This is something our community (South Africa) has been talking about for a while now and i'm sure so have all the other communities.
It's something we've talked about from a fair amount of different angles (q3 players / ut players etc). We've talked about a few things that would help build on the (almost perfect in a lot of people's opinion) Q3 multiplayer, and here are a few of the things we thought would be good ideas. Obviously i'm not gonna include the fact that great movement & netcode are huge priorities.
imo 'beauty in simplicity' is what makes the q3 mp (osp) so great. (I know cpma people are loving the irony there, take it easy). The weapons are all usefull and there is no bloating. Other things that make it great are: The engine customizability and flexibility. etc.
What ideas have you guys had?
Sorry about my hideous spelling and bloated rambling.
It's something we've talked about from a fair amount of different angles (q3 players / ut players etc). We've talked about a few things that would help build on the (almost perfect in a lot of people's opinion) Q3 multiplayer, and here are a few of the things we thought would be good ideas. Obviously i'm not gonna include the fact that great movement & netcode are huge priorities.
imo 'beauty in simplicity' is what makes the q3 mp (osp) so great. (I know cpma people are loving the irony there, take it easy). The weapons are all usefull and there is no bloating. Other things that make it great are: The engine customizability and flexibility. etc.
What ideas have you guys had?
Sorry about my hideous spelling and bloated rambling.
Edited by HoaX at 09:43 GMT, 23rd Jun 2005 - 65399 Hits