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HoQ CTF League (2 comments)
Posted by artemis4 @ 10:56 CDT, 19 April 2024 - iMsg
Greetings,
House of Quake will hold a Capture the Flag League starting in early May. This is a new edition of a well-established competitive game mode and we would love as many hands on deck as we can!

Region: EU

Map pool: Spider crossings, Japanese Castles, The Dukes Garden, Ironworks, Troubled Waters, Infinity, Courtyard

Format: TBD

Teamsize: 5

For those who are interested, I would invite you to join the House of Quake discord server where there is an ongoing discussion in the CTF-league channel regarding the exact league format - forming the teams (self-initiating or draft), tournament format (Swiss format, Double round robin) and other possible settings.

There are ongoing negotiations with sponsors, but as of far, there is no prize pool.

On Thursday, 25th of April, there will be a final announcement of the league's format. Registration opens this Sunday and will close on the 28th of April. Until then, I invite you to join the discord and help us with the decision!


Links: House of Quake discord server, CTF-league channel
Edited by Lam at 05:42 CDT, 20 April 2024 - 347 Hits
Is Rapha Asian? (6 comments)
Posted by clitsucker @ 15:13 CDT, 17 April 2024 - iMsg
I mean just look into his eyes.... no homo!
480 Hits
I did it guys (4 comments)
Posted by gSTRUCTOR @ 20:54 CDT, 15 April 2024 - iMsg
Born, grew, had kids and before dying, whenever it happens, i can die happy now.




long live quake brothers, im playing QL duel every night with couple friends and enjoying it like its 2010.

thanks

btw cooller stream now with cam and cool blue lighting woohoo (RickFlair.gif)
Edited by gSTRUCTOR at 21:04 CDT, 15 April 2024 - 573 Hits
Day One (9 comments)
Posted by czm @ 12:07 CDT, 15 April 2024 - iMsg
Got some weird skin thing on my knee, should I get it checked out?

Also wasn’t it cool back when we just hit a few keys in a row to communicate in game via text? Pretty sure that’s what I spent most of my time thinking about while getting driven home from middle school

But back to the skin issue. Think it’s related to this time I fell in that gravel parking lot in Neely, Alaska while running in flip flops and scraped my knee real bad. Not sure tho, cuz that was like 18 years ago
455 Hits
My 2nd PQL frag movie (4 comments)
Posted by Maga-pql @ 10:34 CDT, 5 April 2024 - iMsg

0 1 2 3 4 5 6 7 8 9 10
Rating: 8 (3 votes)
Don't take your girl to the cinema, better save money and check the tape:
Youtube
Edited by Lam at 12:57 CDT, 8 April 2024 - 611 Hits

<< Comment #1 @ 09:18 CST, 21 December 2013 >>
By psychoxou xou 
First vote for CPM §
<< Comment #2 @ 09:39 CST, 21 December 2013 >>
By MLP_FlutterShy Teen Queen 
I enjoy playing QL because I'm used to it, but I love watching CPM.

Not sure what to vote for :/
<< Comment #3 @ 09:52 CST, 21 December 2013 >>
By Plusme ins 
CPM to have fun, QL to actually play competitively.
<< Comment #12 @ 17:15 CST, 21 December 2013 >>
By Galicia SIHdW3W  - Reply to #3
QL is for fun as much as CPM or minesweeper, the context behind the game is what changes everything; there's a competition in my region about hitting a small stick up in the air with a bigger one to hit it afterwards midair and whoever throws it farer is the winner and i kid you not, it's incredibly tied every time, you can make competition out of anything really. The only reason why it seems more competitive to you is because you see and commentate cups every week that push the performance of the players to another level (in other words, they take matches seriously because for ql pros it's a source of money and self recognition, they play to WIN) while in CPM there's only one cup every time planets are lined and nobody takes it seriously because in the eyes of the average CPMer like me it is just a game and nothing else.

