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ESH ONW #19 QLTDM 2v2 (17 comments)
Posted by doz3r @ 22:26 BST, 22 August 2014 - iMsg
Scheduled: 14:00 BST, 31 August 2014 to 21:00 BST, 31 August 2014
Begins In:

This summer seems slow with the ql Quake Live team action, so it's the right time for some solid TDM 2v2 quick cup. Cup will be held 31 August 2014 at 14:00 BST, with check-ins starting from 13:00 BST.

Check below for all needed informations and sign-up! (If you already have player and clan account on Esports Heaven, feel free to sign-up right away. Otherwise make sure to register yourselves and your clan first.)

Streams: Europe QLTDM Russia Elder_ru Sweden funnyb Europe luminus
Links: Rules, Sign up (requires ESH account)
Edited by PerpetualWar at 09:41 BST, 31 August 2014 - 3415 Hits
Darude Sandstorm Floppy Drive Remix (No comments)
Posted by 7ep3s @ 10:27 BST, 31 August 2014 - iMsg
29 Hits
Quakelive update messed up sens - why! (5 comments)
Posted by XiomaraGel @ 07:36 BST, 31 August 2014 - iMsg
Quakelive update from 27 august, has messed up my sens/accel wtf!

What did they do to mess it up? Have sens and accel values been tweaked?

Anyone knows how to get back to the previous version feel?
187 Hits
Quakelive is so dumb now (6 comments)
Posted by mray557 @ 07:03 BST, 31 August 2014 - iMsg
Just uninstalled the game and convinced all my friends to do so as well. There are only 2 public servers with the same 10-16 players in every match. They downgraded the game and now the game seems pointless and unchallenging.

RIP quakelive. I hope a new FPS comes out soon as I will never redownload quakelive again.

Also cancelled pro membership renewal.
157 Hits
Combined movie (7 comments)
Posted by kevlark @ 04:22 BST, 31 August 2014 - iMsg
Edited by kevlark at 04:22 BST, 31 August 2014 - 209 Hits
Wickland Beta (5 comments)
Posted by moto1 @ 04:11 BST, 31 August 2014 - iMsg

Wickland is a competitive, first person, dueling game and the goal is very simple, kill your opponent. Both players start as human characters with the ability to morph into other beast characters that are scattered around the map. The beasts are unique, which means that once a beast has been taken by a player, it will not respawn until the beast has been killed. When a beast is killed however, it will respawn after 15 seconds at the same location where it was first picked up. Other types of items are also available and placed strategically around the map. Potions restore your health while armor restore your armor value, with armor absorbing 80% of all incoming damage. Potions will respawn every 35 seconds, while armor will respawn every 25 seconds. Armor and potions are very important resources to help players succeed in defeating their opponents; therefore, learning how to time and fight for items are important skills to master!

It also contains a walljumping movement system, allowing you to gain speed by walljumping, and keep that speed by continuing to jump.

A great ability that all characters have access to is the ability to wall jump. Wall jumping is simple to execute but difficult to master. Simply jump towards a wall at a slight angle, while holding down any directional key, and hit jump again as you touch the wall. Player will gain a temporary boost in speed when executing a wall jump. To maintain this speed boost, quickly jump again upon landing. This skill is vital in chasing or retreating from opponents, and if done right, a player can quickly traverse the whole map within seconds.

All the weapons are similar to Quake ones, with different melee attack speeds and damages. The change in the weapon system allows for a lot of differences
you can now have a weapon that your opponent cannot.
Suddenly armor becomes a decision, your health is the same between all beasts, but your armor is specific to each beast. Your Sorcerer can have 50 armor while your Assassin can have 100.
If you're about to get hit by something, you can switch to a weaker beast to take the damage on a less needed weapon, saving more armor for a better weapon.
You do see a big blood explosion when someones beast dies, so you know when one is killed
Since the game ends when a players health is 0, games can last two minutes or ten minutes, or longer.

It's a free download right now, it's Greenlit on steam so we can see what happens.

it's pretty fun and enjoyable, their ideas for how duel should be in their game is interesting too, they talk about how they want it to represent more of a dojo, giving more of a community feel to the game.

To ease new players into this competitive mindset, we are experimenting ideas where players need to feel that they are part of a team, a clan, or a club that is similar to a Kendo club, where the members involved belong under the same dojo, under the same “sensei”. When it comes to competing, the dojo will organize line-ups such that the students who fight each other are somewhat equal in skill, and overall, as a team, tries to win the competition as each member tries their best to score in their own individual 1 on 1 matches. This “common” goal, or team-oriented achievement can make the game a much more social experience that can help bring in new players to enjoy 1 on 1 game type that they may otherwise not. This is a very interesting dynamic that isn’t incorporated in competitive FPS games, and it is much more interesting for our small team to explore than to simply add game modes from existing games. There are many things we can learn from traditional 1 on 1 sports, and the worst thing to do for our game is to look at the other FPS games out there, and become a copy cat by simply cloning modes that have been done to death before.
Edited by moto1 at 04:12 BST, 31 August 2014 - 142 Hits
Fisherman Skill Level Increase (1 comment)
Posted by Bridge2Babylon @ 03:52 BST, 31 August 2014 - iMsg

Perch and Bass.
Edited by Bridge2Babylon at 05:11 BST, 31 August 2014 - 112 Hits
Gears of War Tournament on Twitch (10 comments)
Posted by Shin-obi @ 20:45 BST, 30 August 2014 - iMsg

gears is like a modernized quake for consoles. theres a movement system and lots of glitches to learn. there's even timing involved.
if you're hardcore at quake than gears should be up your alley.

this is my first gears tournament, so i have no clue if it will be any fun.
Edited by Shin-obi at 20:51 BST, 30 August 2014 - 213 Hits
Quake III or Reflex? (44 comments)
Posted by emph` @ 20:05 BST, 30 August 2014 - iMsg
This thread is only for people that are leaving QL due the major changes.

Hypothetically, which game would you rather play?

- Quake III
- Reflex

Also, I think more people will choose Reflex due the game having a better netcode than Q3 but at the same time still resembling the Q3.

P.S. I had to do the poll like this because I didn't know how to do the poll on esr.
Edited by emph` at 20:21 BST, 30 August 2014 - 891 Hits
My only gripe... (22 comments)
Posted by skint @ 18:02 BST, 30 August 2014 - iMsg
My only gripe with the new QL update is how shit FFA has become. I know I said as long as you play Duel or pickup TDM/CTF then nothing really changes but the FFA is awful now. I've tried spawning my own FFA servers with classic mode but no-one joins =(
Edited by skint at 18:03 BST, 30 August 2014 - 339 Hits
I played 2hrs of FFA without ammo boxes! (41 comments)
Posted by nvc @ 14:08 BST, 30 August 2014 - iMsg part 1 (wrong mic selected) part 2!profile/matches/nvc

13:47 frs • nvc
13:47 frs • why do you refuse to pick up ammo boxes in ffa?
13:57 +nvc • i must have missed what the ammo boxes were
13:57 +nvc • what do they look like rofl
13:57 +nvc • i played for like 3 hours and i still dont know
14:00 +nvc • wait are they the white ones frs ?
14:01 +nvc • woops :D
14:01 +nvc • they just looked like regular boxes for a specific weapon i subconsiously thought existed
14:02 +nvc • hahahaah
14:02 +nvc • oh god that's stupid of me
14:02 +nvc • im watching this vod back now
14:02 +nvc • its because there's so many dropped weapons on the floor
14:02 +nvc • i just picked that up and used it

1106 Hits
Support for gfy cat video embedding (4 comments)
Posted by MajkiFajki @ 13:11 BST, 30 August 2014 - iMsg
Could we have support for this

This is webm format for videos, much better than gif.
113 Hits
bots make shitty moves now (18 comments)
Posted by kukkii @ 07:52 BST, 30 August 2014 - iMsg
after the update, bots tent to make super long strafe.
before the update, "bot_thinktime 0" made them to make small strafes and it was good for practicing some hitscan weappons.
now it's so shitty and completely useless.
I have tried some models but all of them do the same.

