative and productive once again.
On a serious note tho, if you expect to see another typical defrag run video just to see how good the runs are, i suggest you to watch demos ingame, with a background music of your choice instead.
For those who appreciates the work I've put into this - you're welcome! There's still more to come this year from me. Stay tuned and have fun watching RUN DEX.
Bo1, Single Elimination.
Drop Drop Pick system lolol.
Default fucking duel rules, don't be stupid.
Servers? Most even as possible. Garpy has to play on 50 ping if needed.
Avoid cheating if possible.
Admins word are final. YOU HEAR THIS, ITS FINAL, DON'T YOU FUCKING BADMOUTH ME BOY.
Check-in's required, 2 hours in advance.
I was hoping someone else had got into a corner case (?) I seem to have been stuck into, and is able to help me out on this one. If so, or otherwise know, what gives, please, help!
I just can't get the USB poll rate increase work on a WMO of mine I recently acquired. I've tried out the most of the HIDUSBF instructions on the net, and I always end up the same: Nothing seems to change, WMO just updates at 125Hz.
For starters, there's one specific thing I'd like to ask:
In the "path" of user interface actions "Device Manager/Human Interface Devices/Microsoft USB Wheel Mouse Optical/Properties/Driver/Driver File Details", there's a list of four driver files for the WMO:
C:\Windows\system32\DRIVERS\hidusbf.sys (this looks promising)
but, when selecting the "hidusbf.sys" one, in the details it says:
"Digital Signer: Not digitally signed."
Is that correct, should it show up like that? Or does this mean the signing didn't work even if the "dseo13b.exe", the "Driver Signature Enforcement Overrider" reported that the file was succesfully signed?
Some possibly relevant details:
- Experimenting with this on a Windows 7 Pro, 64-bit
- Multi-boot setup with Linux (main boot loader), Win7 Home and Win7 Pro
- Asus K55VM laptop, the spec says 2 USB3.0 ports, 1 USB2.0 port
- Also have Logitech G400 installed, with Logitech Gaming Software
- WMO: Microsoft Wheel Mouse Optical 1.1A
- I've also been through recovering from "dead" USB ports, caused by this poll rate overclocking operation.
Last month I noticed that when I selected the LG the GL would be incorrectly selected resulting in my death. I figured it was a problem with my mouse as both weapons were bound to the mousewheel. MWHEELFOWARD for LG MWHEELBACKWARD for GL. The mouse was a Razer Deathadder 3.5G. I decided to buy a new mouse as Id had that one for 3 years. I bought the new Razer Deathadder Chroma.
I could not successfully install this mouse as during the installation it would hang at 60% or some other random number during the Razer update. After looking around the web I was informed that I should install the latest edition of Microsoft.NET framework if I had problems installing the mouse. I did this. I still could not install it. The software is called Synapse and is a universal driver for ALL Razer products. The is no discrete driver for my mouse!
I contacted Razer Tech support and basically they more or less said I should reinstall windows to install their mouse... Well at this point I decided to just use the mouse as an ordinary plug and play mouse and let Quakelive handle the sensitivity and stuff. This works well but I still have the problem with weapon switches! Its not just the mouse wheel either it happens with all weapons from time to time. Any ideas what may be causing this? Is it because I have not installed Razers Spyware...sorry mouse driver or is it something to do with Qlive itself? Any help would be greatly appreciated.
Thanks in advance
CaTfOoD aka Bumcheeks
There's archived wolfcam with all my scripts.
All you need to do is copy ql's pk3s to /baseq3/.
Stuff may be buggy on lower cl_aviframerate/mme_blurframes.
The only thing that kept me in quake was fragmovie I making since ~2013. I spend years polishing my config and now I realized, that that was only beginning: now I will spend years to polish my montage, sound, etc.
I wanted it to be perfect. I drawed all the scenes/3d/etc on paper, i made perfect scenario and stuff. I even buyed greatest domain ever to host my fragmovie when it's done.
I wanted to make something great. I wanted this movie to be my legacy.
Many people asked my fx-es, but I refused them. I wanted to publish fx-es after the movie.