imho
Edited by SIHdW3W at 17:16 CST, 21 December 2013
<< Comment #39 @ 03:52 CST, 26 December 2013 >>
By rammstein *deotrip butcher_kgp  - Reply to #12
respekt. this man knows whats up.
<< Comment #43 @ 05:38 CST, 26 December 2013 >>
By Germany - Bayern mouse*  - Reply to #12
out of curiosity where is that area? the game reminds me of a bud spencer terrence hill movie where terrence plays an italian street game with a a stick and a stone.
Edited by mouse* at 05:38 CST, 26 December 2013
<< Comment #56 @ 12:38 CST, 28 December 2013 >>
By Galicia SIHdW3W  - Reply to #43
galicia (spain) i dont know if there are other places where they practice this : D

works like this http://www.youtube.com/watch?v=MogHZ_uJdxQ
<< Comment #76 @ 12:20 CST, 1 January 2014 >>
By Q3 Nephilim_JaPa  - Reply to #56
hahah real game...i play that....before 20 years...
<< Comment #88 @ 09:55 CDT, 22 April 2014 >>
By Lithuania Whipas  - Reply to #12
thats wsup. preach
<< Comment #31 @ 21:08 CST, 25 December 2013 >>
By Germany - Bayern mouse*  - Reply to #3
quake defrag is a sport more competitive than duel ever will be. I never cared about competition though.
I believe the core of the quake movement lies in the movement systems, all of them. cpm is the non-plus-ultra because nowhere else the potential of quake, the essence what makes it special comes out so clearly. no limits, just skill.

for me quake is creativity, the tricking is my actual quake experience and boy i tell you once gone promode there is no coming back.
<< Comment #34 @ 22:34 CST, 25 December 2013 >>
By Plusme ins  - Reply to #31
q2jump>defrag
<< Comment #42 @ 05:36 CST, 26 December 2013 >>
By Germany - Bayern mouse*  - Reply to #34
q2jump = paralympics
<< Comment #45 @ 06:47 CST, 26 December 2013 >>
By yesh its SEAN CONNERY! megaman3  - Reply to #34
Not really, because:

1.- The whole changing FPS mid-map several times in order to play, which lets be honest it's cheating.
2.- Not only that, the whole mod is rather flawed in its core because quake2 and q2 movement is, though I personally like it.
2.- What memphis wrote.
<< Comment #4 @ 10:00 CST, 21 December 2013 >>
By Sweden ani 
Q4 best.
<< Comment #95 @ 16:13 CDT, 16 October 2014 >>
By US-Michigan eburbeck  - Reply to #4
probably true - that shit is intense
<< Comment #5 @ 10:32 CST, 21 December 2013 >>
By bloody eyeball by hatelull melechesh 
this poll thread will certainly stop the bitching
<< Comment #6 @ 11:50 CST, 21 December 2013 >>
By Transparent cumrag 
Reflex: a CPM clone.
<< Comment #54 @ 15:51 CST, 27 December 2013 >>
By France Sylver  - Reply to #6
Chuuttt ! I don't think it is official yet.
<< Comment #7 @ 12:11 CST, 21 December 2013 >>
By yesh its SEAN CONNERY! megaman3 
Where's the Q2 people
<< Comment #8 @ 12:28 CST, 21 December 2013 >>
By SQUAD cityy 
Call of duty
<< Comment #9 @ 13:06 CST, 21 December 2013 >>
i like both strafe-jumping and bunny-hopping

actually i enjoy as much playing quakelive than watching cpm

for me quakelive and cpm are equally good, but cpm is faster
<< Comment #10 @ 15:25 CST, 21 December 2013 >>
By Quake 4 Yavich 
Q4 ofc. Crouch-sliding <3
<< Comment #81 @ 11:16 CST, 3 January 2014 >>
By Ukraine z3ct4d  - Reply to #10
Q4 crouchsliding always reminded me this:

<< Comment #96 @ 16:13 CDT, 16 October 2014 >>
By US-Michigan eburbeck  - Reply to #81
worms
<< Comment #11 @ 16:31 CST, 21 December 2013 >>
By Scotland Something 
ESWC 05/06 czm vs cooller stands out for me
<< Comment #16 @ 10:44 CST, 22 December 2013 >>
By boatclub tom  - Reply to #11
not moment, dumbass =)
<< Comment #18 @ 15:46 CST, 22 December 2013 >>
By Scotland Something  - Reply to #16
Oh shit, I just did a Gillz :D
<< Comment #13 @ 18:45 CST, 21 December 2013 >>
* N U K E D *
<< Comment #37 @ 03:16 CST, 26 December 2013 >>
By France uZu  - Reply to #13
which is the same engine (id tech 3) that brought Q3 and CPMA
<< Comment #60 @ 00:33 CST, 30 December 2013 >>
By Nuked Nuked User  - Reply to #37
* N U K E D *
<< Comment #62 @ 03:13 CST, 30 December 2013 >>
By France uZu  - Reply to #60
I don't it's just factual, everybody knows it.
<< Comment #67 @ 01:57 CST, 31 December 2013 >>
By Nuked Nuked User  - Reply to #62
* N U K E D *
<< Comment #71 @ 13:10 CST, 31 December 2013 >>
By France Sylver  - Reply to #37
Well, it is based on a similar engine but with a lot of bug fixes and improvements.
To make it simple, Quake Live and CPMA are using an improved version of original Q3's engine.