Do you guys happen to know how to fix this issue?
556 Hits
K1llsen spotted! (33 comments)
Posted by qwih @ 02:03 BST, 30 August 2014 - iMsg
I joined CA a server randomly and boom, b45h0r1z0r was HMGing my ass!

\o/ K 1 L L S E N <3 <3 <3
1316 Hits
A call to arms (138 comments)
Posted by Eldrek @ 18:19 BST, 29 August 2014 - iMsg
If you're unsatisfied with the new direction of quakelive I invite you to join me in voting with your wallet. Cancel sub renewal and hammer support with refund requests. Begin converting back to Q3. It's the only way.
2083 Hits
Play more QuakeWorld! :D (59 comments)
Posted by H1ghlander @ 17:56 BST, 29 August 2014 - iMsg
Waiting for ReflexFPS and new QL is retarded?

Play more QuakeWorld :P - probably the only thing you need

some textures


Edited by H1ghlander at 21:25 BST, 29 August 2014 - 896 Hits
Beer suggestion (79 comments)
Posted by _agu @ 16:40 BST, 29 August 2014 - iMsg
So I will start with the beer style that I love, the creamy beer:




What kinda beer do you like?
Note: please do mention the name of the beer also, not only the type of it.
Edited by _agu at 16:47 BST, 29 August 2014 - 752 Hits
CPMA 1.49b? (2 comments)
Posted by ger1e @ 15:10 BST, 29 August 2014 - iMsg
So now with QL going down the shitter, may I ask if any of you know any future plan for CPM?

This beta version already has ch_crosshairhitcolor and what not. Pretty old as it is, but people still use 1.48
210 Hits
How will steam QL account work ? (16 comments)
Posted by Infuscomus @ 15:06 BST, 29 August 2014 - iMsg
Me again, sorry.

I was wondering if someone had any information as to how the QL account system will work on Steam.

Will our Steam account be directly connected to our QL account - thus allowing us to change our name by changing our Steam nick like one can already do in other games for instance - or will they be independent, making it easy to have multiple accounts like it is now ?

Is QL going to be Steam dependant only or will it still be working as a standalone launcher ?

note : I don't play a lot of games actually so I might be unaware of the multiple options various games offer on Steam...
Edited by Infuscomus at 15:07 BST, 29 August 2014 - 750 Hits
How put 400dpi on g100s driver??? (16 comments)
Posted by Veis @ 11:37 BST, 29 August 2014 - iMsg
How can i do?
402 Hits (1 comment)
Posted by reply_to_#1 @ 10:50 BST, 29 August 2014 - iMsg
i really miss - the english version of

just realized, not even the russian version is beeing updated.
Edited by reply_to_#1 at 13:42 BST, 29 August 2014 - 197 Hits
The real changes Qlive needs. (36 comments)
Posted by stork @ 09:03 BST, 29 August 2014 - iMsg
Hi all. A Lot of changes have been implemented in quakelive recently. There are many discussions whether it good or bad changes. I think that gameplay changes are bad and it won’t attract new players to the game cause new player gonna die as quickly in FFA as they did before.

I just want to you my thoughts with you on the “Real changes” that Qlive needs.

What are the current problems with Qlive?
1. Bad ranking and matchmaking system
2. Lack of tutorials for newcomers

Did last update change any of this?

NO! Trying to make the game easier to play is not a good strategy. Blizzard did it to StarCraft:BroodWar (SC:BW) and who the fuck likes StarCraft 2 now. Right, no one.

So, what can we do to make quake more fun to play for oldschools and new players?

Have you read 2 problems quakelive has now as I wrote above? We should implement easy matchmaking and decent rating systems. Not this 4 tiers shit we have now. As a high tier CA player its hard to find a decent match without 1600 elo guys who knows really nothing on how to play CA. No positioning, 31lg and spamming rockets/nades everywhere – really no fun having 3 teammates like this. Same regarding duel mode. I mean I have sometimes “green games” with someone like Claws waiting to play. Like WTF? Its 1600 elo vs 2200 elo. Nice “green match”. Well its okay when you are at least above 1500 elo so you can aim/position/time. But imagine how newcomers feel the game. They join “green” or “yellow” match and end it like 0-45. Noone wants to play a game like this when you just get annihilated over and over.

So how can we solve this without changing gameplay?
I truly believe that a ladder system StarCraft: BroodWar players was using is the best one. Why? Cause SC:BW is like quake but RTS. SC:BW is also a damn hard game to play and hard to start cause oldschools will just rape you in every game. But it had a damn good ladder system. Check it out:
This system perfectly works on 1x1 mode, teambased modes, country and clans ranking.

So the year is divided into seasons – like 3 month is 1 season. Everyone starts on 1000 rating (D rank) and climbing the ladder up to A+ or Ultimate rank. When season ends all points are reset and you start from D rank again. This thing helps you to track your progress from season to season – you see that you ended with 3455 points (C-) last season and now you have like 3800 points in the middle on the season. THIS THING REALLY WORKS. I mean ELO is a nice thing but who the fuck cares on ELO? But you will care on every win/lose with that ladder system.

At the end of the season you can make some tourney with TOP3 players of TOP6 countries or smth like this. Just check the the iccup site to see how well you can track Clans/countries/teammodes.

Just spawn servers like (D/D+/C- ztn/dm6/sini join) – and add a pregame window. So the player1(d+) can see the player2(c-) joins the server:
P1: ready?
P2: gogo
QUAKELIVE: The game is starting…

I believe its pretty easy to do. Add ladder (with limited maps) and non-ladder servers, allow players to spawn server, make chat channels and pre-game window. This will add competition to game, allow low skill players play vs about the same level (+/-) and high tier players to play vs about the same level of players.


Secondly, please make a good matchmaking system as well. Something like I wrote above.

Okay. Tutorials.

Even Q3 had a better tutorial that qlive has. Just make a tutorial maps for newcomers where they can practice strafe, aim, RJ, some quake tricks. It could be just a few defrag/ffa maps with announcer saying all the staff new players need to know about quake. Plus add just a new cfgs they can chose from. Let them know that can bind weapons on any key, some useful tips on sens, accel etc. I mean that’s not a lot of work – just do it. Once new player knows all this staff, killed some bots (make them less stupid) he can try to play some ladder games – but like D rank vs D rank, not D vs B+. I am sure he is gonna love this game cause its great.

Chat and channels

I am not even going to explain why you have to add it. Just do it.

P.S.: Bethesda please don’t kill Quake.
1116 Hits
They must really like rapha. (9 comments)
Posted by Vig1lante @ 07:16 BST, 29 August 2014 - iMsg
Damn they must really like him.
735 Hits
Looking for 2v2 TDM games (No comments)
Posted by Vig1lante @ 07:07 BST, 29 August 2014 - iMsg
Wonder where i can find some NA players interested in some 2v2 TDM games?

asides from the amount of shit i have to deal with im always looking for some decent 2v2 tdm games online or by #NATDM.QL @ qnet.
Edited by Vig1lante at 07:10 BST, 29 August 2014 - 71 Hits
Statistics of Porn Online. (16 comments)
Posted by _agu @ 04:03 BST, 29 August 2014 - iMsg

Honestly folks, this is very interesting! hahaha!
516 Hits
Remarks (improvements?) about dmgdisplay (29 comments)
Posted by Infuscomus @ 22:37 BST, 28 August 2014 - iMsg
This is not a flaming thread, I'm just here to propose a discussion about dmg display.

I played a bit in practice mode and I saw this new thing, the damage display. I found it pretty useless and RPG-style at first and then I thought it was probably meant to give some insight to the players for him to evaluate better the stack of his opponent (may id never implement something to see the enemy life, but who knows what a "modern" fps should be...).

Then, okay, but why did they choose this way of displaying damage when it comes to mg / lg / hmg and especially shotgun.

I think it would be more efficient, and smarter, if dmg would add up. For instance, if you hit 5 pellets with your shotgun, why not display 25 dmg instead of 5 small "5" ?

Same with the mg, lg and so on. The sound is already telling you when you hit, so, if you hit a player with let's say 10 LG cells in a row. Why not display 60 dmg instead of 10x6 ?