I just realized, that I already made that movie perfect in my head, and I am satisfied.
So I gave to you my wolfcam with all stuff I made/found. Its kinda messy but Im sure you'll find out how to use this.
Hi all, it's me or your ping too is +20 (about) than the one you had before update? I pinged 48-49 in DE, now I can't go under 65 even if changing net_port! What happened and why? I noticed lots of players have the same issue.
Cityz had the idea of people coming together in order to celebrate quakecon 2015 as it deserves to be. The idea was well-received and a facebook group has been founded which I hereby invite you to join.
At this point we are gathering potential participants and brainstorming about potential locations. It is safe to say the event would take place in Germany or close vicinity since the initial group of interested people is based in NL GER and POL.
If you are interested in the event send me a pm with your facebook name and I will add you to the group.
Group stage is over in both iFT and iCTF cup. We had around 25 teams signed up in both modes, which makes this OverFrag spring season 2015 a successful one. What more do we need? Well, for all our contestants/teams that successfully finish on 1st, 2nd or 3rd place (both modes), SyncError has arranged prizes in tokens! You can read more details about this soon on overfrag.com.
On Friday May 1st, I will be closing down all registration and donation availability ! So we far we acquired $320 from the community (thank you very much) and I am officially throwing in $180 of my own money to make a grand total of $500! Also the headsets people can win from our "Lotto Pool". I appreciate the support and I want to get the word spread asap!
Here is a quick explanation of what makes the game unique and differentiated from other current first person shooters. People have compared it to Reflex (mainly) a few times. Like any two arena games there will be overlaps, but this video should show how it is conceptually unique from any Quake style games.
So I hear one of your homeboys got muffed up again and you're all out raiding the local footlockers as a 'protest', so if you're black and want to stay out of the trouble, listen to me.
I'm British and White, which means I have a pretty solid genepool for getting away with some fucked up shit over the centuries and I want to share it with some of you who cannot ever be part of this.
1) Stop causing trouble and breaking the law, this will generally stop you from being in a position where you are arrested. This is the most effective tip I have to offer.
2) Consider that the biggest killer of black people is other black people.
3) If you are arrested, don't talk shit and don't start fighting with the police and definitely don't run away. These people have stressful jobs where at any moment, they can be shot due to the number of guns so freely available, so when they catch some chopsy little shit whose mouthing off and kicking off, Shut the fuck up, sit down, and accept your fate.
Play up and you're gonna get it. I know friends in the police, and I can assure you whether you're white, brown, or yellow, you give them shit and they'll give you a tuning if they are in a position to get away with it and that's how it should be.
If you have done nothing wrong, you have nothing to worry about and you can bitch all you want about it to media after it.
You have to accept that a world without police would be chaos, as would a world where all criminals were allowed to get away with resisting arrest and trying to get away with it.
4) Ask yourself why you don't go on protests when the same thing happens to white people, are you really just the most pure form of racists on the planet, or are you riddled with self pity stemming from tales of racism from your great gran daddy, who in turn told your parents all white people are evil and now you're just a by product of that like this guy?
I know its only 4 points, but I feel these 4 points will save so many of you from peril and help to raise social awareness among your demographic.
Locked by xou at 10:05 CDT, 4 May 2015 - 2066 Hits
I'm currently playing QL on 1024x768 (r_mode 12) on my 1366x768 resolution laptop. I set it up like this when I started using the laptop because I've always played on 4:3 so it felt right, however now I'm beginning to feel I could make it a bit wider. 1366 would be too wide, so I want a custom value of something in between, i.e 1150 / 1200.
The only problem is, when using r_customwidth 1150, it just shows it distorted, aligned to the left side with a fucked up view of the desktop on the remaining space on the right side.
tl;dr How do you use r_customWidth properly?
Edited by quake is potat at 09:47 CDT, 30 April 2015 - 731 Hits
I posted this on the Quakelive site a few days ago.
Nobody seems to know how to fix this.