"Using IdTech3" is too vague to prove that all the engine is the same.
<< Comment #78 @ 14:09 CST, 1 January 2014 >>
By France uZu  - Reply to #71
I'm not trying to prove anything ^^

The physics as some parts of the game logic are of course different from Q3 to CPMA to QL, I just pointed out that the engine was the same; this is the purpose of the engine: being able to bring different games.

Blaming the engine because you dislike some physics set from a game based on it just didn't sound right to me.
<< Comment #105 @ 04:22 CST, 2 March 2017 >>
By United States of America G-  - Reply to #37
No its actually the same "physics" as only cpma.
<< Comment #97 @ 16:14 CDT, 16 October 2014 >>
By US-Michigan eburbeck  - Reply to #13
inb4 weird
<< Comment #14 @ 00:20 CST, 22 December 2013 >>
By Australia newborn 
I voted CPM, which I'm sure will come as a massive shock to everyone.
<< Comment #75 @ 08:28 CST, 1 January 2014 >>
By 004 jamalz  - Reply to #14
Hey I got an interesting idea.

I would like your fast cpm movement and a unique gun called air gun or air bazooka or something.

it acts as a barrier for projectiles and also as an air dodge.

It is instant switch/fire and has a 3 second or so reload time so you cant just take advantage of it.

So if you are in air you can take it out and fire in any direction and get moved in the opposite direction, also when a rocket is coming at you, just fire it and it will knock the rocket away or plasma etc.

I think this would be really sick in combat. Imagine a fight on dm6 at pillars, two niggas jumping at each other, in air they switch to this gun and are fighting like gundams now, shits NUTS.
<< Comment #80 @ 17:11 CST, 1 January 2014 >>
By France Sylver  - Reply to #75
And it will turn into a jet pack and replace rocket jumps. :/
<< Comment #15 @ 04:47 CST, 22 December 2013 >>
By Finland duumed 
cpm by far
<< Comment #17 @ 10:44 CST, 22 December 2013 >>
By United States of America naymlis 
Q2 obviously.. the double jumps were solid
<< Comment #21 @ 06:28 CST, 23 December 2013 >>
<< Comment #32 @ 21:10 CST, 25 December 2013 >>
By Germany - Bayern mouse*  - Reply to #21
haha wtf
<< Comment #47 @ 06:51 CST, 26 December 2013 >>
By inuyasha8 sonic  - Reply to #32
C O O L L E R
<< Comment #19 @ 00:09 CST, 23 December 2013 >>
I'm a noob, and my vote is for cpm.
<< Comment #20 @ 06:09 CST, 23 December 2013 >>
By ql hitsu 
i voted ql, because i didnt play q4 at all. however crouch sliding looks fun.


also: fuck cpm, #playmorevanilla
<< Comment #22 @ 10:47 CST, 23 December 2013 >>
By cpma JaGGz 
cpm baby.
<< Comment #23 @ 20:24 CST, 23 December 2013 >>
By cpm_biohaz_2 JS3>* 
q3challengepromodearena
<< Comment #24 @ 02:50 CST, 24 December 2013 >>
By QW tbone 
It will have to be QL, I preferred CPM movement over VQ3, but QL has made the movement tighter, more consistent, and faster up objects and stairs, allowing you to keep you movement smooth and steady.
<< Comment #25 @ 12:00 CST, 24 December 2013 >>
By Latvia fuzz 
As for ingame feels, I don't care as I suck at both.