I think it could be a better way to display damage. What do you think ? I don't see any point in displaying 10 x 5 when I shoot with the shotgun, I don't have the time to count them all actually since they disappear pretty fast.

Also, I'd like to add that I think this shouldn't be authorised in classic, because classic is supposed to be where you have to master the game and evaluating the enemy stack is an important feature of the game strategy. Thus, facilitating the evaluation might somewhat lower this strategy aspect.
883 Hits
No one talking about CTF? (106 comments)
Posted by magadog @ 20:56 BST, 28 August 2014 - iMsg
CTF completely sucks now. Classic CTF is unranked. So this might be the final nail in the coffin for CTF.

In Q3, ctf was very popular, and ctf servers remained the last servers that were well populated.

I feel like QL killed CTF with proximity mines and all the other TA bullshit, and now this is the final nail in the coffin.

No one is even talking about CTF now, one of the funnest game types, because id messed it up and never bothered to fix it.

And the reason CTF sucks now, for those who need elaboration, the new changes make ctf purely an aim and fighting skill game now. Because any idiot can run past an item timer and see that it is about to spawn and wait for it. Now players that had strong timing skill have no edge.

The new changes won't help newbs. Newbs will still be clueless. It just helps the mindless players pickup items and shifts more importance upon aim.

I do like the fact that they got rid of the TA BS FINALLY. But it was years too late.
1703 Hits
Fishing Quest (5 comments)
Posted by Bridge2Babylon @ 20:11 BST, 28 August 2014 - iMsg
I went fishing this morning and caught this fine specimen. It's a "channel cat" catfish from our local Trinity River. Behold.
161 Hits
The true story behind twitch and amazon. (22 comments)
Posted by sucky sucky 5 dolla @ 20:01 BST, 28 August 2014 - iMsg
1053 Hits
Bridge to Rail in 2014 (45 comments)
Posted by megaman3 @ 18:52 BST, 28 August 2014 - iMsg
In the latest QL update.

1528 Hits
DELETE (5 comments)
Posted by Sed @ 18:27 BST, 28 August 2014 - iMsg
Edited by Sed at 20:09 BST, 28 August 2014 - 212 Hits
cheaters are allowed? (15 comments)
Posted by shyne @ 18:18 BST, 28 August 2014 - iMsg
Hello, does anybody know why cheaters are allowed and every new account gets banned for no reason? Also I get no reply from sponge or sasparillo or when I ask them about my ban after 5 games? I even uploaded demo's...still no reply.. and I think they even banned my ip from #quakelive on irc :D rofl

lol look this : this guy is cheating for a while now:!profile/summary/Tacho66

check a couple of his last games haha.

So id what's up with that?

too busy banning new accounts?
You are killing quake thx
810 Hits
War in Ukraine (83 comments)
Posted by aiken @ 17:46 BST, 28 August 2014 - iMsg

It has began :/. Putin still lying all the time.
1207 Hits
Quake Live forum nazi admins (7 comments)
Posted by poros1ty @ 17:16 BST, 28 August 2014 - iMsg
LMAO. I think Sasparillo gets himself hard by giving out infractions. Harassment, defamation, and infraction for inappropriate language because I said "shit" which was filtered anyways.

You have been banned for the following reason:
Harassing or Defamatory

Date the ban will be lifted: 08-31-2014, 04:00 PM

Dear poros1ty,

You have received an infraction at QUAKE LIVE Forums.

Reason: Harassing or Defamatory


This infraction is worth 3 point(s) and may result in restricted access until it expires. Serious infractions will never expire.

Original Post:

Don't worry, I'll be sure to give it this game a horrible review on steam as soon as it is released.

Dear poros1ty,

You have received an infraction at QUAKE LIVE Forums.

Reason: Inappropriate Language


This infraction is worth 1 point(s) and may result in restricted access until it expires. Serious infractions will never expire.

Original Post:

Not gonna even bother to play FFA with these **** settings. Default setting is a horrible idea. This is what happens when the game is run by newbs.
---End Quote---
All the best,
631 Hits
Played a few games today...feel insulted (67 comments)
Posted by Lolzy @ 16:35 BST, 28 August 2014 - iMsg
Bear with me.

1) Automatic bunnyhop. This is so retarded it simply has to be removed. Seriously? We spent months to get movement good and timed. We spent years getting all tricks perfected.
Now the simple basic thing that everybody should be able to perform after some training is AUTOMATIC. Really? Are players that dumb now?

2) LOLadouts. This makes every game with them an easy cake for any veteran. Imagine, you don't have to get across the map to get LG or that overpowered new thingamajig for example(more on that in the next point), you GET IT FOR FREE. What is this shit for, I don't know. It's supposed to make newbies not vulnerable after spawn? If so GJ idiots, because this makes us veterans even MORE able to kill them. I get spawned with LG or HMG, I rack up frags from the start. Because, you see, the player still hast ho have SKILL to use the gun. GJ!

3) Heavy Mental Gun. This weapon looks nt that bad, albeit out of place when compared to other guns in QL. But that's a minor point. The real lol is: Hitscan, long range, 8 dmg. Also, available for loadout. Try to play any space map with it, or better AGAINST it. Just try. Also, in FFA that gun is a total joke, allows for farming everyone around without any special skill. LG required you to be much more precise, and had medium range. Required skill. This pepper gun is just a game-breaker.

4) AMMO PACKS!!!!!!!!!!!!! AGHUEXJFDSAFK!!!! This is where I began to explode. I mean, no more using brains? ammo packs for all of the shit? Holy crapeiro? Yeah, because learning different colors of ammo boxes and memorizing their placement was SO DIFFICULT. Is this game for retarded/disabled people?

5) No team damage? Nowhere? Are you...ahh. My brains topped working. I just hear a howling sound in my head, asking why, why, WHY? TD required you to THINK and AIM well. Because otherwise you killed or damaged your very own teamamtes. Can't have that with no-brain spamming noobs, can we.

6) Reduced ammo respawn. WTF? Let's get better! Let's make ammo NEVER DISAPPEAR! This way we will solve the problem of ammo packs forever! - this is a mental note for monkeys who devised this idea. I bet the next update will make ammo packs never expire. I mean, counting your ammo is for idiots, right? let's spam with neverending stream of ammo, right? RIGHT? Jesus Christ on a very long fucking stick, this is really a brilliant idea. MOAR WEAPON, MOAR AMMO!

7) Powerup POIs/item timers. Oh, here we go. Back in the day you had to know the VERY DIFFICULT and SO MYSTICAL times for all items and PUs. It was so hard some of us died. Really. Not.
Given how anyone past first grades of elementary should count well at the very least up to 100, the issue of these measly seconds was no problem for anyone. It was a matter of learning the times and keeping them. Something akin to taking your dog for a walk periodically.
But no, they had to remove that too. REMOVE THIS SIMPLE THING THAT ANY IDIOT CAN MASTER with a little bit of incentive and will. How's that? Man, now even a very dumb monkey (because even normal monkeys CAN COUNT) can play this game. We are all saved.

8) Icing on the cake: Classic is unranked. NORMAL QUAKE IS UNRANKED. Good, how nice. The noob friendly version that requires a tiny amount of skill needed to master original Quake allows you to hit insane accuracies and get easy wins. The mode that actually requires skill matters not, no stats. What for? Apparently, for the devs, If you play oldschool version you're so well versed in game mechanics that you should count all stats in your head. No hand-holding. REAL DEAL. Lol.

To summarize:

-This update won't bring new players because it allows veterans to be even more deadly. Because it is a lot easier.
-This update is for idiots who can't count, can't move and can't learn anything more than +forward and +fire.
-This update causes players who want to learn and old playerbase to leave in droves because it breaks every aspect of QL.

I TOLD THIS BEFORE, I WILL REPAT IT. What for, I don't know.

You idiots, you broke the game. id Software made Q3A and it was good. Then you started improving it. You ironed out bugs, fine. You added some shit, removed some thit, fine. Changed guns, fucked up but okay let's give you benefit of the doubt. But you started to CHANGE TOO MUCH.