Lag when players connect
When is this bug gonna be fixed. Its great that the devs are striving to improve the game with various updates but to my mind this VERY serious bug needs fixing. Every single game without fail my game lags at a critical moment and Im dead! Why does this occur? It never happened in Q3 Arena so why is it happening now??? Are the any workarounds? This bug affects actual gameplay and ruins the game for me. I dont care about nice voices or pretty maps. I just want the game to run smoothly without interruption everytime another client connects. Please Please Please fix this.
Thanks in advance
The two media companies ENDEMOL SHINE and BLAMMO are going to research the possibilities of eSports. They find each other the perfect partners because Endemol has a wide history of media while Blammo Media has 14 years of experience in gaming media. Also Blammo Events is the host of the Firstlook event in the Benelux every year.
“Blammo onderscheidt zich al jaren met succesvolle, innovatieve mediaproducties en heeft veel verstand van gaming. Die expertise kunnen wij goed gebruiken. Omgekeerd profiteert Blammo van onze kennis en ervaring en de toegang tot een internationaal creatief en commercieel netwerk.„ — Jurian van der Meer, commercial director Endemol Shine Nederland
"Blammo distinguishes itself for years with successful, innovative media productions and has much knowledge of gaming. This expertise enables us to use it well. Conversely Blammo benefit from our knowledge and experience and access to an international creative and commercial network'' - Juriaan van der Meer, Commercial Director Endemol Shine Netherlands
“eSports maakt een spectaculaire ontwikkeling door en verspreidt zich over steeds meer platforms. Dat biedt veel perspectief, want met name de media- en storytelling-kant van eSports is wereldwijd nog redelijk onderontwikkeld. Met een partner als Endemol aan onze zijde hebben we een sterke uitgangspositie om die mogelijkheden te benutten.„
— Ruben Heere, Blammo
" ESports made a spectacular development and spreads over more and more platforms. This offers great perspective , especially because the media and storytelling side of eSports worldwide still fairly underdeveloped. With a partner like Endemol on our side we have a strong position to take advantage of these opportunities . "
- Ruben Heere, Blammo
The companies sees financial opportunities as since eSports is seeing a massive growth the past few years. With more than 27 million people watching League of Legends championships live it is comparable with sports such as ice hockey and swimming.
Endemol was founded in 1994 and is well known from TV productions such as Fox Sports, Wheel of Fortune, The Voice or Big Brother. They sold their programs to more then 130 countries and works with more then 300 broadcasters.
Their business covers development, production, marketing, distribution, franchise management and multi-platform initiatives including digital video, gaming and apps. So them investigating in eSports could be a big deal.
However, it's not their first time that they looked at eSports, back in 2005 they had a pilot program named: "Totally Esports" (with Lauke), even though this was a small succes, Endemol felt it was a bit to early to jump into the world of eSports and cancelled the TV program.
Posted by g0uken @ 04:26 CDT, 29 April 2015 - iMsg
I have a strange problem. Sometimes when I move my mouse fast, it jitters crazily (mostly either not registering the movement or looking directly up/down). I use Zowie EC2 eVo Cooller edition (450 DPI) on QcK Heavy.
The strange part is that the jitter level changes from time to time. Most of the time it’s playable (meaning that I have to flick really fast for it to act up), but other times the speed cap for the jittering is much lower, and it happens at mid speed movements. The fact that it varies makes me think that it’s a physical problem (like dust on the censor/mousepad), but my mousepad is cleaner than any of you filthy slobs’, so that seems unlikely (:D).
Anyway, shit’s pissing me off, so I need your wisdom. How can I end this misery? It happens in every game (and even out in windows) and it happens on the all of the mouse’s three DPI settings.
Posted by neeple @ 07:59 CDT, 27 April 2015 - iMsg
Topics (from Raven):
-Lightning gun concept
-Eggbot low poly model
-Current state of the engine
--Teleport target can now be rotated
--Selectable backpacks (movement systems) with Numpad 1, 2, 3
---Backpacks can easily be modified by editing the files physics1, physics2, physics3
He has started remaking Phrantic for players to jump around in. Type "/map incubator" into the console to load it up.
