I've a q6600 4gig ddr2 and a 660 gtx, just by setting things in low in the UI (no need for ini tweaks etc) I have a very stable 120fps in duel.
This build is very smooth tbh :) .
Doesn't matter how "smooth" it looks, if its mouse input is terrible, its unplayable unresponsive,pathetic devs, and i even dont talk about how shitty netcode is(was in all ut series) Reflex devs need give them lesson ,how to do things right ! U making fast paced arena fps ,its not ur another shitty 60 fps capped mouse smoothing enabled by default- casual slow paced bioshock crap.Make things right or don't waste AFPS playerbase !!! fucking idiots
Looking at the first video they seem to settle for rather moderate polygon counts considering how powerful their engine is.
If you look at the geometry there is not a lot of complex stuff going on. Some pipes and portholes but it's all fairly OK. I wonder if they use some displacement mapping there too, if so you can turn it off and save a lot of polygons..
They seem to have some pretty amazing designers on board. Looking at the first level, it does so much with seemingly so little, great geometry and composition!
The map is detailed in the right spots, there are focal points that catch your view and make it seem more detailed than it actually is.
"Sorry, we were unable to get the DM-Outpost23 content moved over to the UT content folders in time for this release. We will make it available as soon as we can get it done. Moving content has to be done carefully to make sure we don't break references, so it was too risky to do last minute before we released this build. "
so there is no real way of checking whats up just yet.
I easily captured it in 1080p 60 FPS, had 100-120 FPS while doing so. I run a 4930K and GTX 780 3GB. It used all the VRAM, but didn't get choppy, so it probably adjusts to what's available.
That map is looking great. Awesome that they've finally released Unreal engine for free. I was tempted to subscribe earlier but I don't have a lot of time so I ended up not subscribing, now I'll definitely play around with it a bit :]
tbh i think id will come around to the idea tbh and start doing similar things in the future, be nice to a awesome quake and ut titles back on top for a while again
They had lots of problems with doom4, no time/resources to use the new engine for a new quake live.
ql and rtcw low priced + skins etc like csgo with new graphic could be a big thing