You see, your basic playerbase was people who played Quake in its old iterations. They were used to oldschool mechanics, mainly because they SIMPLY WORKED for over a decade. How's that. I told it so many times that the only way for QL to stay alive is KEEP IT AS AN OLDSCHOOL NICHE FPS. With time, the players would come and the oldschools would stay and be happy. I told you that you should advertise it as a fast-paced, hard game for real men. Take this: If somebody is a fag who cant play, he will be a fag whether he plays DisabledQuake or QL or Q3A or QW. If somebody wants to learn, he will learn. If somebody wants to get better, he will.

But no, you decided to make it nnob friendly. As if such thing was even possible. You decided to make an easy route for you, forgetting that you're no Warsow or other BS. QUAKE is an enterprise and a LABEL that's been onboard the PC gaming bandwagon since 1996. It was a heritage to be proud of and expand upon. It had a huge, loyal playerbase of oldschool Quakers who were more than happy to jump back into the game.

Yet you blew it all away. You overthought it, pals. You overworked it. You overshot the target. Now you will pay. Your target customers are already leaving in droves, and noobs will get bored after few games and quit back to BF or COD.

Good job, please do a standing ovation for id. NOT.
43157 Hits
The unspoken debate (everything but LG) (82 comments)
Posted by n0cturn3 @ 13:03 BST, 28 August 2014 - iMsg
Everyone seems to be obsessed with the LG dmg change , I don't mind the LG nerf, it's still a powerful weapon. I wanted to share some thoughts on the other changes.

Except in duel, this doesn't affect gameplay, most players already know how much damage weapons do. If anything, it's a positive change, new players won't have to look at a guide to learn how much damage each weapon does. It's also possible to disable this, which really should be forced (at least as a server option) in duels.

Item timers
This is actually a nice change. Initially my thoughts on this were, they're just dumbing this down...
However, the timers are vague enough that it still requires a bit of map awareness to show up on time, while at the same time making it less likely for one player to hog items. This is a nice balance.

Heavy Machine Gun
I get why this was created, I get why they didn't just alter mg dmg. But this gun is completely overpowered. I know, I know, it does less dps than lg. But lg has a falloff range, hmg is like a slightly less powerful lg that hits across a large map, use this weapon on an open map like hells gate and then try and tell me it isn't overpowered.

I'm not familiar enough with other game modes affected by this, so I'll discuss FFA. It's never before been possible to start a quake match with an advantage over other players. You all get random spawns, the same weapons etc. Now, selecting a different load out, far from levelling the playing field, is creating a huge imbalance in gameplay. With everyone spawning with powerful weapons, you're going to get fragged more often, giving you less of a chance to get more ammo or a decent weapon. But more importantly, depending on the map, one loadout might be more effective than another loadout, so there's an inherent imbalance before the game even starts. You might argue this is a new skill people should learn, which loadout to select based on the map, but then you're just making this more difficult for new players, not easier.

Both the ammo respawn time (10 seconds across all types) and universal ammo are poor design decisions.
This may not seem like such a bad idea, but it removes yet another skill from the quake players reportoire. You can no longer deny an ammo crate, or trap players going for ammo for specific weapons.

I'm surprised they didn't do away with health bubbles and switch to regenerative health. Keeping track of where hp is on the map, too difficult for new players. Of course, health bubbles can be used as a trap, if someone is low you might predict they'll make their way to a bubble, fire a rocket etc. Maybe this feature is next.

The classic rule set physics has been altered, it feels like pql lite. Movement is faster, there's stair jumping or whatever it's called. You can jump on top of another player when standing right next to them without any height advantage. I'm running around maps bumping into walls because the movement feels so different. Why wasn't this change mentioned anywhere? Is it a bug, is it intentional?

There also seem to be a few bugs in duel classic. Hells gate and asylum aren't regular duel maps, but there's no reason why these should be spawning the HMG in classic mode. You can disable hmg spawning, but then you're left with an empty spawn for RL (on asylum) and they've moved the SG on hells gate, which is in a less exposed position now.

If you want new players to stick with the game, let them learn it like everyone else did. With a decent single player progression with options for different difficulties. Surely this can't be hard to implement, and it would let you keep the game as is, without messing with a formula that's proven successful over 14 years.
Edited by n0cturn3 at 21:43 BST, 28 August 2014 - 1879 Hits
Where is Forever these days? (7 comments)
Posted by nemecel @ 12:56 BST, 28 August 2014 - iMsg
Where is that dutch (i think) guy? He used to play Q4 at top level. And also, where's Lost Cauze? are the playing something?
355 Hits
gaiia | CPMA World Champion 2013 (177 comments)
Posted by DEZ_ @ 09:01 BST, 28 August 2014 - iMsg

0 1 2 3 4 5 6 7 8 9 10
Rating: 8.9 (174 votes)
This is a CPMA fragmovie about Finland gaiia created by Russia Lunokhod-2 (special thanks for help in creating to Russia DEZ).

Edited by xou at 09:01 BST, 28 August 2014 - 4415 Hits
How to get a girl in 5 steps! (38 comments)
Posted by ZhuMusic @ 08:22 BST, 28 August 2014 - iMsg
893 Hits
#SWATTED (9 comments)
Posted by zb0t @ 07:12 BST, 28 August 2014 - iMsg
(don't do it guys)

366 Hits
renaming turbo suggestions (34 comments)
Posted by qwih @ 04:16 BST, 28 August 2014 - iMsg
so pql is now called turbo. And it is dreadfull. It sounds like a dog name, and a bad one. So it's time to step up and come up with something decent ourselves.

first thing from the top of my head: Futuristic Quake
710 Hits
new update and demos (10 comments)
Posted by reply_to_#1 @ 02:48 BST, 28 August 2014 - iMsg
renaming them to dm_90 and playing them crashes my game
565 Hits
New cvars for August 2014 update (51 comments)
Posted by Yakumo @ 01:29 BST, 28 August 2014 - iMsg
0 off
1 all
2 major items only.


1 damage colours that fade out to transparent,
2 damage colours (colour matches crosshairdamage),
3 it matches the weapon icon colours.

The three settings from the advanced game menu give :
all set:
cg_damagePlum "g mg sg gl rl lg rg pg bfg gh cg ng pl hmg"

or for just AoE (area of effect) it's set to
cg_damagePlum "sg gl rl pg bfg"

or off:
clearcvar cg_damagePlum

obviously you can tailor it to be for any weapons you like by editing out what you don't want from the list above

"cg_simpleItemsBob", "cg_damagePlum" may not autocomplete in the console at first until they're set but these are correct, it's 'plum' not 'plums'.

0 disables hold +moveup to keep hopping
1 default.
It's pretty much unoticable if you're used to QL movement, but you may want to use this to force autohop off on your client.

0 off
1 hidden when not looking through a wall
2 default, see through walls.

/bind x "weapon 14"
The Heavy Machine Gun (HMG)

/bind x "weapon toggle"
Swap between primary and secondary loadout weapon.
It always goes to primary first from any other weapon, unless you're already on primary then it swaps to secondary as you'd expect.
You can't direct bind secondary, you can only double tap the toggle key but doing this won't give two weapon changes, it will go straight to secondary.
You can hack a bind to secondary bind x "weapon toggle;weapon toggle" but this will not work if you're on your primary weapon.

It's not new, but it is now allowed on all default severs, with a 1 second spawn penalty.

seta wp "rl"
seta ws "sg"
The loadout menu sets these, or you can currently script it your self to control your weapon primary, and weapon secondary, then you need to /kill to receive them.

all of these are in the in game menus, except for the autohop option

New for HUD files:
widescreen 0

As far as I'm aware that's all that was added, I'll edit this post if any more come up.

Bonus - how to convert old custom maps
quakelivedec old.pk3 old.pk3

respond yes when it asks about overwriting. Done, no need to mess about with zip applications or even renaming.
Check the file is still write only though or the launcher will delete it.

Play Classic or Turbo in practice
\ruleset 1

2 is turbo
3 is the new one

I'm betting the bots are woeful in Turbo though. lol.
Edited by Yakumo at 01:16 BST, 30 August 2014 - 1749 Hits
PCGamer article about recent QL changes (12 comments)
Posted by Teen Queen @ 00:48 BST, 28 August 2014 - iMsg
So if all else fails, at least the word is finally out and people talk about our game.