"This is my first movie release since 2008 and my first ever CS:GO movie. It is dedicated to this great game that suffered through a lot in its early age, but has grown to be one of the biggest games in e-sports today. It features some of my favorite frags from the competitive scene. I hope you enjoy it because there will be more." - Daniel Xyanide Hagelin
Game: Warsow 1.51
Time: 08:00 CDT, 5 May 2015
Format: Double elimination BO3, Grand final BO5 with 1:0 advantage for WB winner
Check-in: Check-in start at 07:30 CDT and end at 07:59 CDT
Maps: wdm5 | wdm12 | wdm14 | wdm15 | wdm17
Here are a couple videos I made while streaming. I figured that many top duelers in Quake don't really make these kind of videos often, so I hope this is some new content for players looking for ways to improve their game.
The first one is a close game I had versus Rapha where I explain what happens and what I could have done differently to win the match on Toxicity.
The next video is a Blood Run game I played versus a 1900 elo player named Wizdumb. I break down the concept of timing items and show how it is possible to completely deny your opponent any items on ZTN, and teach concepts that will apply to other maps as well.
So I bought a WMO and it was my first time using one (at least in the scene of gaming... Probably had one when I was like 8 and didn't realize it). The shape is 10/10, sensor is 10/10, and switches are meh but I was putting in omrons anyway.
The WMO was used and from eBay. The cable has problems and such (This is the old model with a soldered cable). I was going to give my shell a paint job, but would it be worth it to use that money on a new WMO from takasta instead? I feel like it would be better and my current WMO is an old model (Still MLT04, I think only 6K sensor). Thoughts? Thanks.
Two days ago the casters for the Quakelive QuakeCon2015 tournament, Alex "Jehar" Popa and Xavier "Zoot" Dhorne, have been revealed. And today, the English man just released the map pool for the event on FPS pulse.
Returning to the tournament stage this year as hosts of the Quake Live Tri-Master Tournament, please welcome back Alex”Jehar” Popa of Tastyspleen.tv and Xavier “Zoot” Dhorne of Zhouse Productions and FPS Pulse. Jehar and Zoot will be joined by several on-site guests over the duration of the event as they provide match coverage of this year’s Quake Team Deathmatch, Capture the Flag, and Duel triathlon.
Okay so, with the latest update I came with the idea of using 1 different crosshair for each weapon, using cg_weaponConfig_xx. So far it works great, it's more responsive than doing it manually with the binds. And the crosshair changes even if I use mouseWheelUp/Down, I mean, even if I don't press my binds. Only thing I don't like is that it doesn't change crosshair automatically while spectating a player. But I can live with it still.
Okay so, my question is :
Should I use 1 crosshair for all weapons (in my case it would be crosshair 2 size 40 (the +)), or rather use 1 different crosshair for each weapon by doing that with weaponconfig ?
Here are screenshots of the different crosshairs I would use for each weapon : (tell me what you think about it)
Hi all, does anyone here have any info regarding 3D printing services? I have a metallic shell that I want a plastic version of, and I'd like to know of a service where I can send them the item and they can make a copy of it in smooth plastic.
I've checked a few services so far, some only accept a 3D design file while others haven't responded yet. I'd like it if someone shared any experience they might have.
* Ambidextrous mouse developed for palm and claw grip usage
* Two thumb buttons on both sides to comfortably serve left- and right-handed users
* Plug and Play (no drivers needed)
* Easy to switch between left- and right-hand functionality
* 400 / 800 / 1600 / 3200 DPI adjustment
* Adjustable USB report rate 125 / 500 / 1000 Hz
* Perfect lift-off distance = 1.5 ~ 1.8mm
QUAKE LIVE Update #23 brings four new arenas, two new announcers (plus other miscellaneous VO tweaks) and five new medals to the game. Much discussed changes are also featured such as single weapon loadouts and the option to use autohop in all gamemodes (toggled with cg_autohop), as well as an admin/OP UI for server management.
Deep from within the bowels of the Nameless City lies Elder, a nostalgic Quake 1 inspired arena. This small and simple dreary place is home to more than just it's combatants, for Elder beings lie dormant in waiting, feeding off the pain and torment of it's captives. Locked away within lies 1xRA, 2xYA, 1xMH, and a 1x50hp for players to control, and after two minutes of gameplay two heavy stone doors reveal access to a railgun previously inaccessible. However beware, on Elder more than the usual is up for grabs as one shiny gold key lingers in it's halls for one and only one player to control; control the key and control the map. Designed by Adam 'SyncError' Pyle for Duel, Elder is also available for small FFA and 2v2 TDM matches.