From spectator point of view in duels, QuakeLive or Quake 4. CPM is unwatchable mess, like whoever has taken more amphetamine prior to game, wins.
<< Comment #40 @ 03:55 CST, 26 December 2013 >>
By rammstein *deotrip butcher_kgp  - Reply to #25
lol, what cpm is unwatchable mess ? may be you just saw hal9000 rape some newb with his show off twitchy rails etc. A real high level cpm game actually is not that fast since the effort of accelerating the game by the up player is resisted heavily by the down player.
Edited by butcher_kgp at 04:04 CST, 26 December 2013
<< Comment #48 @ 10:24 CST, 26 December 2013 >>
By cpma JaGGz  - Reply to #25
Your face is unwatchable mess.
<< Comment #93 @ 19:33 CDT, 22 August 2014 >>
By Unset foctis  - Reply to #48
Error: You have already judged this post

Good to know my sense of humor hasn't changed since last year, heh
<< Comment #98 @ 16:15 CDT, 16 October 2014 >>
By US-Michigan eburbeck  - Reply to #48
good one (seriously) :P
<< Comment #55 @ 15:59 CST, 27 December 2013 >>
By France Sylver  - Reply to #25
QuakeLive is more "watchable" because it is much more easy to catch (the viewer thinks he understand what is happening). The more important happens in the head of the players and is not directly visible. So the game is more quiet, sometimes you can enjoy a great shoot, but slow enough for your eyes.

In CPMA, the more important is much more visible, speed, flick, dodge. Since CPMA is not all about items timing, it goes faster and more eyes destroyer.
That's my opinion.

PS: I'm not saying that CPMA has no item control, area control etc, but it is far less present than in QL (whitch makes cpma much more pleasant in my opinion).
<< Comment #26 @ 11:39 CST, 25 December 2013 >>
By LOLBARN xero- 
cpm :)
<< Comment #27 @ 12:10 CST, 25 December 2013 >>
By United States of America StywoO 
Most people that are voting haven't played all of these games, at least not extensively. It shows in the results.
Edited by StywoO at 12:15 CST, 25 December 2013
<< Comment #28 @ 17:47 CST, 25 December 2013 >>
q2.
<< Comment #29 @ 20:20 CST, 25 December 2013 >>
By United Kingdom dadS 
cpma vql or quakeworld, if I had to qw might pip it. soooo smooth.
<< Comment #30 @ 20:21 CST, 25 December 2013 >>
By United Kingdom dadS 
i wonder how many people have played them all...
<< Comment #33 @ 21:13 CST, 25 December 2013 >>
By Germany - Bayern mouse*  - Reply to #30
i did but q2 very briefly i didn't like it at all. q4 was alright, qw cpm are topcake. vq3 and ql basic, ql feels more grippy though
<< Comment #35 @ 00:38 CST, 26 December 2013 >>
By Barbados iavoal 
QL.

I love all quakes - well, except Q2 and Q4 - but QL is imho the golden standart and especially in terms of movement. In what other game could you see Cypher, doing moonwalk on a parallel course with Dahang rushing to the red on t7, while eliminating him with plasma on the same time? Yeah, thats Cypher, but also its the most grippy and all-rounded movement system ever that made it possible.

QW - the best atmosphere ever, hope Q5 will be alike, but movement-wise i feel limited without jump-interaction with objects, its like playing Doom with mouselook, i mean, you could WALK yourself higher and lower using the stairs, but... thats it. Though i should add that these horizontal rocket-jumps are so awesome in QW, its pure endorphine watching Locktar rj-mping on a dm2 like a crazy ricochet.

CPM - let me put it that way, those who love chess do prefer classic chess over rapid and blitz: the least may seem more spectacular to watch, but the quality of decisions in classic is on another level. And the movement in quake is one of the main factors that dictates the pace.
<< Comment #99 @ 16:17 CDT, 16 October 2014 >>
By US-Michigan eburbeck  - Reply to #35
i think you mean PAVEL doing moonwalk on ZTN...anyone remember where to find that video? HILARIOUS!
<< Comment #102 @ 13:58 CDT, 20 October 2014 >>
By Barbados iavoal  - Reply to #99
Yeah, twas gr8. I think its not difficult to find on ytube, but cba.