An editor from PCGamer Andy Chalk posted an article in regards to the community outburst and reaction to latest game changes.

For a fun time, check the comment section.

"They've compared the game with chess, however essentially what they've done is taken the queen out of chess because it's not noob friendly."

"Well. Way to ruin a classic game. Nice work."

"Damn... how newbie friendly do games have to be nowadays... as I recall Quake 3 is about as close to 'insert CD and fire' as you can get. In fact you don't even need to insert the CD any more you can just go to the website and start flailing wildly.

I don't want to be some PC elitist but this is a pretty pathetic case of dumbing down. I mean come on. Dwarf Fortress? Sure. Ikaruga? Yep. Quake...? Come on man..."

Links: Source
721 Hits
wolfcam broken (9 comments)
Posted by ObiousAlias @ 00:10 BST, 28 August 2014 - iMsg
Old demos play fine, new demos don't.

Just says "invalid playerstate field count"
I recopied all files from the baseq3 folder from ql to wolfcam as well.
So much for easy demo viewing.
Edited by ObiousAlias at 00:31 BST, 28 August 2014 - 451 Hits
PROMODE: gaiia CPMA World Champion (3 comments)
Posted by Smofo @ 23:33 BST, 27 August 2014 - iMsg

0 1 2 3 4 5 6 7 8 9 10
Rating: 8.8 (3 votes)
Direct download

Try CPM today while QL is for little toddlers!

#cpmduel #cpmpickup #uscpmpickup

Made by Lunokhod
Edited by Smofo at 00:09 BST, 28 August 2014 - 87 Hits
Strenx does the ALS challenge. (4 comments, locked)
Posted by Whipas @ 23:25 BST, 27 August 2014 - iMsg
So everyones riding the ALS challenge dickride...
Locked by Teen Queen at 00:39 BST, 28 August 2014 - 380 Hits
Micro movie ffa by HUK (6 comments)
Posted by kevlark @ 22:55 BST, 27 August 2014 - iMsg
Last frags by HUK on dm73 demos, dm90 is new format -
241 Hits
Q4 ZOOM FIX? (6 comments)
Posted by kuruuu @ 22:49 BST, 27 August 2014 - iMsg
I've been using stermys q4 zoom forever, but now with the new update it's totally fucked up. Anyone have any fix for this?
275 Hits
Edited by _agu at 23:13 BST, 27 August 2014 - 423 Hits
* N U K E D * (4 comments, locked)
Posted by Nuked User @ 21:25 BST, 27 August 2014 - iMsg
* N U K E D *

Dpi sens accel fov do you use with g100s (5 comments)
Posted by Veis @ 21:08 BST, 27 August 2014 - iMsg
Can you tell me wich sens dpi fov and accel do you use with g100s thanks.....
186 Hits
Sensitivity: QL config exec'd in Q3 (8 comments)
Posted by tsipouro @ 21:01 BST, 27 August 2014 - iMsg
After the QL-update today I installed Quake 3 and CPMA again and exec'd my QL config, just to see if it would work out, and actually, it sort of did. Visually it looks fine. Though, my sensitivity felt way off. It feels too low and mouseaccel feels way too low, it doesn't kick in like in QL. Any troubleshoot ideas?

Also, is there a summary of important commands that can't be ported 1:1 from QL to Q3?

Or is all of this pretty futile, and I should build a q3-cfg from scratch, going through each command seperately?
228 Hits
Commands for item bob and damage display (17 comments)
Posted by tsipouro @ 19:52 BST, 27 August 2014 - iMsg
Hey... So hyped for the new changes -.-

How do I disable the above mentioned, that is the bob of major items when simpleitems is on and the stupid damage display, whenever I hit an opponent... What are the commands?

Many thanks in advance :D
587 Hits
Level Up TV - We’re Talking It Ep 6 (111 comments)
Posted by Disrepute @ 19:37 BST, 27 August 2014 - iMsg
Scheduled: 20:00 BST, 28 August 2014 to 21:00 BST, 28 August 2014
Schedule: Passed

Level Up TV is back and hot on the heels of the latest Quake Live update is ready to talk! We have finally reached episode 6 of ‘We’re Talking It’ our topical chat show, and this time it features United Kingdom Disrepute, United Kingdom vor and United Kingdom nvc.

Discussion topics

The Quake Live update, the major changes, the community and our reactions, how it will impact the future of the game... and all the related topics around. We also have some community questions to answer! Tune in on TV1

VOD: Episode, Q&A
Related: Level Up TV - mIRC Twitter Facebook YouTube
Edited by Badb0y at 15:39 BST, 29 August 2014 - 4589 Hits
I will never play ql again.. (14 comments)
Posted by sucky sucky 5 dolla @ 19:29 BST, 27 August 2014 - iMsg
..without the Heavy Machine Gun, that shit is awesome.
725 Hits
Should I enter #esreality (2 comments)
Posted by futurist @ 19:09 BST, 27 August 2014 - iMsg
to chat?
191 Hits
The great debate: nerfed LG. Why? (194 comments)
Posted by Teen Queen @ 18:57 BST, 27 August 2014 - iMsg

Tried to cut it up and make it as short as possible.

LG is the only weapon that got nerfed, it has no positive effects on beginners OR veterans alike.

I'm trying to find a REASONABLE explanation as to why this happened? What was the though process? Why has no one talked about his and then suddenly "lol lg 2 op"
Edited by Teen Queen at 18:57 BST, 27 August 2014 - 4322 Hits
Latest update to QL - i hate change, wah (4 comments)
Posted by eburbeck @ 17:58 BST, 27 August 2014 - iMsg
stop crying, duel is still the same.
245 Hits
Quake Live Update - August 27, 2014 (705 comments)
Posted by Teen Queen @ 17:44 BST, 27 August 2014 - iMsg
The long awaited update that stirred up a lot of heated arguments is finally here, this is one of the first steps towards the transition that will prepare ql Quake Live for the official steam Steam release. The developers included a heartfelt message along with the changelog, instead of the stale config variable and map fixes, this time the impactful changes won't leave anyone unaffected. The mellow message from the developers shines light on a new perspective that you either love or hate. Is this a new beginning or the everlasting end? You decide.
"Quake is a masterful game of skill, often compared to Chess by its veteran players. However, with that depth has come a challenge to welcome and capture new players long enough for them to discover the joy to be found in what many consider the finest Deathmatch game ever made."

Links: Source
Edited by xou at 19:15 BST, 27 August 2014 - 14190 Hits
QL 2.0 UPDATE IS LIVE NOW (156 comments)
Posted by florekkk @ 17:34 BST, 27 August 2014 - iMsg!news/site_news/37858
Wanted to play one duel, but ql was offline. After 5 minutes it went on again, they "updated" everything and i think i'm gonna log in only to cancel my subscription.

Share your feels
3973 Hits
QW Claustrophobopolis grand finals (20 comments)
Posted by Teen Queen @ 16:24 BST, 27 August 2014 - iMsg
Scheduled: 19:00 BST, 3 September 2014 to 20:00 BST, 3 September 2014
Begins In:

Just when you thought old shooters are gone for good, Quake Quakeworld comes up with an exciting one map cup. The tournament has already come to an end, the all-Swedish finals between Sweden LocKtar vs Sweden Xterm will be played on September 3rd at 19:00 BST. A detailed description of the cup progression and participants is listed below.

Stream: SuddenDeathTV
Links: Source, Get Quake, Brackets and results
Edited by xou at 19:25 BST, 27 August 2014 - 1175 Hits
The future of quake is so bright (6 comments)
Posted by Oleedee @ 13:26 BST, 27 August 2014 - iMsg
Dear all,

The future of quake is so bright, because the game is just so fuckign awesome.

The level of most players is just so fucking supernaturaly high, all the young players can really look up to these guys, the dedication and work that goes in to playing like some people do is just mind blowing and a real inspiration. The diversity in the types of characters that emerge in the scene is also an asset and a joy.
Improvments in technologie have made great settups for playing more comonplace so that more players can play the game as its ment to be played, leveling the playing field!