Created by Colin 'Q50' Dodd, Electrocution is a new to Quake Live Capture the Flag arena made with speed and fast tactics in mind. The most daring players can take their chance with short cuts over the maps walls, but watch out for the lasers, what might be a fast escape can quickly turn into a horrible death.
Face your foes in the ruins of Lost Paradise, a CTF arena created by Chad 'Despair' Younger. Hidden for centuries by the thick jungle, these massive opposing temples were once the site of ancient and bloody battles waged by those seeking to prove their superiority through victory. Multiple paths are available for attack, including a secret underwater entrance that leads to the middle of your opponent's base, as well as a trek through crumbling hallways. Seek out the Mega Health and Health Regen pickups to aid you in your battle.
Brought to us by Todd 'Mr.Clean' Rose, these once-majestic gardens are now forgotten and decayed. Battle through the lost courtyards, halls, and walkways of this twisting arena, where your opponent could come from around any corner. A Mega Health lies in darkened hallways, while the Red Armor awaits on the top floor. Designed for CA and FFA.
Industrial Accident by Jason 'Cornelius' Gill has been reworked to improve the gameplay experience. One side of the arena has now been flipped so that base entrances and layouts are the same on each side. Other major changes include a new smaller mid with more cover with an easier to reach Quad, the railguns have been relocated further way from mid to reduce railing, an easier to attack base, and a new gothic theme. But watch out, just because the Quad is easier to reach now, doesn't necessarily make it safer. A large smasher can be triggered above, leaving power-up hungry players into a pile of pulp.
Keys are available for pickup immediately on match start and once picked never respawn until the key holder dies. Kill the key holder and then retrieve the key to gain passage through the locked gold door. Elder introduces this concept with the gold key and door, and we've added support for future maps to also posses silver and master keys. The silver, gold, and master key models were crafted by Jochum 'Hipshot' Skoglund.
Single State (Unary) Switches
Buttons and triggers now exist that allow you to activate a door or platform causing the mover to move once and remain in place for the remainder of the map, allowing maps to dynamically alter over the course of a match. Extending the ramps or opening the Obelisk Courtyard on Elder will create new means to move about the arena.
Accuracy: Finish a round with over 50% accuracy. First Frag: Score the first frag in a match. Headshot: Frag an enemy with a Railgun shot to the head. Perfect: Win a round without taking any damage. Quad God: Frag 10 enemies on a single Quad Damage spree.
-Changed the Loadout menu into a Starting Weapons menu. Only one additional starting weapon is now select-able, and we have removed the Grenade Launcher from the loadout options.
-Enabled autoHop in all modes. Clients may disable with cg_autoHop 0 if they do not like the behavior.
-Added an Admin UI menu for server admins and ops.
-Weapon Config changes are now more responsive, and are applied immediately upon selecting a new weapon.
-Added s_killbeepVolume since some of those sounds are too quiet.
-In team modes, teams are no longer preserved after map changes. All players are now prompted the Join Team menu.
-Added "You Win" and "You Lose" VO at the end of FFA, Duel, Race, and RR matches.
-Added New High Score VO for Race
-Added Overtime VO (on first overtime only).
-Added Battlesuit VO
-Re-added Lead Tied and Teams are Tied VO, due to feedback.
-Added Blue / Red Flag Taken VO for spectators (free and first)
-Replaced cg_playTeamVO with cg_announcerLastStandingVO, cg_announcerLeadsVO, and cg_announcerTiesVO.
-Removed deprecated headshot plums, in light of the new headshot medals.
-Removed headshot hitsounds, in light of the new headshot medals.
-Added CVAR_REPLICATED to archived sound cvars.
-Specified a sort order on liquids/glass/flares/lightbeams shaders; Simple items and similar transparent objects should correctly sort over them now (in most cases).