But the episode i was talking about was with buzzlighter on t7. Cypher was sitting on that small blinder at the RA room above the lower entrance from MH and when Dahang appeared and headed to armor, Cypher started to +back, following him on a parrallel course while destroing the shit out of him with plasma.
Dahang has some serious stack but was butchered alive, to my mind that was the moment Cypher broke him mentally for good.
Edited by iavoal at 14:02 CDT, 20 October 2014
<< Comment #36 @ 00:50 CST, 26 December 2013 >>
By United States of America sleepii 
ql. cause it was the easiest. only took me 3 yrs to learn
<< Comment #38 @ 03:23 CST, 26 December 2013 >>
By France uZu 
VQ3 is neat.
<< Comment #41 @ 03:59 CST, 26 December 2013 >>
I have definitely played more vanilla q3 than cpm. But nothing beats cpm movement in terms of fludiity, solid feel and most importantly the range of creativity it allows.
Edited by butcher_kgp at 04:01 CST, 26 December 2013
<< Comment #50 @ 16:00 CST, 26 December 2013 >>
By random nineX  - Reply to #41
Let me know whenever you learn any of that.
<< Comment #51 @ 16:05 CST, 26 December 2013 >>
By rammstein *deotrip butcher_kgp  - Reply to #50
touche'
<< Comment #44 @ 06:11 CST, 26 December 2013 >>
By zerg esdf 
why did you put quake 3 AND quake live? it's the same movement & game (given a few weapon adjustments here and there) so basically osp has ql + q3 votes combined.
Edited by esdf at 06:11 CST, 26 December 2013
<< Comment #46 @ 06:48 CST, 26 December 2013 >>
By yesh its SEAN CONNERY! megaman3  - Reply to #44
They are different enough.
<< Comment #52 @ 19:22 CST, 26 December 2013 >>
By US-Maryland naper  - Reply to #46
Stairs.
<< Comment #49 @ 13:41 CST, 26 December 2013 >>
By QW Roktansky 
Edited by roks at 13:44 CST, 26 December 2013
<< Comment #92 @ 16:15 CDT, 22 August 2014 >>
By DoublePlus psyych  - Reply to #49
What CPM means for Che Guevara?

Let me guess...


COMUNISM, POWER and MONEY? )))
<< Comment #53 @ 13:25 CST, 27 December 2013 >>
By Slovenia CAREEM 
Quake2.
<< Comment #57 @ 17:04 CST, 28 December 2013 >>
By Israel no_il 
QW, and this is coming from a QL player.

Though I do prefer vq3 over CPM/WSW, too much freedom makes it lose its sense of finesse imo.
Edited by no_il at 17:07 CST, 28 December 2013
<< Comment #58 @ 17:13 CST, 28 December 2013 >>
<< Comment #82 @ 05:50 CST, 4 January 2014 >>
By Quake 3 fluffyy  - Reply to #58
n1 - quite enjoyed the editing :)
<< Comment #59 @ 07:55 CST, 29 December 2013 >>
By Uruguay gSTRUCTOR 
Q U A K E 4
U
A
K
E
4
<< Comment #61 @ 02:48 CST, 30 December 2013 >>
By Unset amOKchen 
Quake3 OSP movement always felt best to me.
<< Comment #63 @ 12:37 CST, 30 December 2013 >>
By CPMA_text Eddeh 
CPM no question fools.
<< Comment #64 @ 12:47 CST, 30 December 2013 >>
By tommy (c) MastaKilla amalik 
I voted for CPM..................
Oh wait no I didn't LOL.
I voted for QL, but only because it seems to be some kind of serious contest here. Where, as usual, the CPM drones come out in solidarity with all identical opinions.
I would have voted Q3. I did like how movement felt in Q2 aswell.
When you tally up the votes at the end, remember to add Q3 and QL together to determine the true winner.
<< Comment #77 @ 13:23 CST, 1 January 2014 >>
By CPMA_text Eddeh  - Reply to #64
Why does it hurt you so much to see people who like/play CPM coming here to vote for it?
<< Comment #65 @ 12:53 CST, 30 December 2013 >>
By tommy (c) MastaKilla amalik 
But really, if this influences Reflex in any way.... I implore you Newborn, don't waste your game on CPM clone physics/rules... it looks like you have a fantastic opportunity to do something fresh and original, take your game in a unique direction and create something actually great. Please don't feel that you MUST make the 'spiritual successor to CPM'. Try and combine different elements from here and there, try finding new movement styles... I agree the game has to be fast and movement should be challenging, but this looks capable of so much more than just being another Warsow.
<< Comment #73 @ 13:20 CST, 31 December 2013 >>
By France Sylver  - Reply to #65
Well, nowadays air control + stair jump usually make a game a CPM-like because it became a kind of reference.
But that doesn't mean that it is the same.
<< Comment #66 @ 19:21 CST, 30 December 2013 >>
By Sweden iQue 
Q4 itself wasn't too good of a game but the movement is a lot of fun, goofy gravity aside.
<< Comment #68 @ 08:33 CST, 31 December 2013 >>
By ._o rayu 
It feels so awesome go fly around the maps in CPM. Problem is, play it for a while and going back to VQ3 at first I hit every wall and feel like they somehow amputated one leg or so.
Edited by rayu at 08:34 CST, 31 December 2013
<< Comment #74 @ 06:27 CST, 1 January 2014 >>
By Australia newborn  - Reply to #68
I've noticed when I play QL I unconsciously start pressing my WASD keys really hard, like it will somehow grant me more speed/control.
<< Comment #69 @ 10:40 CST, 31 December 2013 >>
By USSR adem 
<< Comment #70 @ 11:19 CST, 31 December 2013 >>
By Quake 3 (black) Kapiter 
captain obvious says:

we all like the game we play, otherwise we wouldn't play it :)
<< Comment #72 @ 13:15 CST, 31 December 2013 >>
By France Sylver  - Reply to #70
I'm not sure that Shitmania pros actually liked it, they just tried to earn so money and to get into a pro scene easily.
<< Comment #100 @ 16:18 CDT, 16 October 2014 >>
By US-Michigan eburbeck  - Reply to #70
which is why you see so many votes for QL and CPMA - they're the most popular
<< Comment #79 @ 15:27 CST, 1 January 2014 >>
By United Kingdom losty 
cpm movement is nice. insta-switch not so.
<< Comment #87 @ 04:56 CST, 7 March 2014 >>
By frozen Freiya  - Reply to #79
trololo

Insta shaft->rail FTW.
<< Comment #83 @ 01:59 CST, 7 January 2014 >>
Lol at ql winning the vote. Smh

Qw is the closest thing to perfection


Warsow had a chance to improve upon it but failed
Cpm is a distant 2nd for me
Only if it had the fluidity of qw :(

Newborn:
Keep instant switch in reflex
Wtf are you thinking?
Keep instant switch, but don't enable autofire. Problem solved

Make the best game possible
Don't worry about pleasing ppl who despise your previous work
<< Comment #84 @ 09:51 CST, 12 January 2014 >>
By pong doped 
i may be wrong, but the CPM esr-peer-pressure is stonk in this thread. eww also:

vq3 125fps physics, not cpma "corrected"
<< Comment #85 @ 16:53 CST, 18 January 2014 >>
easier for me to just go back and plus all the q2 posts.
<< Comment #86 @ 04:55 CST, 7 March 2014 >>
By frozen Freiya 
CPM for DeFraG, QL for FraG.
<< Comment #89 @ 10:00 CDT, 22 April 2014 >>
By Lithuania Whipas 
CPMA is at the top. It was the best movement system for shooters imo (arena). Then came QW (the only problem with it was the stairs in some maps). And then it was QL. Honestly all 3 are awesome. But CPMA has the most depth and the lets u utilize certain maps a lot more. What you can do in CPMA you cannot do in VQ3/VQL, but you can do it the other way around.
<< Comment #90 @ 19:43 CDT, 3 June 2014 >>
By Sweden zerxez 
why so little love for Quake 2? nobody played q2ctf? *cries*
<< Comment #91 @ 20:39 CDT, 17 August 2014 >>
By United States of America Lo 
warsow! \o/ :D
<< Comment #94 @ 10:56 CDT, 16 October 2014 >>
By Netherlands PoepieMoe 
Almost no one played QW I see
<< Comment #101 @ 17:51 CDT, 16 October 2014 >>
By Brazil _agu 
For me, Q4.
<< Comment #103 @ 17:20 CDT, 4 July 2016 >>
The fact that Quake 2 is in last place and Quakeworld is in second to last proves that the majority of people pawning themselves off as Quake players these days are fucking clueless.
<< Comment #104 @ 04:19 CST, 2 March 2017 >>
By United States of America G- 
Quakelive is actually slow and sluggish in the quake world, based off of cpma's vq3 which was a hacked up, arqon-butchered, stunted version of Q3. U wana say promode/qw is best ok, but vq3 osp and actually to a greater extent ra3 is still the best version of q3/baseq3, and far superior to ql. I remember it was only a few years ago when people were seriously considering reviving vq3.
<< Comment #107 @ 05:58 CDT, 3 August 2017 >>
By United States of America Pineapple Pizza!  - Reply to #104
How was cpma vq3 butchered? I only played baseq3 on crom ffa, where the movement felt a tid bit floatier than usual, and the staircases did not let you jump.
<< Comment #106 @ 03:57 CDT, 3 August 2017 >>
By USSR adem 
it is time for coming out

My favorite Quake is Warsow!
<< Comment #108 @ 03:08 CST, 11 February 2018 >>
4 me it's was q3 - q3 osp till v 1.31 ( or smth later) and then QL =)

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