Streeming and all the new comunity created media has given newer players a glimpse into how good players think and practice and generaly what quake is about and what makes it unique and in many ways far superior to most fps games.
So much fun to be had!

I look forward to seeing how we will find a way past this silly period where id and others think they own quake and are determined to fuck it up, when really WE own it now! Mwahahaha
Lets not fall at the final hurdle. Its time to bring quake into a more mature age where computer games gain the same respect and depth of understanding as more historic and established games such as chess. This calls for ease of distribution and a nutral, functional, classy and customisable user interface.

I'm going to start work on harnessing the bitcoin protocol's hashing power to run decentralised super low ping 1v1 servers today. Gimme 5 hours I should have one up and running.

I love you all! litteraly.
Yours sincerely, oboblower2
Edited by Oleedee at 13:36 BST, 27 August 2014 - 602 Hits
The Extra Life Marathon on October 25th (7 comments)
Posted by Brainie @ 00:28 BST, 27 August 2014 - iMsg
Some of you might have done an activity through fund-raising. Simply look out for sponsors such as parents, family, friends, and make a marathon such as biking, running, or anything else for a good cause, a cause that you think is good.

... What if you could fight for a good cause from your computer ? Funded in 2008, Extra Life Marathon is a gaming marathon that aims to collect money for the Children’s Miracle Network Hospitals located in USA as well as in Canada. These children suffer from various diseases from cancer to injuries from accidents.

The idea is simple: you find sponsors (parents, family, friends, and so on) who are ready to pay you to play video games for 24 hours and you give back the money to Extra Life who will distribute it to the hospital of your choice (that belongs to CMN). This gaming marathon is starting on October 25th at 8:00 am . Of course you do not need to play 24 hours in a row. You can make a team and make some blocked hours, take breaks, and so on. In other words, you have to play a total of 24 hours to complete this marathon.

So, are you ready to play some Quake, Counter Strike or anything else for a good cause? ;)

What is Extra Life ?
Join the marathon
More explicit post on Reddit's blog
Edited by Brainie at 00:36 BST, 27 August 2014 - 290 Hits
Reflex needs to look at QW for.. (117 comments)
Posted by Shin-obi @ 23:44 BST, 26 August 2014 - iMsg
inspiration, not quakelive, if it wants to be a success.*

some things that reflex could copy

quakeworld's faster run speed[400ups with strafing]: this will make rockets and lg harder to land and you will see less jumping, which will make the game less random.

backpacks for tdm would be an improvement over the weapon trading-ffa style tdm from q2, cpm, and ql.

grapplehook ctf? newbies love their devices :)

there are more features that the team could copy from qw, but i'll just leave that for the devteam to find themselves.

and what's up with the hate for cpm 1v1? it's a beautiful game, especially when played on a good map

this is what cpm look likes when played on a good map(cpm15 is the best available in cpm).
not too shabby
better than any of the blowout games from the quakecon finals :)

*quakelive died after just 2 years
everyone wants to blame id software for killing the game, but i believe the gameplay(especially the team gameplay) is why it ultimately failed after 2 years. same thing happened to quake 3

reflex needs to focus on map making, improving the game for hardcore players, and coming up with NEW fun modes for casual players(THE NEXT instagib-type game) if it wants to have a long life as KING.
Edited by Shin-obi at 20:03 BST, 27 August 2014 - 2089 Hits
Posted by KiNG3 @ 22:18 BST, 26 August 2014 - iMsg
2576 Hits
Unplayable CA (49 comments)
Posted by bogOtac @ 20:38 BST, 26 August 2014 - iMsg
Why the hell is the number of 10%accuracy players on t4 servers increasing every day? I know its public ca and there will always be someone with much less skill then the others but seriously it was never like this! Anyone else noticed this ???
How the fuck can they even join the server...
1685 Hits
Russia vs USA - social experiment (35 comments)
Posted by aiken @ 20:23 BST, 26 August 2014 - iMsg

Hmmm. My country could be somewhere in between these two I guess, but this experiment went really bad in Russia. A reason may be that there are much more drunk people over the streets, but this guy didn't look like a bum. What do you think?
801 Hits userscript update 1.103 (5 comments)
Posted by PredatH0r @ 18:20 BST, 26 August 2014 - iMsg
- added /elo profile=x,y,... to open QLRanks profile of players x,y,... in your web browser
mix in "duel", "ca", "tdm" or "ffa" as player name to set the game type for the next real player names
default game type is the current server's or duel, if not connected to a server.

- added a "badge letter" to /elo score indicating the number of games completed (according to the official QL user profile stats):
A-J are in steps of 100, so A=0-99, B=100-199, ... J=900-999
K-Y are in steps of 1000 so K=1000-1999, L=2000-2999
Z is 16000 and anything above

e.g. 1660F means 1660 Elo, with 500-599 games completed

- fixed formatting for red team average
Edited by PredatH0r at 18:22 BST, 26 August 2014 - 400 Hits
sKaven -vs- stab1lo (No comments)
Posted by mdv @ 18:00 BST, 26 August 2014 - iMsg

0 1 2 3 4 5 6 7 8 9 10
Rating: - (0 votes)
Gametype: Duel
Map: N/A
Mod: N/A
Viewpoint: sKaven
How to play back UT2004 demos

grandfinal of the 10 years of ut2004 duel cup. ive made a youtube vod too, with a "multivod" feeling.
58 Hits
161 Hits
Dawn of the dumb (22 comments)
Posted by daytripper @ 15:42 BST, 26 August 2014 - iMsg
IQs have not only plateaued in many developed countries around the world – including the UK, Australia, US and in Scandinavian countries – they are actually measurably dropping.

It’s an important enough development for it to be the cover story of this week’s New Scientist magazine, which hits newsstands today.

Dawn of the dumb – scientists say IQs are beginning to fall in the UK

New Scientist: Brain drain: Are we evolving stupidity? (paywall)

I knew it! ;)
Edited by daytripper at 15:46 BST, 26 August 2014 - 653 Hits
Europa Barbarorum 2.0 released! (1 comment)
Posted by H1ghlander @ 14:43 BST, 26 August 2014 - iMsg
Edited by H1ghlander at 14:48 BST, 26 August 2014 - 110 Hits
End of the world is coming... (19 comments)
Posted by ipx! @ 12:35 BST, 26 August 2014 - iMsg
Today. Patch today. ESR is gonna explode.

See you on the other side!

EDIT: Sorry folks, the end of the world has been postponed! Turns out my sources were incorrect. Shame on me.

18:22:56 <@sponge> steam is still a few weeks away, the gameplay update is as soon as qa and everyone else signs off on it
18:25:42 <@sponge> but like theres no lead time between us being done and shipping the update so there's no date, its pretty much the day after
Edited by ipx! at 17:29 BST, 26 August 2014 - 1495 Hits
Supraball crowdfounding has started (20 comments)
Posted by takesix @ 11:43 BST, 26 August 2014 - iMsg
As stated by Supraball's developers on their facebook page

Crowdfunding for Supraball starts now!

We’re doing this to increase production speed and quality by about 500%.

Go get the unique rewards for your pledge now!

official website
facebook page
Edited by takesix at 11:47 BST, 26 August 2014 - 738 Hits
Psycho Dad shreds video games (3 comments)
Posted by _agu @ 06:24 BST, 26 August 2014 - iMsg

Edited by _agu at 06:28 BST, 26 August 2014 - 281 Hits
Is video gaming a spectator sport? - BBC (11 comments)
Posted by earth_quake @ 23:50 BST, 25 August 2014 - iMsg
Just seen this video on the BBC website. I felt like sharing it because it makes watching gaming sound new/unusual/minority. Key quotes:

"Sitting in front of a computer all day playing computer games is one thing, but sitting watching other people play video games, all day; really!?"

"There are even commentators!"

Someone really didn't do his research. Talking gaming in general, PewDiePie is the most subscribed youtube channel. Minecraft videos get millions of views. Amazon bought twitch for $1bn just today.

Obviously I'm exactly one of the esport spectators that the reporter talks about, so I was a bit taken aback. Wonder what others think of this 'report'.