-Fixed a buffer overflow in the Announcer VO sound queue, fixing the FIGHT VO bug (as well as other issues caused by the overflow).
-Fixed splash damage being incorrectly awarded instead of direct damage when a projectile hits a player.
-Fixed cg_allowTaunt so that it once again prevents taunt animations in addition to taunt sounds.
-Fixed missing impact sparks on RL, GL, and BFG hits.
-Fixed missing impact sparks on SG kills.
-Fixed EV_MISSLE_MISS being triggered on projectile kills instead of EV_MISSILE_HIT.
-Fixed several cases of that would cause UI elements to become discolored.
-Fixed Lead Lost / Lead Taken VO that wasn't playing in TDM when the teams were tied and someone killed themselves.
-Fixed the headshot detection code. Can now shoot down through the head and correctly receive headshots.
Removed the MG from the following CTF maps:
- Beyond Reality
- Camper Crossings
- Future Crossings
- Gospel Crossings
- Fluorescent (Reverted MG to SG)
- Troubled Waters (Reverted MG to GL)
-Added crates to the previously one-way flag entrance.
-Converted base YA to GA
-Moved lg further into the perimeter
-Removed mid SG
-Moved PG to MH room.
-Replaced old PG with a SG.
-Railgun moved to mid water
-Medkit moved to old railgun position
-Added a SG to the upper side hall.
-Removed water from lower hall to flag room, added trims.
-Changed red floor tiles from blue to red
-Fixed nodrop fog at quad
-Replace Quad with MH in Duel
-Fixed race spawns
-RA back to normal time, and MH increased to 60s
Additional minor map fixes
(Thanks to all those who reported issues)
s_killbeepVolume s_announcerVolume setting this to 0 is the quickest way to disable all VO.
cg_AutoHop 0/1 is now relevant to all modes including Duel.
cg_weaponConfig_XX now works WITHOUT DELAYS! It's no longer server confirmed, so it's instant.
That means you can all drop weapon config settings from binds, and just have 'bind x weapon 4' etc, and the cg_weaponConfig cvars set up, and it will no longer leave you with the wrong settings because you slip onto a key for a weapon you don't have or whatever =)
edit: dammit, there's been a report it's not kicking in on round changes in FreezeTag, so you may want to stick with old config for a bit longer :(
For HUD editors, there's a new element:
example usage from syncError:
rect 70 0 24 24
For some reason order of execution of double weapon binds that a small number of players use has been reversed it seems.
bind q "weapon 2 ;weapon 14"
gives HMG by prefference when pressed, then MG if HMG has no ammo (and cg_switchToEmpty 0 ) or you don't have the MG, instead of the other way round.
Having trouble with crosshair numbers getting 1 added from cfg setting, s_doppler forced to 0 or h forced to +chat?? - remove com_configversion from your cfg - thanks to h8m3!
There's also a report of com_configversion breaking switchOnEmpty.
Update: The game was interrupted on 2nd map by a QuakeLive update and will be continued on Thursday, 21:30 CEST. The current score is 1-0 for Team PYTON.
The two teams facing off tonight are Team PYTON and Team Fragmaster. The teams are both equal on points and along with Team SPART1E make the leading trio in the league. The game starts at 22:00 CEST and will be played on Japanese Castles, Spider Crossings and IronWorks.
Budget and that was when the championships were held in minutes originally lifted for Georgia until the Beijing Olympics he actually finished fourth in that competition for Georgia but then switch to Poland by it was a better attempt was more like Santa Monica donation c'mon to watch be there in the back room turned presidents and now coaching China Enduros Testo Booster give every bit the hell he can do his left eye who's now under enormous pressure she is just a hop really important to still use never fully getting in shape for the day to get in better shape good morning excuse my baby has had problems preparing forth championships which is what Shimon was alluding to you know that you can understand is why are you sure this puzzle based upon the seventy eight kilos leave a shame that putting it all 650 he's comfortable with I just .
