hello world
I made a fork from Cyrax's
quake3e engine.
It includes a couple of bugfixes by qrealka,
CPMA color codes (thanks qrealka and Cyrax) and some my tweaks.
Also, unlike on Terrifire's fork TQ3 there is working curl(fast in-game maps downloading like in Defrag).
Some crucial changes:
-renamed com_maxfps to
com_haxfps - allows you to play on desirable fps values
-default startup game is
CPMA
-disabled config autowriting to prevent config
desecration
-disabled default.cfg execution to prevent r_mode override
-added some resolution modes (r_mode / r_modeFullscreen), type /
modelist for view
-added m_cnq3 command for cnq3 mouse code, it feels the same so it's kinda placebo. cnq3 1.46 feels different cause it handles input differently
-added cl_mouseAccelLimit for m_cnq3 1, cl_mouseAccelStyle|Offset|Power doesn't work with m_cnq3 and vice versa
-added r_neatsky command, it prevents sky picmiping
-working cnq3 dynamic light, thanks to Cyrax and myT
cl_maxpackets "125"
snaps "40"
cl_aviFrameRate "60"
cl_conColor "84 84 84 224"
headmodel ""
com_introplayed "1"
com_skipIdLogo "1"
s_mixahead "0.14"
r_mode "6"
r_modeFullscreen "-2"
and some render variables tweaked for maximum gfx quality
Known issues:
-pause doesn't work while demo playing
-recorded demos have .dm71 extension
how to enter to fullscreen mode?
ALT+ENTER
how to save my config?
writeconfig autoexec
in_mouse value for raw input?
1
how to make non-stretched crosshair?
cg_crosshairsize 30x40 (e.g.)
how to download a map?
download mapname
how to disable anti-aliasing?
r_ext_multisample 0
how to disable dynamic light?
r_dlightMode 0
what are the proper network settings?
rate "35000"
cl_maxpackets "125"
cl_packetdup "1"
snaps "40"
cg_nudge "0"
cl_timenudge "0"
cg_lagHax "-1"
cg_xerpclients "1"
cg_optimisebw "0"
cg_predict "1"
cg_predictitems "0"
P.S.:
UPD: 11.10.16
upstream to q3e 20161010 version, dlight, neat shader sky, disabled fs_steampath autodetect, added linux binaries
seems that there is no more reasons to release new builds )