860 Hits
Twitch has been acquired by... Amazon (51 comments)
Posted by kK_Storm @ 21:28 BST, 25 August 2014 - iMsg

Yep, that's right. Not Google, but Amazon.
1392 Hits
name this song (classical) (5 comments)
Posted by Dird @ 17:55 BST, 25 August 2014 - iMsg

SoundHound can't identify it & all searches for the song are in German :/

First correct = [+]
Edited by Dird at 17:55 BST, 25 August 2014 - 204 Hits
Number 1 problem with Quake. (141 comments)
Posted by MajkiFajki @ 14:09 BST, 25 August 2014 - iMsg
After 6 months, I played FFA in QL. Server was "green" on skill-match.

Seriously, this is biggest problem with QL atm. If I were totally new to Quake, after that match I would re-think if I want to play such game.
3302 Hits
Winz interview by Esportactu (89 comments)
Posted by Infuscomus @ 13:55 BST, 25 August 2014 - iMsg
Hello. Esportactu is glad to present you its last interview with France Michaël "Winz" Bignet, famous for his carreer in UT2k4, Q4 and QL. The interview was mainly motivated by his recent good performance in the 125 FPS August league, where he was able to beat Russia Pavel "pavel" Fomkin in two maps, which no one really expected.

In this interview, we asked Winz about his QuakeCon experience and his return on the duel field, but also about the next Unreal Tournament game, his loan to Russia Sergey "evil" Orekhov in 2013, and the future changes to QuakeLive gameplay. As a bonus, you'll find Winz config and setup at the beginning of the interview.

Here is an extract of the interview:
France Esportactu: Your presence on the duel scene makes me think of your unfriendly relation with strenx, since you could have to play him one day or another. Is the perspective of beating him a source of motivation or does it make no difference ?

France Winz: It would probably have mattered a few years ago. As I said, I have a more casual approach to the game now and this ego war does not move me anymore. Honestly, if we had played at QuakeCon, in the shape I was in, he would probably have beaten me, and I have no problem with that.

More on
We also have an interview with Norway Kenneth "plazma" Aulie, which will be uploaded soon. Play more Quake !

Previous Interviews: France Guismo12 (2014), United Kingdom ddk, Russia Latrommi, Australia FraZe, France Sev3n, Netherlands Baksteen, Belgium dem0n, France Guismo12 (2012)
Edited by Badb0y at 14:53 BST, 25 August 2014 - 4081 Hits
kana V2 Question (4 comments)
Posted by Hookinsu @ 11:55 BST, 25 August 2014 - iMsg
Using the Kana v2 since a while now...and i have a question.

It sometimes feels a little jittery (extremly low, only noticeable if i pay attention to my mouse arrow...but i dont know if it affects my aim or not) or something like that. I dont know if its just some sort of negative placebo cause i still cant aim as well with it as with my DA.

But whats the best way of finding out if its working properly or not? Are there any programs which can help me there?
Or is the Sensor flawless, as many people seem to say, and im just a noob?

The mouse is using the Avago ADNS-3090 (like most of the Zowie mice, such as the FK) This is what it looks like in paint, seems flawless to me...but i really dont know.

The Sensor in my DA used to be more in the front (i used it for 7 years or so). The Sensor in the Kana V2 is more in the back...does it make a big diffrence ?

(Since i posted it in the wrong area and got no response, i give it another shot here :))
Edited by Hookinsu at 12:46 BST, 25 August 2014 - 292 Hits
Site summary for week ending 22 Aug (No comments)
Posted by ESReality @ 00:00 BST, 25 August 2014 - iMsg
515 Hits - North American Duel Series (33 comments)
Posted by flair @ 21:37 BST, 24 August 2014 - iMsg
Don't you think it is about time that North America had a proper online series? It is my pleasure to bring to you the first of many Quake Live events. This event is part of a project I am starting to preserve (and hopefully grow) my favorite genre, the Arena-First-Person-Shooter. (a working title) is the foundation for the project, and will be host to Monthly Quake Live Events. General information on the first Cup is below. For more details, comments, or questions come visit the website.

Don't duel? Join #natdm.ql to TDM and be awesome 1337

Sign Up: Website Stream: DuelCup Stream IRC: #duelcup
Edited by flair at 21:04 BST, 28 August 2014 - 3342 Hits
Considering holding tourney in DC area (13 comments)
Posted by dmr83457 @ 18:59 BST, 24 August 2014 - iMsg
I've been interesting in holding a DC area esports tournament after getting heavy into CSGO ealier this year. Initially I figured CSGO would be the one but after getting into QL recently and thinking about 1v1 intead of 5v5 I think QL may be a better fit. MagFest is coming up in January which would probably be the location though I might do some smaller events leading up to that.

A big part of my interest in esports is teaching others how to get started with a game and build a solid foundation. For example I played CS casually since the beginning but never got into it competitively until this year after finally learning the fundamentals thanks to all of the guides on youtube and the competitive matchmaking mode in CSGO. That has lead me to think that holding some sort of QL bootcamp and beginner tourney for some prizes would be a good idea, and then a separate advanced tournament for money.

Any thoughts, suggestions, etc? Anyone in DC area interested in teaching and/or competing? Obviously I'm at the beginning stages of working out the details but any suggestions would be appreciated.
493 Hits
Kana V2 Question (5 comments)
Posted by Hookinsu @ 18:25 BST, 24 August 2014 - iMsg
Using the Kana v2 since a while now...and i have a question.

It sometimes feels a little jittery or something like that. I dont know if its just some sort of negative placebo cause i still cant aim as well with it as with my DA.

But whats the best way of finding out if its working properly or not? Are there any programs which can help me there?
Or is the Sensor flawless, as many people seem to say, and im just a noob?

The mouse is using the Avago ADNS-3090 (like most of the Zowie mice, such as the FK) This is what it looks like in paint, seems flawless to me...but i really dont know.

The Sensor in my DA used to be more in the front (i used it for 7 years or so). The Sensor in the Kana V2 is more in the back...does it make a big diffrence ?

Edit: Wrong forum :(.
Edited by Hookinsu at 18:45 BST, 24 August 2014 - 374 Hits
Boyz recruiting! (80 comments)
Posted by *creep @ 18:19 BST, 24 August 2014 - iMsg
As a male gamer I am proud to announce that the Boyz! clan is now recruiting!

It's really easy to join, all you have to do is to say your in game name in this thread as a reply. If you for some weird reason doesn't have a name that sound very manlyish, you will need to prove that you are a male by sending a picture of your penis to my private mail.
Don't worry, the pictures won't be leaked because I know it is a very sensitive subject, I keep them safely stored in a box under my bed!

But why would you create an account that doesn't immidieatly reveals that you are male? Makes no sense...

However, since I am in charge of this clan, and the leader of the opressed male gaming society, I want to be treated as a god. If someone starts flameing me I want my whole pack come and rescue me, and if I starts losing I want my best players carry me.
Together we can make this game a better place. For all races. Maybe even Polaks... But remember, I am not a dicktator, we are all equals. I'm just slightly more important than the rest of you.

So why do I make this clan now, after years of submission in the gaming scene? The answer is simple. Soon QL will be totally retardified, with lots of new noob blood. And I want a strong army to hunt down them all. Together we can make my stats a little better, so I can look a little bit more elite. Together we can make me a god. I mean, I don't really need your help. But you know, it's an honour playing for me. Also... I'm very sexy looking ;)

Furthermore, as we evolve, there will be fragmovies. YES. Clanmovies! with afk frags and.. who knows.. maybe even some wh and aimbot clips. It will be awesome!

Heres our themesong:


btw I'm not racist I'm pianist. I press down both black and whites..
2152 Hits
extraQL update 1.7 (18 comments)
Posted by PredatH0r @ 17:23 BST, 24 August 2014 - iMsg
extraQL.exe 1.7
- added option "Autoquit when QL quits"
- some internal code cleanup

QLRanks userscript v0.100
- /elo shuffle ignores specs now by default
- /elo shuffle,+player1,-player2 can be used to add/remove players from the shuffle (e.g. if team data is stale)
- improved output format for /elo shuffle
- internal code cleanup

Links userscript v6
Updated the Duel Spawn Logic link. Thx CMSS for providing it.
Edited by PredatH0r at 17:28 BST, 24 August 2014 - 863 Hits
another update leak from reddit (3 comments, locked)
Posted by cez_ @ 17:11 BST, 24 August 2014 - iMsg



Public FFA Settings

New ruleset in full effect

Public Duel Settings

New ruleset in full effect

Public TDM Settings

New ruleset in full effect
Friendly-Fire disabled.
Power-up drops enabled.
Fraglimit 150
Timelimit 15
Teamsize 5 (no callvoting teamsize).