Edited by xou at 02:19 CDT, 21 April 2015 - 334 Hits
So I have a G100s and an IE 3.0. I love the shape of the G100s and tried out a broken WMO for the shape and it was great. Takasta is selling SS WMOs on eBay and I am wondering if these are truly legit. I'm pretty confident it will have the MLT 04 sensor, but is it updated with the omrons? Can anybody confirm that it has omron switches? I want to know because if I ever get the double click bug, I'd be able to fix it if it has omrons by opening the switches. Thanks, guys! http://www.ebay.com/itm/Microsoft-Wheel-Mouse...1c36def75e
I'm looking for information on where I can host information online which is not subject to being taken offline or interfered with regardless of content,and it has nothing to do with hosting any kind of porn or sexual content, or anything to do with pirated files and links, and neither is it a site designed to expose gvt's, though its possible content on the site will discuss that (among many other things) but its not for example something like wikileaks which is flat out designed to drive a wedge, or anything which is generally considered criminal behaviour. Though the latter is becoming worryingly semantical these days.
I understand that ultimately anything can be taken offline if the right people are upset with it, but I am looking for ways in which this content can be as difficult as possible to remove.
Are there certain types of domain names that make this harder, so for example I am from the UK, would a .co.uk domain be easier to control than say a .nz?
Ideally I would like a .com as its more global and its intended audience is global, but happy to go with less known variants if that makes them harder to knock offline.
Based on the gist of what I have said, does anyone have any info that might be of use?
Edited by Jamerio at 04:58 CDT, 20 April 2015 - 522 Hits
These look great! check out these screenshots of the new Art direction & Weapon models released by the Reflex developers today. We think these look epic. Tell us what you think in the comments below!
If you tuned in to the recent PHGP interview (http://phgp.tv/news/phgptv-talks-reflex-devs/ ) and managed to sit through almost an hour of us talking shit, you'll know that we've been playing around with a new theme and some new weapon concepts. Well, it's been "about a week", so here they are. Let us know your thoughts on them! - Newborn
Still a standalone HUD with a set of maps which enables you to time runs and more! After Quartz and I really started getting into the extensive capabilities of Reflex and its Lua scripting introduced in 0.33.0, we came up with an idea on implementing a proper overlay with functionality for Movement and Run recording. As there is currently no Defrag mode implemented in the game, and its something I personally can't wait for, we figured we would make it possible with the means available.
How do I get started ?
Installing the HUD/Mode - To *install* Reflexrun, just extract the contents of the zip into a folder called "reflexrunHUD" in the Reflex “ui” folder.
It will look somewhat like this: **Reflexfps -> base -> internal -> ui -> reflexrunHUD**
Installing the Maps
Copy the maps included in the pack (and future RRmaps) into the Reflex Maps folder.
Which you can find here: **Reflexfps -> Base -> internal - > Maps**
Reflexrun v0.87 Features
This update optimizes Reflexrun for Reflex 0.33.4 and allows you to play defrag like its meant to played. No more items are needed. Reflexrun now takes advantage of 0.33.4's player position data - So just start running ( on RR maps ). We also did a complete overhaul on the UI. Additional Reflexrun features are listed below.
Timer to time your runs
Best time timestamp
Previous time timestamp
Previous 5 best times on map
Custom, more visually clear "keypress" icons.
Custom sound design
Speedmeter ( ups )
Custom tutorial scoreboard ( tab )
Reflexrun v0.87 Map Update
RRreflexjump by Bonuspunkt
We made Reflexrun with you guys in mind and therefore made it super easy for you to share your runs without any post production. We have included your player name, map name, and all other information directly into the HUD so you dont need to do anything in post production ( just record your run with Fraps / OBS and your ready to go ) - Reflexrun words in Spectator mode and in Player mode that means if you want to watch your friend that is possible also. Just make sure you are on a Reflexrun optimized map which you can see by the "RR" before the name of the map - eg "RRreflexjump"
We are looking forward seeing awesome Reflexrun maps from the community and really hope allot of you get involved to help us make this as exciting as we think it is!
The signups of Quake Live TDM 4v4 Spring Season have been closed. Here are the draft groups. Division 1 will play Wednesdays 21:00 CET and Division 2 will play Thursdays 21:00 CET. The Spring Season will start Wednesday 22nd of April.