Public CA Settings

New ruleset enabled without loadouts (new physics, but 'all' weapons - classic ca + hmg)
Round Limit 7
Teamsize 5 (no callvoting teamsize).

Public CTF Settings

New ruleset enabled without loadouts (new physics, mg starter, in-world item timers, etc)
Timelimit 15
Teamsize 5 (no callvoting teamsize).

Public FT Settings

New ruleset in full effect
Timelimit 15
Teamsize 5 (no callvoting teamsize).

Public DOM Settings

New ruleset in full effect
Weapons drop for additional weapons.
Self damage enabled.
Timelimit 15
Teamsize 5 (no callvoting teamsize).

Public AD Settings

New ruleset in full effect
Weapons drop for additional weapons.
Timelimit 15
Teamsize 5 (no callvoting teamsize).
Locked by Teen Queen at 17:25 BST, 24 August 2014 - 275 Hits
So are they going to release the update (122 comments)
Posted by nemecel @ 13:50 BST, 24 August 2014 - iMsg
after summer holidays, when all the kids (new potential userbase) start classes again and have less time to play games? Why not release it before summer ends for fuck's sake.
3636 Hits
New Level Up TV Show - Ask... (62 comments)
Posted by Disrepute @ 10:33 BST, 24 August 2014 - iMsg
So we will be doing a new show next week and we will have a Q&A section. So if you have any questions to ask that we could discuss/answer, post them here and we will use em!
1832 Hits
Horry CHIT >500 IPS perfect tracking (35 comments)
Posted by sta|1n @ 20:12 BST, 23 August 2014 - iMsg

Wonder what actually benmarking will look like. Damn shame the G5/400, etc shape is so fucking terrid imo.

They need one of these babies in a g100s.
1332 Hits
looking for a deathadder replacement (8 comments)
Posted by fragmaster_ @ 17:46 BST, 23 August 2014 - iMsg
hi, i've been using my trusty old deathadder since 2009 or 2010, can't remember. it's working fine but i'd like to try a smaller mouse, a bit shorter and narrower would be nice. i gotta have two thumb buttons though. i'm a claw grip with a bit of fingertip mixed in i guess. cloth pad (razer goliathus speed) with a 16cm 360° sens in q3.

here are some mice i've been looking at online:

razer deathadder for reference:
70 x 44 x 127 mm (width x height x length)

razer taipan
63 x 36 x 124 mm

steelseries sensei
68,3 x 38,7 x 125,5 mm

steelseries rival
70 x 45 x 133 mm

zowie fk1
67 x 37 x 128 mm

zowie ec1 evo
70 x 43 x 128 mm

zowie ec2 evo
65 x 40 x 120 mm

other suggestions:
cm alcor
60.4 x 40.2 x 124.8 mm

i like razer stuff so i bought a taipan yesterday but returned it just a few mins ago already. the general size is nice but i don't like the edgy shape, didn't work too well with the way i'm holding the mouse. so i'm not sure where to look next.

steelseries sensei (raw) looks nice on paper but i've read a lot of mixed reviews (doesn't work well with cloth pads, hardware mouse accel etc). unfortunately none of the stores close by have it so i can't try it out / hold it in hand anywhere. i tried a steelseries rival but it was way too long for my taste.

no idea about zowie, can't try it out at any stores either and all their mice look the same to me. and judging by the pictures they just looks super cheap. how about mouse accel?

any other suggestions? thanks in advance.
Edited by fragmaster_ at 00:44 BST, 24 August 2014 - 388 Hits
Will Reflex fix CPM gameplay flaws? (183 comments)
Posted by arenaa @ 13:50 BST, 23 August 2014 - iMsg
Hello I am wondering how Reflex will fix some of the main flaws that CPM currently has in its gameplay. Is it gonna be a bit slower than CPM and still have air control or what? When is demo coming out so we can play.

Some thoughts on CPM flaws that have been discussed here before:
Edited by arenaa at 22:13 BST, 23 August 2014 - 4030 Hits
10 Years of UT2K4: Division 1 Playoffs (36 comments)
Posted by ShX @ 11:54 BST, 23 August 2014 - iMsg
Scheduled: 15:00 BST, 24 August 2014 to 21:00 BST, 24 August 2014
Schedule: Passed

Time passes by, "10 years of UT2004" $3000 DM 1vs1 event is finishing with division 1 finals beginning at 15:00 BST, 24 August 2014.

The streams will be available 3 hours later (18:00 BST) with Zaccubus and conx5. We'll be on the main page of Twitch @ 19:00 BST, so we are hoping that you will join us in the tournaments celebration with a wider audience! I am also sure there will be UTV servers running. I highly encourage you to join our IRC channel mIRC #cK.ut (on QuakeNet), where you can easily see which matches are being played.

The first round of the Winner Bracket for Division 1 is as follows:
France skAven vs Germany astz
Belgium miNo vs Netherlands Frantic
United Kingdom BeaR vs Austria Falcon
Belgium xOunz vs France zelvzz
France GoHLinK vs United Kingdom asc
Italy stab1lo vs Germany primus
Switzerland ziLL vs Israel viciouz
France ACo vs Germany kiLLzA

Streams: Zaccubus & conx5
Links: Playoffs announcement, Coverage, Division 1 full bracket // mIRC #cK.ut
Edited by wn at 13:07 BST, 24 August 2014 - 2191 Hits
Half Life 2 VR Training (2 comments)
Posted by impulseBE @ 09:47 BST, 23 August 2014 - iMsg
282 Hits
Some editing fun, check the b2r angle (31 comments)
Posted by MisterMystery @ 09:07 BST, 23 August 2014 - iMsg
Edited by MisterMystery at 15:32 BST, 23 August 2014 - 999 Hits
The future of Quake Live (4 comments)
Posted by daytripper @ 02:19 BST, 23 August 2014 - iMsg
The recently leaked update has broken many hearts and rudely put us face to face with the fact that maybe something needs to be done or the long awaited death of Quake might finally become a reality.

Here's my take on the situation.

Quake is not too hard for newbies, it's just a fast paced game. Which means that you get fragged a lot, and quickly. You either like that or you don't, and many don't. But you can't change that aspect of the game or you'd have a different game. Easy to learn, hard to master. Real-time strategy games like LoL require a lot more learning in the beginning.

Back in the day there were few games competing with each other, now there are millions.
Quake has not gotten worse, the competition has gotten bigger, better and more varied.
There's no fix for this, it's just a new reality.

That doesn't mean arena shooters are a dying breed, but it's a breed that will have to content itself with a much much smaller piece of the pie. All a game like Quake can do is find a business model that allows it to survive.

Steam is a good move in that regard: more exposure, more promotion, the ability to do things that would be too hard on one's own - like VAC for example. Changing the game play however is not because then you're trying to fix what isn't broken.

Minor improvements like better matchmaking and anti-cheat are welcome sure, but they will only have a very small effect on the overall popularity of the game; they won't change the fact that more people today prefer to play games like DotA instead of arena shooters like Quake.

Feel free to disagree with the above; but maybe we should focus more on ideas for a survivable business model as opposed to arguing about minor game improvements that won't make a difference in the grand scheme of things.
Edited by daytripper at 03:03 BST, 23 August 2014 - 549 Hits
John Carmack <3 (37 comments)
Posted by He4rTL3sS @ 00:36 BST, 23 August 2014 - iMsg
1512 Hits
Napalm gun in QL 2.0 confirmed (16 comments)
Posted by Yakumo @ 18:56 BST, 22 August 2014 - iMsg

Just a random texture bug that vid_restart fixes, but still, cool huh :D
1359 Hits
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